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Quarantine Archetype [Written w/ Lore]


BeelzPlays

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This is a Duel Terminal alternate timeline where the Gustos never recover from the evil Poisonous Winds that destroyed their once beautiful land, corrupting its once friendly monsters into zombie-like, plague-ridden beasts. Dubbing themselves the "Justinians" and donning concealing Plague Doctor uniforms, the Gusto fam begin their life-long quest to excise this evil sickness, once and for all... wherever it may hide...

So! Imagine all the Winged-Beasts as sickly, rabid versions of their original card art, while all the Psychic monsters look like Plague Doctors. Get it? Got it? Good!

Monsters: 

Justinian Egul - * WIND Winged-Beast/Effect (200/400):
If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead. When this face-up card is drawn: you take 500 damage, then discard this card. You can reveal this card and 1 “Justinian” Ritual monster in your hand: Special Summon this card from your hand. You can only activate this effect of “Justinian Egul” once per turn.

Justinian Falco - ** WIND Winged-Beast/Effect (600/1400):
If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead. When this face-up card is drawn: you take 500 damage, then discard this card. During your Main Phase: If this card is in your GY, you can banish it and 1 “Justinian” monster with a different name from your GY; then, add 1 “Justinian” card from your deck or GY to your hand.

Justinian Gulldo - *** WIND Winged-Beast/Effect (500/500):
If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead. When this face-up card is drawn: you take 500 damage, then discard this card. Your opponent cannot target other “Justinian” monsters you control for attacks or card effects. During your opponent’s End Phase, if you control 2 or more “Justinian Gulldo”, you must destroy as many of them as possible until you control only 1 face-up “Justinian Gulldo”.

Justinian Prince Kamui - ** WIND Psychic/Ritual/Effect (200/1000):
This card must first be Ritual Summoned with “Justinian’s Grim Oath”. When this card is Summoned, you can Special Summon 1 Level 3 or lower “Justinian” monster from your deck in face-up attack position. You can only activate this effect of “Justinian Prince Kamui” once per turn. If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead of sending it to the GY. When this face-up card is drawn: you take 500 damage, then discard this card.

Justinian Princess Pilica - *** WIND Psychic/Ritual/Effect (1000/1500):
This card must first be Ritual Summoned with “Justinian’s Grim Oath”.When this card is Summoned, you can Special Summon 1 Level 4 or higher “Justinian” monster from your GY. If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead. When this face-up card is drawn: you take 500 damage, then discard this card.

Justinian Medico Reeze - ***** WIND Psychic/Ritual/Effect (1900/1400):
This card must first Ritual Summoned with “Justinian’s Grim Excision”. You can Tribute 1 monster you control: Take control of 1 monster your opponent controls, but shuffle it face-up into its owner’s deck instead of sending it to the GY. When an opponent’s monster attacks this Ritual Summoned card, your opponent takes any battle damage you would have received in that battle. If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead of sending it to the GY. When this face-up card is drawn: you take 500 damage, then discard this card.

Justinian Medico Windaar - ****** WIND Psychic/Ritual/Effect (2000/1000):
This card must first Ritual Summoned with “Justinian’s Grim Excision”. Monsters destroyed by battle with this card are shuffled face-up into your opponent’s deck instead of being sent to the GY. Each time this card destroys a monster by battle, it gains 400 ATK. Once per turn, you can target 1 face-up attack position “Justinian” monster you control: Give control of that monster to your opponent. If this card in your possession is sent from your hand or field to the GY, shuffle it face-up into your opponent’s deck instead of sending it to the GY. When this face-up card is drawn: you take 500 damage, then discard this card.

Justinian Sacred Emeral - Link 2 WIND Rock/Link/Effect (1800/ X) :
1+ Non-Ritual “Justinian” monster [BL][BR]
When this card is Link Summoned, add “Justinian” Spell cards from your Deck or GY to your hand equal to the number of Link Materials used in its Link Summon, and if you do, destroy 1 “Justinian” monster in your deck. If this card in your possession is sent from your Extra Deck or field to the GY, shuffle it face-up into your opponent’s deck instead. When this face-up card is drawn: you take 500 damage, then discard this card.

Justinian Sacred Phoenix - Link 4 WIND Pyro/Link/Effect (1500/ X)
2+ “Justinian” Ritual monsters [UL][LM][RM][BR]
When this card is Link Summoned, “Justinian” monsters you currently control gain 400 ATK for each Link Material used in its Link Summon. During your Battle Phase, you can target 1 "Justinian" monster you control, except for "Justinian Sacred Phoenix": that monster can attack twice in a row this Battle Phase, but this card cannot attack the turn you activate this effect. If this card in your possession is sent from your Extra Deck or field to the GY, shuffle it face-up into your opponent’s deck instead. When this face-up card is drawn: you take 500 damage, then discard this card.

Spells: 

Justinian Quarantena Concordat - Field Spell:
“Justinian” monsters you control gain 200 ATK and DEF for each face-up “Justinian” Ritual monster with different names that you control. During your opponent’s turn (Quick Effect): You can Tribute 1 “Justinian” Ritual Monster you control, and place it face-up on top of  your opponent’s deck instead of sending it to the GY. You can only activate this effect of “Justinian Quarantena Concordat” once per turn.

Justinian’s Grim Oath - Ritual Spell: 
This card is used to Ritual Summon “Justinian Princess Pilica” or “Justinian Prince Kamui”. You must also Tribute monsters you control or that are in your hand whose combined Levels equal or exceed the Level of the monster you are Ritual Summoning. After this card resolves, shuffle it face-up into your opponent’s deck instead of sending it to the GY. When this face-up card is drawn: you take 500 damage, then discard this card.

Justinian’s Grim Excision - Ritual Spell: 
This card is used to Ritual Summon “Justinian Medico Windaar” or “Justinian Medico Reeze”. You must also Tribute monsters you control or that are in your hand whose combined Levels equal or exceed the Level of the monster you are Ritual Summoning. Once per turn, you can reveal this card and 1 “Justinian Medico” monster in your hand: This turn, you can Tribute 1 monster your opponent controls as the entire Tribute for the Ritual Summon of the revealed Ritual monster. 

Justinian Ablution - Quickplay Spell:
You can only activate 1 effect of  “Justinian Ablution” per turn and only once per turn. Activate 1 of the following effects:
   - Select up to 4 face-up cards in your opponent’s deck, then, your opponent places those cards face-up on top of their deck in any order. 
   - Select up to 4 monsters in your opponent’s GY: Shuffle those monsters face-up into your opponent’s deck, then you can destroy up to 2 cards on the field.

Justinian Affliction - Continuous Spell: 
Monsters in your opponent’s possession that are destroyed are shuffled face-up into the deck instead of being sent to the GY. When a face-up card is drawn from their deck, that player takes 500 damage, then draws again. 

 

 


 

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before we start, due to irl business or any factor that will take to long to explain, im usually review in parts across 2+ days (especially for big set) and hopefully with combination chances and your respond i will do my best to complete the review as soon as possible

-in general-

there a lot of them that use "possession" wording but only very few of them need the wording, possession wording indicate the presence of the card regardless of place (even if that card is face-down on your deck or banished, as long it conjugated with its own effect) so for possession effect to have another place placement indicator like hand,field,etc is kinda contradictory while also making the effect taking to much writing text in actual card. well other wording problem is not as detrimental and for the most part is understandable. the other general thing to have is that Extra Deck Monster can only shuffled to Extra Deck so the Link effect is kinda impossible to happen...unless to my understanding that there could be work around by shuffling it to opponent extra deck face-up ala Pendulum Monster it will still be too experimental though so maybe change the effect to shuffle the main deck member to opponent deck

-per card-

Egul: good material extender, but only you have a good early game searcher it since from my quick skimming (so pardon me if i miss anything) the only searcher is Falco and that card require and extensive milling strategy for it to be good but that also means less resource for Ritual component of the deck

Falco: this actually a very good card in any GY based deck especially with good mill card, but i kinda doubt it working in Rituals. ritual inherently are the most expensive type of summon, it eats main deck space requiring at least 2 specific cards for each set of ritual you run along with the material that need to be on your hand or field. in fact ritual that actually abuse GY (if not the only one that is optimize to do it) is printed just recently with Draitron. so with that fact the space that you need to cram your mill cards and play protection like hand trap is really small, making the search effect not really activated often, other than that there a bit of dilemma of having card that essentially search 3 in a single turn for possible +2 deck thin 6+ with a good mill card

Gulldo: good protection although it more on single use, so if there other means of protecting it that is not as good but enough it should be fine, second effect is understandable but also too complicated for its own good since you can simply shorten the effect into "you can only control 1 Justinian Gulldo" and that's it let the elegant game ruling destroy the other copy

Oath: lets jump to ritual real quick so we can understand Kamui better before ending this part after it, well its pretty standard as specific ritual goes and aid to the damage gimmick a bit. not much to talk about really

Kamui: welp another extender for the links play essentially and its a pretty good one too since it fetch from your deck

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