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Exodia Necross Support: Cursed Sarcophagus


gmaster1991

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Whenever anybody from the last decade thinks of Exodia Necross, the phrase "it sucks" is the most common one. Therefore, it's completely necessary for it to have an entire archetype built to support it. I didn't draw the card art, but I did pick ones that evoked an Egyptian theme, much like Gravekeeper's monsters. That said, these monsters are meant to be heretics of the Gravekeeper order, as the whole archetype's theme revolves around profaning the body parts of an unstoppable beast and eventually reviving it under their command; something that the noble Gravekeepers would never do.

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Keeper of the Cursed Sarcophagus

You can Tribute this card; Special Summon 1 "Cursed Sarcophagus" monster from your hand or Deck, except "Keeper of the Cursed Sarcophagus", then send 1 "Forbidden One" monster from your Deck to the GY. You can only use this effect of "Keeper of the Cursed Sarcophagus" once per turn.

This is a three-of monster, plain and simple. It replaces itself with another Cursed Sarcophagus monster while simultaneously dumping an Exodia piece in your grave.

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Thief of the Cursed Sarcophagus

If this card is Summoned: You can add 1 "Cursed Sarcophagus" card from your Deck to your hand, except "Thief of the Cursed Sarcophagus", then send 1 "Forbidden One" monster from your Deck to the GY.
You can only use this effect of "Keeper of the Cursed Sarcophagus" once per turn.

This is the other three-of monster, and the one you would usually summon with Keeper. It's your main searcher and plus 1, plus it also mills an Exodia piece.

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Invoker of the Cursed Sarcophagus

If you control a "Cursed Sarcophagus" monster, you can Special Summon this card from your hand. You can Tribute this card; Special Summon 1 "Cursed Sarcophagus" monster from your GY, except "Invoker of the Cursed Sarcophagus". You can only use this effect of "Invoker of the Cursed Sarcophagus" once per turn.

This is probably a two-of, but you could comfortably go three. As it revives a dead Cursed Sarcophagus monster, it's mostly a mid-game card you use after you've made your opening play. It's Special Summoning effect makes it all but mandatory to use as a Link Material for the next card.

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Exiled Soul of the Cursed Sarcophagus

2 "Cursed Sarcophagus" monsters
Once per turn, you can send 1 "Forbidden One" monster and/or 1 "Exodia Necross" from your hand or Deck to the GY; destroy cards up to the number of monsters sent to the GY by this effect. If this card is in your GY: Every "Exodia Necross" in your Monster Zone is unaffected by card effects, except their own.

The fact that it's only 1800 ATK makes it no stronger than Thief or Exodia Necross's original ATK. This was intentional. The benefits of using Exodia pieces to blow up your opponent's board is obvious, especially since it's only a soft once per turn and doesn't have to have been Link Summoned specifically. If this is revived (for example, by Invoker), you can still use it. The real strength here though is that it makes Exodia Necross all but invincible (except by its own self-destruction effect, which is an intentional weakness built in Necross' card design).

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Unsealing the Cursed Sarcophagus

If you have 5 "Forbidden One" monsters with different names in your GY: Tribute 1 "Cursed Sarcophagus" monster; Special Summon 1 "Exodia Necross" from your GY, ignoring its Summoning conditions. If this card is in your GY: You can discard 1 card; return it to the hand.

The idea is to tribute Exiled Soul for Necross, but you can use any Cursed Sarcophagus monster. Note that it specifically summons Necross from the GY, not the hand. The whole archetype is meant to evoke a theme of reviving a long dead unstoppable beast and unleashing it upon your enemies. The exiled soul is meant to be the "sacrifice." The ability to return Unsealing to the hand lets you revive Necross from the GY (should an opponent's Kaiju sit on it) or even summon another one.

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Cursed Sarcophagus Decoy

You can activate one of the following effects:
*Discard 1 "Cursed Sarcophagus" monster; draw 2 cards, then send 1 "Forbidden One" monster from your Deck to the GY.
*Discard 1 "Forbidden One" monster; draw 2 cards, then send 1 "Cursed Sarcophagus" monster from your Deck to the GY.
Until the end of the next turn after this card resolves, you cannot add cards from your GY to your hand. You can only activate 1 "Cursed Sarcophagus Decoy" per turn.

This is the three-of spell, and the main draw engine of Cursed Sarcophagus. It's so useful that I had to add a drawback that prevents you from adding Exodia pieces back to the hand to keep the automatic win from being too easy to pull off with it. Note that no other Cursed Sarcophagus cards have this restriction except this one.

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