Thomas★Zero Posted January 29, 2021 Report Share Posted January 29, 2021 So this set focuses on Phoenix Enforcer and its components and incorperates them into the Destiny HERO theme. Destiny HERO - Dusk Avian lv 3 DARK Warrior/Effect If this card is Normal or Special Summoned: You can send 1 "Destiny HERO" monster form your Deck to the GY, then, add 1 "Polymerization" from your Deck to your hand, also for the rest of this turn you cannot Special Summon monsters from your Extra Deck except DARK "HERO" monsters. If this card is used as Fusion Material for a "Destiny HERO" Fusion monster: You can target 1 "Destiny HERO" monster in your GY except "Destiny HERO - Dusk Avian"; Special Summon the targeted card. You can only activate each effect of "Destiny HERO - Dusk Avian" once per turn. ATK/1000 DEF/1000 Destiny HERO - Dawn Burstinatrix lv 3 DARK Warrior/Effect If you control a "Destiny HERO" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Destiny HERO - Dawn Burstinatrix" once per turn this way. If this card is used as Fusion Material for a "Destiny HERO" Fusion monster, inflict 1200 points of damage to your opponent. You can only use this effect of "Destiny HERO - Dawn Burstinatrix" once per turn. ATK/1200 DEF/800 Destiny HERO - Doom Sparkman lv 4 DARK Warrior/Effect If this card is Normal Summoned or Special Summoned: Add 1 "Destiny HERO" or "Polymerization" from your GY to your hand. If this card is used as Fusion Material for a "Destiny HERO" Fusion monster: You can target 1 card your opponent controls; destroy the targeted card. You can only use each effect of "Destiny HERO - Doom Sparkman" once per turn. ATK/1600 DEF/1400 Destiny HERO - Dark Phoenix Enforcer lv 6 DARK Warrior/Fusion/Effect 2 "Destiny HERO" monsters with different names This card cannot be destroyed by battle. You can only use the following effects of "Destiny HERO - Dark Phoenix Enforcer" once per turn. * During either players End Phase, if you control no monsters: You can Special Summon this card from your GY in Defense Position. * You can banish this card from your GY; Special Summon up to 2 Level 4 or lower "Destiny HERO" monsters with different names from your GY. ATK/2100 DEF/1200 Destiny HERO - Darkness Phoenix Enforcer lv 8 DARK Warrior/Fusion/Effect 1 "Destiny HERO" Fusion monster + 1 Level 4 or lower "Destiny HERO" monster Gains 300 ATK for each "Destiny HERO" monster in your GY. This card cannot be destroyed by battle or by your opponents card effects. If your opponent activates a card or effect that would target or destroy a "Destiny HERO" monster you control (Quick Effect): You can negate the activation and destroy it. You can only use this effect of "Destiny HERO - Darkness Phoenix Enforcer" once per turn. ATK/2500 DEF/2100 Miracle Destiny Spell Card Fusion Summon 1 "Destiny HERO" Fusion monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. During your Main Phases, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 "Destiny HERO" Fusion monster thats banished or from your GY. You can only use this effect of "Miracle Destiny" once per turn. Showdown of Destiny Spell Card Activate this card while you control no monsters and your opponent controls a monster. Pay half your LP; Special Summon 1 Level 4 or lower "Destiny HERO" monster from your Deck, also for the rest of this turn, you cannot summon monsters from your Extra Deck except DARK "HERO" monsters. Destiny Recharge Trap Card If you control a "Destiny HERO" Fusion monsters, you can activate this card from your hand. Gain 1000 LP for each "HERO" monster you control. If a "HERO" monster(s) you control would be destroyed by battle or by an opponents card effect, you can banish this card from your GY instead. Link to comment Share on other sites More sharing options...
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