Messoras Posted January 30, 2021 Report Share Posted January 30, 2021 Hello there, tonight I somehow didn't manage to fall asleep, so I turned on my computer and played around with some Yugioh stuff. I also rediscovered this forum and so now I am here with some Cutom Cards for anyone interested. This is just a very compact implementation of a concept I've come up with. The bottom line of it is the chainblocking of your triggered effects, so you can protect the important effects from being negated. In this version the effects are triggered if a monster(s) gains ATK - so they can trigger during Damage Calculation :O. I know I went a little soft here on once per turns, but since there's only two of these yet, I don't see to much of a problem for now. Void Reaper Rank 11 DARK Fiend / Xyz / Effect ATK 2900 / DEF 3100 3 Level 11 DARK monsters Once per turn, if a DARK Xyz Monster you control gains ATK, you can also Xyz Summon "Void Reaper" by detaching 3 materials from that monster, using that monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card; this card gains 200 ATK. Once per turn when this card gains ATK: Choose 1 of your opponent's Spell & Trap Zones; banish all cards your opponent controls in that column. Notes: The Summoning condition basically adapts the overall trigger for this concept, which makes it atleast a little bit generic, so you can actually make it without additional support. The effect trigger is a when, but mandatory. This way it will trigger during the damage step, but the usage can also be avoided by chainblocking. You can target the Field Spell Zone, but if you do, you will only banish the Field Spell. You could also target a zone in an empty column if you prefer your opponent's cards to stay where they are. Gate To The Otherworld Field Spell When this card is activated: You can target 1 monster on the field; it gains 500 ATK. When a DARK monster(s) you control gains ATK: Gain 100 LP, then, you can apply the following effect(s), based on the card type of that monster(s): ● Fusion: Look at 1 random card in your opponent's hand. ● Synchro: Target 1 DARK monster in your GY; add it to your hand, but you cannot Special Summon a card with that name for the rest of this turn. ● Xyz: Attach 1 card from your hand to it as material. Notes: The effect to gain LP is basically a workaround, because you need the effect to be mandatory if you want it to chain first (and be customized in chain link with other mandatory triggers), but still get the second optional part of the effect. The Xyz effect basically gives your Void Reaper infinite fuel, as long as you have hand cards, which you can recover by Synchro Summoning. I thought about making the optional effect-parts once per turn somehow, but I guess they are balanced enough to entirely ignore opt. Note how I made a Field Spell that doesn't search ;D I'd be happy to receive feedback on this concept and hope it might inspire someone. Greets, Messoras Link to comment Share on other sites More sharing options...
Dokutah Posted January 30, 2021 Report Share Posted January 30, 2021 I really want to properly review these due to its cool interaction but rule-lawyering effect like this is not my strongest suit (im more on bizzare effect, lol) unless specified otherwise, i still get the intention though. Its very rare for effects to go off on damage calc so it become an odd but safe timing. The chain link thing is also interesting since it make your oppoenent decision making more harder without outright lockdown them. They put in situation they have to be conservative about their negate On that note your monster lacking stat actually Link to comment Share on other sites More sharing options...
Pommelo Posted January 30, 2021 Report Share Posted January 30, 2021 7 hours ago, Messoras said: Void Reaper Rank 11 DARK Fiend / Xyz / Effect 3 Level 11 DARK monsters Once per turn, if a DARK Xyz monster you control gains ATK, you can also Xyz Summon "Void Reaper" by detaching 3 Xyz Materials from that monster, using that Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card; This card gains 200 ATK. Once per turn when this card gains ATK: Select 1 of your opponent's Spell & Trap Zones; banish all cards your opponent controls in that column. Notes: The Summoning condition basically adapts the overall trigger for this concept, which makes it atleast a little bit generic, so you can actually make it without additional support. The effect trigger is a when, but mandatory. This way it will trigger during the damage step, but the usage can also be avoided by chainblocking. You can target the Field Spell Zone, but if you do, you will only banish the Field Spell. You could also target a zone in an empty column if you prefer your opponent's cards to stay where they are. Gate To The Otherworld Field Spell When this card is activated: You can target 1 monster on the field; it gains 500 ATK. When a DARK monster(s) you control gains ATK: Gain 100 LP, then, you can apply the following effect(s), based on the card type of that monster(s): ● Fusion: Look at 1 random card in your opponent's hand. ● Synchro: target 1 DARK monster in your GY; add it to your hand, but you cannot Special Summon a card with that name for the rest of this turn. ● Xyz: attach 1 card from your hand to it as material. welp, it's funny enough that for someone who goes around calling other people's goodwill intent for improving fellow card maker's grammar glibberish, you make some basic and obvious mistakes in your own cards, such as: 1) Say monster and then Monster in the same sentence 2) Using the term "Xyz Materials" when it's been a while that term was replaced by a simpler "material" 3) Using lowercase for words just after a colon, like you do after Synchro/Xyz 4) Using capital T after a semicolon 5) Using the term "Select" instead of "choose" to design a zone, which is the correct wording Zany Zebra or Sprigans Blast! use (though you could argue the former is old and the latter is still not officially translated to English.) I hope I was helpful and didn't trigger anyone ;) Greets, Rayfield Link to comment Share on other sites More sharing options...
Messoras Posted January 30, 2021 Author Report Share Posted January 30, 2021 Uh I indeed made a ton of errors in that first attempt, which kind of bothers me. Lack of sleep turns out to affect my grammar. Should all be fixed by now. Thanks for the feedback. Do you guys think the concept is worth making somethhing out of it? Greets, Messoras Link to comment Share on other sites More sharing options...
HQCardmaker Posted February 6, 2021 Report Share Posted February 6, 2021 I like the concept. It is a hard build, especially since so many cards already operate on the idea of life point increases, but I think there is some potential here. Link to comment Share on other sites More sharing options...
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