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SCP Archetype


The Fallen Tortle

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The Spell and Trap card is treated as an SCP card. That was an oversight by me.

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There can only be 1 "SCP" Monster on the field. Cannot be destroyed by battle. If you control no monsters, you can Special Summon this card from your hand. When this card is Normal or Special summoned, you can add 1 "SCP" Monster from your deck to your hand. If there are no monsters on the same column as this card, this card can attack your opponent directly.

 

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There can only be 1 "SCP" monster on the field. Cannot be destroyed by battle. If you control no monsters, you can Special Summon this card from your hand. When this card is Normal or Special Summoned, you can add 1 "SCP" Spell or Trap card from your deck to your hand. When this card attacks a monster, destroy it before damage calculations. When this card is destroyed by card effects, you can add 1 "SCP" card from your GY to your hand. You can only use this effect of "SCP-096" once per turn.

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3 "SCP" Monsters

There can only be 1 "SCP" Monster on the Field. Cannot be destroyed by battle. When this card is Fusion Summoned, Cards and Effects cannot be activated. You can only use each effect of "SCP-682" once per turn.

• Banish 1 "SCP" card from your GY to send 2 cards your opponent controls to the GY.

• Banish 2 "SCP" cards from your GY to randomly send 2 cards in your opponents hand to the GY.

• Banish 3 "SCP" cards from your GY to banish all cards in your opponents hand, then your opponent draws cards equal to the amount that was banished by this effect.

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When this card is activated, you can add 1 "SCP" card from your deck to your hand. Your opponent cannot activate Field Spell cards. "SCP" monsters you control cannot be targeted by your opponents card effects. When your opponent Special Summons a monster(s), place 1 "Containment" Counter on that monster. Monsters with a "Containment" Counter, cannot activate their effects. When this card leaves the field, destroy all monsters you control, then Special Summon 1 "SCP" Monster from your deck.

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If you have 7 or more "SCP" cards in your GY, you can activate this card from your hand. Special Summon as many "SCP" monsters from the GY as possible but their effects are negated. If this card in your Spell and Trap zone is destroyed or banished by the opponent, send all of your opponents Spell and Trap from their deck to the GY.

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