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[Written] Watt Flash


Sleepy

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Watt Flash
[Quick-play Spell]

Apply 1 of the following effects.
-Special Summon 1 "Watt" monster from your hand or Deck.
-Special Summon 1 "Watt" monster from your hand or GY, then, if it is the Battle Phase or if the summoned monster is "Wattgiraffe", inflict 1200 damage to your opponent and treat that damage as if it was battle damage from that monster's direct attack. If you do, you cannot Special Summon monsters from the Extra Deck until the end of the next turn, except "Watt" monsters.
You can banish this card from your GY: Add 1 "Watt" Spell/Trap from your Deck to your hand.
You can only use 1 "Watt Flash" effect per turn, and only once that turn.

- - - - - -

Notes: It is not yet super ideal but I wanted to support Wattgiraffe's super stun effect. Though they also have other handy bits like Wattpheasant force-banishing a monster for a turn or the fishes causing random discards. Oh and the Synchros are fine too....

It also searches for the Wattrain and the field spell, or another copy of itself too which I thought was fine considering how slow the opt clauses can make it and how underused Watts otherwise are.

Thoughts, comments, suggestions, fixes, etc. All welcome.

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Ah, yes, I happen to know how your deck box looks like:

tumblr_n7kr88aWUC1tedr1no1_1280.jpg

Dat giraffe looks angry and ready to stun you to hell.

This card is what a Gira... sorry, a Watt deck needs. It's kinda funny how they're somewhat slow despite the theme. It's unfortunate it can't SS from the Deck, but that's definitely the right move, because that would cause the card's balance to shift to the OP side. Still, given that you're still concerned about the optimization of the card, maybe you could add an effect that adds to the flexibility, which in turn can increase the overall speed the of the deck, something that it desperately needs.

Quote

Apply 1 of the following effects.
⚪ Special Summon 1 "Watt" monster from your Deck.
⚪ Special Summon 1 "Watt" monster from your hand or GY, then, if it is the Battle Phase or if the summoned monster is "Wattgiraffe", inflict 1200 damage to your opponent and treat that damage as if it was battle damage from that monster's direct attack.
You can banish this card from your GY: Add 1 "Watt" Spell/Trap from your Deck to your hand. You can only use 1 "Watt Flash" effect per turn, and only once that turn. If you use this card's effect, you cannot Special Summon monsters from the Extra Deck until the end of the next turn, except "Watt" monsters.

Just a suggestion. Watts are relatively weak, they need some nice support for them n.n

P:D. Artwork incoming?

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14 hours ago, Rayfield Lumina said:

Ah, yes, I happen to know how your deck box looks like:

tumblr_n7kr88aWUC1tedr1no1_1280.jpg

Dat giraffe looks angry and ready to stun you to hell.

This card is what a Gira... sorry, a Watt deck needs. It's kinda funny how they're somewhat slow despite the theme. It's unfortunate it can't SS from the Deck, but that's definitely the right move, because that would cause the card's balance to shift to the OP side. Still, given that you're still concerned about the optimization of the card, maybe you could add an effect that adds to the flexibility, which in turn can increase the overall speed the of the deck, something that it desperately needs.

Just a suggestion. Watts are relatively weak, they need some nice support for them n.n

P:D. Artwork incoming?


Sounds great. Maybe with 1 little change, "until the end of the next turn" only needs to apply to the "Summon from hand/GY" effect, The "Summon from Deck" with no strings attached and the "banish from GY" effect don't need to share that drawback.
The drawback exists explicitly so the owner doesn't go "start opponent's turn? flip this up, Summon Giraffe, stun your opponent's effects the whole turn, and just go nuts on your turn afterwards with no worries that they might have played the game at all" xD

That deckbox illustration is actually not very much to my liking. If I wanna make artwork for this? Hmmmm maybe but I haven't resolved to draw it xD

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On 3/13/2021 at 9:36 AM, Sleepy said:


Sounds great. Maybe with 1 little change, "until the end of the next turn" only needs to apply to the "Summon from hand/GY" effect, The "Summon from Deck" with no strings attached and the "banish from GY" effect don't need to share that drawback.
The drawback exists explicitly so the owner doesn't go "start opponent's turn? flip this up, Summon Giraffe, stun your opponent's effects the whole turn, and just go nuts on your turn afterwards with no worries that they might have played the game at all" xD

That deckbox illustration is actually not very much to my liking. If I wanna make artwork for this? Hmmmm maybe but I haven't resolved to draw it xD

lol yeah, it's not very good, but the only pic I could find fitting for the joke xD. But yeah, your adjustment sounds fair enough. I think what you mention crossed my mind, since the card says: "If you use this card's effect", meaning any of the effects would cause the clause to be applied, but I forgot to address it in the end xD

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