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White Night [Written]


Thomas★Zero

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White Night Cold Crystal
lv 1 WATER
Aqua/Effect
You can only use this effect of "White Night Cold Crystal" once per turn. If this card is destroyed by battle or by an opponents card effect: Special Summon as many "White Night Shiver Shard Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) as possible, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER monsters. These tokens cannot be tributed for a Tribute Summon except for a WATER Monster or "White Night Queen". While you control a "White Night Shiver Shard Token" you cannot Special Summon monsters from your Extra Deck except WATER monsters.
ATK/0 DEF/0

White Night Ice Pillar
lv 3 WATER
Aqua/Effect
If this card is Normal Summoned: Switch this card to Defense Position. Your opponent cannot target other WATER monsters and "White Night Queen" you control for attacks. If you control a Level 5 or higher "White Night" monster, this card cannot be destroyed by battle or by your opponents card effects.
ATK/0 DEF/1800

White Night Snow Fairy
lv 4 WATER
Fairy/Effect
If you control a WATER monster or "White Night Queen", you can Special Summon this card (from your hand.) You can only Special Summon "White Night Snow Fairy" once per turn this way. Your opponent cannot activate Spell Cards from their hands, nor activate Spell Cards during the turn they are set. This card can be treated as 2 Tributes for the tribute summon of a "White Night" monster.
ATK/1100 DEF/700

White Night Frost Golem
lv 5 WATER
Aqua/Effect
If you control no monsters or all monsters you control are "White Night" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "White Night Frost Golem" once per turn this way. Gains 200 ATK and DEF for every WATER monster you control. If this card is Normal or Special Summoned: Add 1 "White Night" Card from your Deck to your hand. You can only use this effect of "White Night Frost Golem" once per turn.
ATK/2000 DEF/1800

White Night Dragon Queen
lv 9 WATER
Dragon/Fusion/Effect
1 WATER monster + 1 Level 5 or higher "White Night" monster
Your opponent cannot activate set Spell/Trap Cards. You can only activate the following effects of "White Night Dragon Queen" once per turn.
* If this card is targeted by an opponents card effect, you can negate the activation and destroy that card, and if you do, inflict 1000 points of damage to your opponent.
* You can destroy all set Spell/Trap Cards your opponent controls, then, inflict 500 points of damage to your opponent for each card destroyed by this effect.
ATK/3400 DEF/2700

White Night Clear Castle
Field Spell Card
After activation: Add 1 "White Night" monster or 1 "Polymerization" from your Deck or GY to your hand. Neither player can activate Trap Cards during their opponents turn. If this card is sent from the field to the GY: Special Summon 1 Level 5 or higher "White Night" monster from your hand or GY. You can only activate 1 "White Night Clear Castle" per turn.

White Night Freeze
Trap Card
If you control a Level 7 or higher "White Night" monster, you can activate this card from your hand. Target 1 face-up card your opponent controls; negate the targeted cards effects until your opponents next End Phase, also, if the targeted card is a monster, the targeted card cannot attack until your opponents next End Phase. You can only activate 1 "White Night Freeze" per turn.

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