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Spell Stealer Fiends


Ra's Disciple

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Spell Stealer - Physton

Level 4 / FIRE / Fiend / ATK 1900 DEF 1700

"A former scholar of a once revered library of magic, now lost to history. It is said that dabbling in darker arts was the library's downfall, and that stealing magical knowledge and artifacts is now all that is known to its twisted members of old."

ART SOURCE: https://www.pinterest.co.uk/pin/351210470918975819/

 

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Desecrated Library - Field Spell

"This card is always treated as a "Spell Stealer" card. Fiend monsters on the field gain 200 ATK and cannot be targeted by Spell cards. During your Draw Phase, when you draw a "Spell Stealer" monster: Draw 1 card. When this card is removed from the field, banish 1 Spell card from either GY."

ART SOURCE: https:/www.pinterest.co.uk/pin/13721973839005809

 

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Spell Stealer - Korphaarron

Level 4 / DARK / Fiend / ATK 1800 DEF 1500

"When this card is Normal Summoned, you can target 1 normal Spell card in either GY: Pay 1000 LP, then add it to your Hand. You cannot activate Spell cards as long as this card remains in face-up Attack Position, except "Spell Stealer" Spell cards. When this card is targeted by your opponent's Spell card, destroy this card."

ART SOURCE: https:/www.pinterest.co.uk/pin/469992911086148839

 

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A History of the Spell Stealer - Normal Spell

"Add 1 Level 4 or lower "Spell Stealer" monster from your GY to your Hand; it cannot be Normal Summoned this turn. When a "Spell Stealer" monster you control is destroyed by battle with an Xyz or Synchro monster: You can banish this card from your GY, then add 1 normal Spell card from either GY to your Hand; you must control a "Spell Stealer" monster to activate it."

ART SOURCE: https:/www.pinterest.co.uk/halariehalarie/you-go-first

 

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Curse of the Spell Stealer - Counter Trap

"Negate the activation a Spell/Trap card and destroy it; then if it was a Spell card, you can tribute 2 "Spell Stealer" monsters (except tokens) to add the destroyed card from the GY to your Hand. If "Desecrated Library" is on the field when you would pay 1000 Life Points or more to activate a card effect (Quick Effect): Banish this card from your GY; you gain that many Life Points instead."

ART SOURCE: https:/www.pinterest.co.uk/pin/423056958741510010

 

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Tome Devourer - The Spell Stealer Librarian

Level 7 / DARK / Fiend / Synchro / ATK ? DEF 2000

"1 "Spell Stealer" Tuner + 1 "Spell Stealer" non-Tuner
Can only be Synchro Summoned while "Desecrated Library" is on the field. When this card is Synchro Summoned, target up to 5 Spell cards in either GY, your opponent chooses 1 to add to your Hand; banish the rest. The ATK of this card is equal to the number of banished Spell cards x700. When this card is destroyed, destroy all face-up "Desecrated Library" on the field. When "Desecrated Library" is destroyed, banish all "Spell Stealer" monsters you control."

ART SOURCE: https:/imgur.com/gallery/6hgkk

 

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Spell Stealer - Phantom

Rank 4 / WIND / Zombie / Xyz / ATK 1900 DEF 2300

"2 Level 4 "Spell Stealer" monsters
When this card is Xyz Summoned, destroy 1 face-up Spell card on the field; if there is no face-up Spell card on the field you can banish 1 Spell card in either GY instead. When a Spell card is activated, you can attach 1 banished Spell card to this card as Xyz Material. Once per turn, during your End Phase, detach 1 Xyz Material from this card: Target 1 card on the field, return that target to the Hand. Cannot be destroyed by battle or card effect while you control another "Spell Stealer" monster."

ART SOURCE: https:/www.pinterest.co.uk/pin/313703930277487670

 

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Spell Stealer - Heuriss

Level 3 / DARK / Fiend / Tuner / ATK 900 DEF 1200

"When this card is Normal Summoned, excavate the top 5 cards from the top of your Deck and return them to the top of your Deck: If you reveal a "Spell Stealer" Trap card(s), add 1 to your Hand; return the other excavated cards to the top of the Deck in any order."

ART SOURCE: https:/www.newgrounds.com/art/view/wraith8r/shadow-fiend-fanart

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physton: strong vanilla with interesting lore

Library: nice field. it boost, protects from 2nd most used card type in game, and quite powerful draw effect and can disturb GY setup a bit when it removed. solid all around with exception for some miss-wording. i can help a bit with that-

"When you draw a "Spell Stealer" monster(s) for your normal draw: You can reveal those monster(s); Draw 1 card.

Korphaarron: stealing spell form GY is quite nice effect the only problem is you word the effect in kinda weird manner. the drawback almost matter but given the deck has rank 4 option and the card stat not really that stellar, you might as well used it for material to use the spell you steal unless your opponent immediately target with non-chain quick spell which is a very rare chances to begin with

History: nice recovery option that pretty much pseudo searcher with foolish burial....and happen to fetch back foolish for another deck dumping.  in later turns if needed. it has hoops but not the most difficult hoops so its arguably pretty solid

Curse: quite number of wording problems but least its still clear enough to be understand. its really nice counter trap that can steal spell and substitute Korphaarron's effect. the spell stealing cost is a bit steep though even for casual levels and compared to the rest of the archetype although its understandable that the logic is "whatever it negating is dangerous/powerful enough so it need steep cost to steal compare to other form of member's slower spell stealing gimmick". but the realistic scenario is this negating raigeki for example and raigeki is usable on its your turn anyway so the slower spell stealing like from Korphaarron is pretty much enough

Heuriss: jump a bit to this guy to make reviewing the synchro monster much more clearer. this is a really nice tuner. it search and has good level and attribute l that happen to be supported by many things like TGU and BA. solid al around

Librarian: bit xenophobic but has respectable stat of 2800+ and completely screw the spell setup that opponent may have while having +0 of fetching a spell and it actually very solid...until you tack-on those drawbacks which overbalancing this card. it don't need it IMO

Phantom: equally xenophobic but at least its fare better than Librarian. solid stat albeit o defensive nature, non-targeting spell destruction/banish on summon. it can replenish its own material even as far as multiple times per spell (it even loop with mass-banish cards like Macro Cosmos), a bit slow but kinda balance bounce removal and finally the pretty much solid protection that can form lock with a second copy

 

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