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Trapendulum (my take on an overdone idea)


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    Yes, it's yet another take on the ever popular "What if pendulum monsters but trap cards" and while I don't expect even my version of the concept to be particularly unique it's been some time since I've made a post about my cards. While I consider this, like most of the more out there stuff I make, more a proof of concept than a well thought out and balanced set notes on the individual cards are always appreciated.

The Mechanic

- As you'd expect they work for the most part like regular pendulums with the exception of being set the turn before you activate them in a s/t zone.

- Also unlike the normal variant they don't normally remain on the field after activation and effect resolution.

- They do, however, allow you to pendulum summon during your opponents turn (usually with some condition) if you already have a another pendulum card activated, so either pack regular pendulums as well or chain one onto the other to make full use of them.

The Cards

as a fun little gimmick, at least for me, each monster is based on an existing trap card and references it in their name.

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When a Spell or Trap card OR Monster effect would be activated you can pay 2000 LP, Negate that card or effect and destroy that card, then you can Pendulum Summon monsters from your hand.

When a Pendulum Card leaves your Pendulum Zone you can Set one "Trap Eyes Pendulum Dragon" or "Trapendulum" monster in that Pendulum Zone from your Hand, GY, or Face-Up from your ED.

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When an opponents monster declares an attack destroy all attack position monsters your opponent controls, then you can Pendulum Summon monsters from your ED.

If you Pendulum Summon one or more monsters monsters, Pendulum Monsters you control cannot be destroyed until the Endphase.

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Add one "Trapendulum" monster from your ED to your hand then Pendulum Summon "Trapendulum" monsters.

When this card or another "Trapendulum" monster(s) is Pendulum Summoned, target one monster on the field, return it to the hand, or, if it's a "Trapendulum" monster, face-up to the ED.

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When your opponent would summon a monster with 1500 or more ATK negate that summon and, if it was a Special Summon, banish that monster, then you can Pendulum Summon monsters with 1500 or less ATK.

While you control this Pendulum Summoned monster neither player can summon monsters with more than 1500 ATK except "Trapendulum" monsters. When this card attacks or is attacked damage calculation is performed using this cards DEF.

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Target one monster your opponent controls, negate that monsters effects until the endphase and it cannot attack "Trapendulum monsters this turn, then you can Pendulum Summon.

While you control this Pendulum Summoned monster, "Trapendulum" monsters cannot be targeted by your opponents card effects.

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When this card is activated Special Summon one face-up Pendulum Monster from your ED or GY, tthis card's Pendulum Scales become equal to that monsters Level. This card does not leave the field while you control a monster summoned by this cards effect.

You can Pendulum Summon Face-Up "Trapendulum" mosters from your ED to Main Monster Zones. You can tribute this card, until the endphase you can Pendulum Summon monsters from your GY.

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Draw cards equal to the number of Face-Up monsters in your ED then you can Pendulum Summon, skip your next two drawphases.

When you Pendulum Summon one or more "Trapendulum" monster(s) draw one card.

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Destroy all "Trapendulum" monsters you control; inflict damage to your opponent equal to the number of Face-Up Pendulum Monsters in your ED x200.

Once per turn you can tribute one "Trapendulum" monster, inflict damage to your opponent equal to it's Level x100, this card cannot attack this turn.

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Activate ony if "Trap-Eyes Pendulum Dragon" is in your other Pendulum Zone; Pendulum Summon monsters from your hand or Face-Up from your ED.

If this card is Pendulum Summoned add one "Trap-Eyes Pendulum Dragon" from your Deck or Gy to your hand. While you have two Set cards in your Pendulum Zones you can tribut ethis card, Special Summon one "Trap-Eyes Pendulum Dragon" from your Hand or Face-Up from your ED to a Main Monster Zone.

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Activate ony in a chain that you've activated a Pendulum Card You can tribbute this card, Set one Pendulum Monster from your Hand or Deck, if that card is a "Trapendulum" card you can activate it this turn. This card does not leave the field after resolving.

This card gains 100 ATK for each Face-Up card in your ED. When this card declares an attack against an opponents mosnter you can return one Face-Up card from your ED to the Dcck, destroy that monster.

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Send any number of "Trapendulum" or "Trap-Eyes Pendulum Dragon" with different names from your Deck to your ED Face-Up.

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Special Summon one "Trapendulum" monster or "Trap-Eyes Pendulum Dragon" from your Deck whose Level is between the scales of cards in your Pendulum Zones.

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Set two "Trapendulum" monsters from your GY or Face-Up from your ED in your Pendulum Zones, they can be activated this turn but you cannot Pendulum Summon from your Hand until the Endphase.

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