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Raindancer Archetype (20/20) - Fusion/Rituals Meet At Last?


Atypical-Abbie

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Raindancer is an Archetype of Spellcaster & Thunder/WATER monsters. They focus on using Ritual Monsters and Fusion Monsters together, banishing, Level manipulation, heavy Spell use and search/draw power. They also have a sub-archetype called God of the Raindancers, which are the Fusion/Ritual Monsters, who all are Thunder, the others being Spellcaster. Each Main Deck monster has a Gouki-like effect that adds a Raindancer monster from your Deck to your hand, and also let's you draw if sent by a Spell effect, which of course works well with Ritual and Fusion Summons, and due to the heavy costs needed to bring both Ritual and Fusion Monsters out, having that extra draw can be very helpful.

Their main playstyle revolves around using the two Spells Morning Fusion and Night Ritual, which brings out their Fusion and Ritual Monsters, and are able to search each other easily by banishing Fusion/Ritual Monsters, and as their monsters gain effects when banished, this can be worthwhile to set up further effects, especially as the Main Deck monsters gain those extra draws when you Fusion/Ritual Summon something. Having both a Ritual and Fusion Monster out is beneficial, and having a lot of high Level monsters out is also very helpful, since their effects are based on having as high Levels on the field as possible.

Raindancers are based on well, rain dancing, and their general theming revolves around a kind of prayer to the rain gods. The God of the Raindancers are not based on anything, I simply made those names up to sound ancient and mysterious in nature.

Main Deck Monsters:

Raindancer Summoner
Spellcaster/WATER
Level 2
During your Main Phase: You can Special Summon 1 Spellcaster "Raindancer" monster from your hand in face-up Defense Position. If you control a "God of the Raindancers" monster, you can Special Summon it from your GY instead. If this card on the field is sent to the GY: You can add 1 "Raindancer" monster from your Deck to your hand, except "Raindancer Summoner", then if it was sent by the effect of "Raindancer" Spell, you can draw 1 card. You can only use each effect of "Raindancer Summoner" once per turn.
200/800

Raindancer Performer
Spellcaster/WATER
Level 3
Once per turn: You can reveal 1 Ritual Monster in your hand; this turn, this card's Type, Level and name becomes the revealed monster's, also it is treated as a Ritual Monster while on the field. If this card on the field is sent to the GY: You can add 1 "Raindancer" monster from your Deck to your hand, except "Raindancer Performer", then if it was sent by the effect of "Raindancer" Spell, you can draw 1 card. You can only use this effect of "Raindancer Performer" once per turn.
700/1000
    
Raindancer Gatherer
Spellcaster/WATER
Level 3
If you control a Thunder monster, you can Special Summon this card (from your hand). If this card on the field is sent to the GY: You can add 1 "Raindancer" monster from your Deck to your hand, except "Raindancer Gatherer", then if it was sent by the effect of "Raindancer" Spell, you can draw 1 card. You can only use this effect of "Raindancer Gatherer" once per turn. Once per turn: You can apply 1 of these effects, depending on the monster you control.
* Ritual Monster: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
* Fusion Monster: Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Ritual Monster you Ritual Summon.
200/1200

Raindancer Spiritualist
Spellcaster/WATER
Level 4
You can reveal 1 "Raindancer" Spell in your hand; add 1 "Raindancer" Spell with a different type (Normal, Quick-Play, Field, Continuous, Equip, Ritual) from your Deck to your hand. If this card on the field is sent to the GY: You can add 1 "Raindancer" monster from your Deck to your hand, except "Raindancer Spiritualist", then if it was sent by the effect of "Raindancer" Spell, you can draw 1 card. You can only use each effect of "Raindancer Spiritualist" once per turn.
1500/1500

Raindancer Acolyte
Spellcaster/WATER
Level 4
If you control a Fusion or Ritual Monster, you can Special Summon this card (from your hand). Once per turn: You can reveal any number of "Raindancer" Spells in your hand; increase this card's Level by the number revealed. If this card on the field is sent to the GY: You can add 1 "Raindancer" monster from your Deck to your hand, except "Raindancer Acolyte", then if it was sent by the effect of "Raindancer" Spell, you can draw 1 card. You can only use this effect of "Raindancer Acolyte" once per turn.
1000/2000

Raindancer Grower
Spellcaster/WATER
Level 5
If you control a Spellcaster monster, you can Special Summon this card (from your hand). If Summoned this way: You can target 1 "Raindancer" monster you control; increase its Level by the number of "Raindancer" Spells in your GY or among your banished cards. If this card on the field is sent to the GY: You can add 1 "Raindancer" monster from your Deck to your hand, except "Raindancer Grower", then if it was sent by the effect of "Raindancer" Spell, you can draw 1 card. You can only use each effect of "Raindancer Grower" once per turn.
1200/2500

God of the Raindancers - Kamuné
Thunder/WATER/Ritual
Level 6
You can Ritual Summon this card with any "Raindancer" Ritual Spell. If this card was Ritual Summoned by Tributing a Fusion Monster: You can target 1 non-Fusion "Raindancer" monster in your GY; Special Summon it. While the combined Levels of all monsters you control are higher than the combined Levels of all monsters your opponent controls, this card gains 500 ATK, also it can make a second attack during each Battle Phase. If this card is banished: You can add 1 "Raindancer" card from your Deck to your hand, except "God of the Raindancers - Kamuné". You can only use each effect of "God of the Raindancers - Kamuné" once per turn.
2300/2500

God of the Raindancers - Omakku
Thunder/WATER/Ritual
Level 12
You can Ritual Summon this card with any "Raindancer" Ritual Spell. When your opponent activates a card or effect (Quick Effect): You can discard 1 "Raindancer" Spell; negate the activation, and if you do, destroy that card. At the start of the Battle Phase, if the combined Levels of all monsters you control is 30 or higher: You can destroy all cards your opponent controls. If this card is banished: You can add 1 "Raindancer" card from your Deck to your hand, except "God of the Raindancers - Omakku". You can only use each effect of "God of the Raindancers - Omakku" once per turn.
3000/3500

Extra Deck Monsters:

Raindancer Meteorologist
Spellcaster/WATER/Link
Link Arrows: Bottom Left, Bottom Right
2 "Raindancer" monsters
If this card was Link Summoned using a Ritual or Fusion Monster: You can Special Summon 1 "Raindancer" monster from your Deck to your zone this card points to. You can target 2 "Raindancer" cards in your GY, 1 monster and 1 Spell; banish both those targets, and if you do, draw 1 card. If this card points to both a Ritual Monster and a Fusion Monster, this card's original ATK becomes 3000. You can only use each effect of "Raindancer Meteorologist" once per turn.
1500/LINK-2

God of the Raindancers - Ayanakk
Thunder/WATER/Fusion
Level 6
2+ "Raindancer" monsters
If this card was Fusion Summoned using a Ritual Monster as material: You can target cards your opponent controls up the number of Ritual Monsters used as material; destroy them. While the combined Levels of all monsters you control is 15 or higher, switch the ATK/DEF of all monsters on the field. If this card is banished: You can add 1 "Raindancer" card from your GY to your hand, except "God of the Raindancers - Ayanakk". You can only use each effect of "God of the Raindancers - Ayanakk" once per turn.
2000/2800

God of the Raindancers - Rhuzoul
Thunder/WATER/Fusion
Level 12
2+ Level 6 or higher monsters, including a Ritual Monster
If this card is Fusion Summoned: You can target 1 of your banished "Raindancer" monsters; Special Summon it in face-up Defense Position. While the combined Levels of all monsters you control are higher than the combined Levels of all monsters your opponent controls, negate the effects of all face-up cards your opponent control and in their GY. If this card is banished: You can add 1 "Raindancer" card from your GY to your hand, except "God of the Raindancers - Rhuzoul". You can only use each effect of "God of the Raindancers - Rhuzoul" once per turn.
3000/3500

Spells:

Raindancer Circle
Field Spell
When this card is activated: You can reveal 3 "Raindancer" Spells with different types (Normal, Quick-Play, Field, Continuous, Equip, Ritual) from your Deck, then have your opponent randomly pick 1 to add to your hand, send the remaining cards to the GY. If you control both a Fusion Monster and Ritual Monster, your opponent cannot target monsters you control for attacks or effects. If a "Raindancer" card(s) you control would be destroyed, you can banish "Raindancer" Spells from your hand or GY for each of those cards instead. You can only activate 1 "Raindancer Circle" per turn.

Raindancer Weather Cycle
Normal Spell
Target 2 "Raindancer" cards, 1 in your GY and 1 of your banished cards; place the first target on top of your Deck, then add the second target to your hand. If this card is in your GY: You can banish 1 other "Raindancer" Spell from your GY; place this card on top of your Deck. You can only activate 1 "Raindancer Weather Cycle" per turn.

Raindancer Morning Fusion
Normal Spell
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use a face-up Thunder Ritual Monster as the entire material, ignoring the Summoning requirements. If this card is in your GY: You can banish this card and 1 Fusion Monster from your field or GY; add 1 "Raindancer Night Ritual" from your Deck or GY to your hand. You can only use this effect of "Raindancer Morning Fusion" once per turn.

Raindancer Night Ritual
Ritual Spell
This card is used to Ritual Summon any Thunder Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Ritual Monster you Ritual Summon. You can also use a face-up Thunder Fusion Monster as the entire requirement. If this card is in your GY: You can banish this card and 1 Ritual Monster from your field or GY; add 1 "Raindancer Morning Fusion" from your Deck or GY to your hand. You can only use this effect of "Raindancer Night Ritual" once per turn.

Raindancer Pouring Ritual
Ritual Spell
This card is used to Ritual Summon any "God of the Raindancers" Ritual Monster. You must also Tribute monsters you control whose total Levels equal or exceed the Ritual Monster you Ritual Summon. If you control a Thunder Fusion Monster, you can also send up to 2 "Raindancer" monsters from your Deck to the GY as Tributes. If this card is in your GY: You can banish this card and 1 "God of the Raindancers" monster from your field or GY; add 1 "Raindancer" Spell from your GY or among your banished cards to your hand, except "Raindancer Pouring Ritual". You can only use each effect of "Raindancer Pouring Ritual" once per turn.

Raindancer Storming Fusion
Quick-Play Spell
Fusion Summon 1 "God of the Raindancers" Fusion Monster from your Extra Deck, by banishing monsters from your field as Fusion Material. If you control a Thunder Ritual Monster, you can also banish up to 2 monsters from your GY as material. If this card is in your GY: You can banish this card and 1 "God of the Raindancers" monster from your field or GY; add 1 "Raindancer" Spell from your Deck to your hand, except "Raindancer Storming". You can only use each effect of "Raindancer Storming Fusion" once per turn.

Raindancer Preparations
Quick-Play Spell
If you control no monsters: Special Summon 1 "Raindancer" monster from your hand or Deck, also you cannot Special Summon monsters from your hand or Extra Deck for the rest of this turn, except "Raindancer" monsters. If this card is in your GY: You can banish 1 "God of the Raindancers" monster from your field or GY; Set this card face-down. You can only activate 1 "Raindancer Preparations" per turn.

Raindancer Ceremonial Garments
Equip Spell
Activate this card by targeting 1 Spellcaster monster you control and declaring a Level (max. 12); equip this card to that target, then its Level becomes the declared Level. If you activate a "Raindancer" Spell Card, your opponent cannot activate cards or effect in response to its activation. If this card is sent from the field to the GY because the equipped monster was sent to the GY by a card effect: You can add this card to your hand.

Raindancer Cloud
Continuous Spell
When this card is activated, if you control a "God of the Raindancers" monster: You can Special Summon a number of "Raindancer Cloud Tokens", (Thunder/WATER/Level 3/ATK 1000 ATK/DEF 1000) up the number of "God of the Raindancers" monsters you control. You can discard 1 "Raindancer" Spell; Special Summon 1 "Raindancer Cloud Token". You can send this face-up card from your Spell & Trap Zone to the GY; double the Levels of all "Raindancer" monsters you control until the end of the next turn.

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This is really great and the issue is funny. Correct me if I'm wrong but tributing a monster for a spell effect doesn't count as sending it to the GY by spell effect. I would make the ritual spells banish, and the field spell allow you to send them instead. Does that make sense? Even better, still change the field spell, but add the effect if they are tributed or sent to the GY by raindancer spell effect draw a card to all the monsters?

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57 minutes ago, ITSUKOSOADO said:

This is really great and the issue is funny. Correct me if I'm wrong but tributing a monster for a spell effect doesn't count as sending it to the GY by spell effect. I would make the ritual spells banish, and the field spell allow you to send them instead. Does that make sense? Even better, still change the field spell, but add the effect if they are tributed or sent to the GY by raindancer spell effect draw a card to all the monsters?

They don't count? I am not sure why they wouldn't, the Tributing is part of the effect, it happens when the card resolves, not when it activates. I also don't know what you mean by making the Ritual Spells banish, they do already, unless you mean for the Ritual Summon, which I don't know why I would do, since that changes how the Main Deck monsters work.

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Ignore everything I originally said. Instead I want to rework the field spell (or make a new card with this effect).

Raindancer Sanctuary
Field Spell
Thunder monsters that leave the field are banished. If a Spellcasters you control is destroyed by an opponent's card (by battle or card effect) treat the destruction as if it was destroyed by a "Raindancer" spell. You can banish this card from the GY; return all banished "Raindancer" monsters to the GY.

 

Maybe something more? I have other ideas this is really interesting!

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17 minutes ago, ITSUKOSOADO said:

Ignore everything I originally said. Instead I want to rework the field spell (or make a new card with this effect).

Raindancer Sanctuary
Field Spell
Thunder monsters that leave the field are banished. If a Spellcasters you control is destroyed by an opponent's card (by battle or card effect) treat the destruction as if it was destroyed by a "Raindancer" spell. You can banish this card from the GY; return all banished "Raindancer" monsters to the GY.

 

Maybe something more? I have other ideas this is really interesting!

I appreciate the idea, but that's not what I'm going for here, so I am keeping the card as is.

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