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Melancolony Archetype (13/13) - Spirit Monsters Flipping Out


Atypical-Abbie

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Melancolony is an Archetype of Insect/DARK Spirit monsters with various Levels. They focus on Tribute Summoning, Tokens and face-down Defense Position and flipping tactics. Each monster has an effect that activates when Normal Summoned or flipped face-up, and one that activates in the Main Phase 2 as a Quick Effect. Due to the high Level monsters, they take heavy use of Tokens, and their Field Spell called Underground Scene can produce them, as well as providing an extra Normal Set, so Tribute Summoning isn't going to be a huge deal. Due to them being Spirit monsters, they have various ways of flipping themselves face-down again, or mitigate the return to hand effect, such as negating their effects or producing a draw when returned to the hand. Their general playstyle revolves around flipping themselves face-up from your opponent's attacks, which can be done easily with Aggression, then face-down again, which can be done easily with Isolation or Paramore, and their two Level 7 boss monsters provide a hefty punch as well.

Their name is a portmanteau of melancholy and colony, and I chose to make them Insect, though at first they were Fairy/DARK, but realized the name could mean an ant colony as well, and figured that Insect Spirit monsters would be more interesting than Fairy. I wanted from the get-go to make it based on emo bands, but turns out that it's harder to find more of the recognizable bands that also could be made into a card name without it just seeming out of place for a YGO card, so I had to find some names of bands that I don't even know, some of them I did know before making these, like Alesana, Silverstein and Paramore, but yeah that's how it had to be to not be a weird sounding card name. The Spells/Traps are based on various things related to melancholy and emo concepts in general, and loosely tied to the whole ant thing.

Monsters:

Melancolony Alesana
Insect/DARK/Spirit
Level 4
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can Special Summon 1 "Melancolony Token" (Insect/DARK/Level 4/ATK 1000/DEF 1000). Once per turn, during Main Phase 2 (Quick Effect): You can target 1 monster in face-down Defense Position on the field; change that target to face-up Attack or Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
1200/1800

Melancolony Saosin
Insect/DARK/Spirit
Level 4
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can send 1 "Melancolony" card from your Deck to your GY. During Main Phase 2 (Quick Effect): You can Tribute this card or 2 other monsters you control; until the end of the next Main Phase 2, negate the effects of all other face-up monsters currently on the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
1400/1600

Melancolony Emery
Insect/DARK/Spirit
Level 5
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can discard 1 card; Special Summon 2 "Melancolony Tokens" (Insect/DARK/Level 4/ATK 1000/DEF 1000). Once per turn, during Main Phase 2 (Quick Effect): You can target up to 3 "Melancolony" cards in your GY or among your banished cards; shuffle them into your Deck, then if you shuffled 3 cards into your Deck, draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
2200/2000

Melancolony Paramore
Insect/DARK/Spirit
Level 5
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 "Melancolony" card you control and 1 card your opponent controls; return them to the hand. Once per turn, during Main Phase 2 (Quick Effect): You can change any number of face-up monsters on the field that battled this turn to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
1900/2400

Melancolony Jawbreaker
Insect/DARK/Spirit
Level 7
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 "Melancolony" card in your GY; add it to your hand. Once per turn, during Main Phase 2 (Quick Effect), if this card battled this turn: You can destroy cards your opponent controls up to the number of Spirit monsters you control. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
2400/3000

Melancolony Silverstein
Insect/DARK/Spirit
Level 7
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can halve the ATK/DEF of all monsters your opponent control. Once per turn, during Main Phase 2 (Quick Effect): You can Special Summon "Melancolony Tokens" (Insect/DARK/Level 4/ATK 1000/DEF 1000) up to the number of monsters on the field destroyed this turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
2800/2200

Spells/Traps:

Melancolony Underground Scene
Field Spell
When this card is activated, if you control no face-up monsters: You can Special Summon 1 "Melancolony Token" (Insect/DARK/Level 4/ATK 1000/DEF 1000). During your Main Phase, you can Normal Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If a "Melancolony" monster was flipped face-up, it cannot be destroyed by battle this turn. If this card in your Field Zone is destroyed: You can add 1 "Melancolony" card from your Deck to your hand.

Melancolony Outcry
Normal Spell
Send 1 Spirit monster from your hand or field to the GY; add 1 "Melancolony" card from your Deck to your hand. You can banish this card from your GY; change all monsters you control in face-down Defense Position to face-up Defense Position, then unless you control a Spirit monster, destroy those monsters. You can only use 1 "Melancolony Outcry" effect per turn, and only once that turn.

Melancolony Aggression
Quick-Play Spell
This turn, if your opponent's monster battles a Spirit monster you control, destroy the attacking monster at the end of the Damage Step, also if all monsters you control are in face-down Defense Position when you activate this card, during this turn's Battle Phase, all monsters your opponent control must attack face-down monsters you control, if able. If this card is in your GY: You can banish this card from your GY, then target 1 Spirit monster in your GY; place it on top of your Deck.

Melancolony Loss
Continuous Spell
If a Spirit monster(s) is returned from your field to your hand: You can discard 1 of those monsters; draw 1 card, or draw 2 instead if you control 2 or more monsters in face-down Defense Position. If this face-up card you control is destroyed: You can Special Summon 1 "Melancolony Token" (Insect/DARK/Level 4/ATK 1000/DEF 1000). If this card is in your GY: You can banish 2 Spirit monsters from your GY; Set this card from your GY. You can only use each effect of "Melancolony Loss" once per turn.

Melancolony Regrets
Normal Trap
Target 2 "Melancolony" monsters in your GY; add them to your hand, also for the rest of this turn, you cannot add monsters from your GY to your hand by effects, except Spirit monsters. If a monster(s) in face-down Defense Position you control would be destroyed by your opponent's effect, you can banish this card from your GY instead. You can only activate 1 "Melancolony Regrets" per turn.

Melancolony Isolation
Continuous Trap
When this card is activated: You can Normal Set 1 monster. While you control a monster in face-down Defense Position, "Melancolony" Spells/Traps and face-down Spells/Traps cannot be destroyed by your opponent's effects. Once per turn: You can target 1 face-up Spirit monster you control; change that target to face-down Defense Position. Once per turn, if you control no face-up monsters: You can change 1 monster you control in face-down Defense Position to face-up Defense Position. You cannot activate these effects in the same Chain.

Melancolony Lashout
Counter Trap
When a monster in face-down Defense Position is targeted for an attack or by your opponent's card effect: Negate the attack or card effect, and if you do, destroy that card, then you can change the face-down monster to face-up Attack Position. If this card is in your GY: You can banish this card and 1 Spirit monster from your GY; add 1 "Melancolony" Spell/Trap from your Deck to your hand. You can only use each effect of "Melancolony Lashout" once per turn.

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