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A trap card inspired by Super Rainbow Dash - Soul on Display [Written]


HQCardmaker

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The effect is really long. So long in fact that I decided to place this card in casual instead of realistic. It just doesn't feel like I made it right.

Soul on Display

Trap

Activate only if your LP total could become 0 otherwise at the end of an upcoming Damage Step; negate the attack involved and destroy both monsters involved. Flip a coin and call it; if you call it right, the monster with the higher Attack after it applies its effects has a Token created after its likeness with "Display Token" added to the name at the end on your side of the Field; if you call it wrong, the monster with the lower Attack after it applies its effects has a Token created after its likeness with "Display Token" added to the name at the end on your side of the Field and can be commanded to attack one of your other monsters on your side of the field by your opponent every one of your opponent's Battle Phases. Add 1 Display Counter to the Token. If it is removed in any way besides in battle, a card by the name of either monster destroyed by the effect of "Soul on Display" will have 0 Original Attack if Summoned for the remainder of the Duel. If the Token is destroyed by battle, Summon the two monsters destroyed by the effect of "Soul on Display" face-up in Defense Position on the sides of the Field of each owner of each of those monsters. You can only activate the effect of "Soul on Display" once per owned card by that name playable per Duel.

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23 hours ago, TheWanderingMist said:

Can you simplify what it's supposed to do? I think it summons a Token to your side of the field but if you call a coin toss wrong, your opponent has control of during their Battle Phase that can attack your monsters. Is that close?

Pretty much. It puts the two monsters destroyed by this effect and the token on display in one fashion or another as well. But yeah, the meat of the card is pretty much the token since that is a +1 on the field if you call it right. The major condition though: LP threatening to go down to 0 if you don't activate it to negate an attack; that is what makes this card a risky gamble for the coin flip alone. Best to just treat this like a card that has many conditional effects and monopolize on those effects as best as you can then to try to complicate it as it currently stands. It is too dangerous of a gamble the way it currently is. I'll break the card up into sections.

You are about to lose the Duel because your LP are about to reach 0 in a monster battle.
But you activate this card.
Both monsters are destroyed. You don't even need to fight that battle.
You flip a coin.
Either way, you get a token. You might get a side-effect, but you're going to be okay if you planned ahead for it and the cards let you use that plan.
The Token "Caught a condition" -- it is rare but if this condition is fufilled, this next part is going to be safe as well.

Once the Token is destroyed by battle, you summon those two monsters this card destroyed back and they block.

If you fufilled the condition from earlier, no value is placed in trying to attack with either destroyed monster alone.

The meat of the card is basically what you said: The Token. It is a +1 on the Field even if later on you risk losing all your monsters you placed on the Field. It is a dangerous gamble, but that is the nature of the card. I suppose if you wanted to, you could break this up into 3 or more spells. Make it more understandable by tearing it down if you will.

 

It isn't an end-all solution though. There are loopholes that let the opponent get you. And you only get 1 Token from this card, and 6 max in a 1v1 Duel if I'm reading the usage condition at the bottom properly. whereas cards like Scapegoat give you 4 guaranteed if it goes off without being negated.

 

Yeah, you basically hit the nail on the head. It is supposed to save you from a loss, if only temporarily. But basically the real treasure is the Token. The Token is also named after the monster it mimics with a slight difference. For example, if your opponent summoned the card "Exodia the Forbidden One" onto the Field, a Token made after it via this card's effect would have "Exodia the Forbidden One Display Token" as a name. Which makes the Token both a "Display" Token and an "Exodia" Token by definition.

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On 5/23/2021 at 12:42 PM, HQCardmaker said:

The effect is really long. So long in fact that I decided to place this card in casual instead of realistic. It just doesn't feel like I made it right.

Soul on Display

Trap

Activate only if your LP total could become 0 otherwise at the end of an upcoming Damage Step; negate the attack involved and destroy both monsters involved. Flip a coin and call it; if you call it right, the monster with the higher Attack after it applies its effects has a Token created after its likeness with "Display Token" added to the name at the end on your side of the Field; if you call it wrong, the monster with the lower Attack after it applies its effects has a Token created after its likeness with "Display Token" added to the name at the end on your side of the Field and can be commanded to attack one of your other monsters on your side of the field by your opponent every one of your opponent's Battle Phases. Add 1 Display Counter to the Token. If it is removed in any way besides in battle, a card by the name of either monster destroyed by the effect of "Soul on Display" will have 0 Original Attack if Summoned for the remainder of the Duel. If the Token is destroyed by battle, Summon the two monsters destroyed by the effect of "Soul on Display" face-up in Defense Position on the sides of the Field of each owner of each of those monsters. You can only activate the effect of "Soul on Display" once per owned card by that name playable per Duel.

Activate only if your LP total could become 0 otherwise at the end of an upcoming Damage Step- is hard to rule on (like what about a direct attack) but I get what you are going for. Alternate wording "If the difference between 2 battling monster's attack is greater than your LP" (this would work only if it was a battle and not a direct attack)

For the specific requirements to use you don't need "your opponent gets to control it or only summon a copy of one and based off a coin toss." You can have that but it makes the card really limited.

This wouldn't work on monsters unaffected by card effects, and would activate destruction effects.

"You might get a side-effect, but you're going to be okay if you planned ahead for it and the cards let you use that plan.
The Token "Caught a condition" -- it is rare but if this condition is fufilled, this next part is going to be safe as well." Just adds too many words.

All the rest of the effect seems like lore maybe it would be used specifically that way in an anime but to make the card good it is unnecessary?

It doesn't need the once per a duel clause I don't think it even needs a once per a turn.

 

Thoughts?

 

Soul on Display

Trap

Activate only if your LP total would become 0 at the end of an upcoming Damage Step; destroy the battling monsters and summon a "display token" copy of each monster destroyed by this effect.

 

optional add on: if all tokens summoned by this effect leave the field; summon the monsters destroyed by this effect to their controller's field in defense position. (this can miss timing intentionally)

 

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7 minutes ago, ITSUKOSOADO said:

Activate only if your LP total could become 0 otherwise at the end of an upcoming Damage Step- is hard to rule on (like what about a direct attack) but I get what you are going for. Alternate wording "If the difference between 2 battling monster's attack is greater than you LP"

For the specific requirements to use you don't need "your opponent gets to control it or only summon a copy of one and based off a coin toss." You can have that but it makes the card really limited.

This wouldn't work on monsters unaffected by card effects, and would activate destruction effects.

"You might get a side-effect, but you're going to be okay if you planned ahead for it and the cards let you use that plan.
The Token "Caught a condition" -- it is rare but if this condition is fufilled, this next part is going to be safe as well." Just adds too many words.

All the rest of the effect seems like lore maybe it would be used specifically that way in an anime but to make the card good it is unnecessary?

It doesn't need the once per a duel clause I don't think it even needs a once per a turn.

 

Soul on Display

Trap

Activate only if your LP total would become 0 at the end of an upcoming Damage Step; destroy the battling monsters and summon a "display token" copy of each monster destroyed by this effect.

 

optional add on: if both tokens leave the field summon the monsters destroyed by this effect to their controller's field in defense position.

 

I like it. That's all I can say.

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