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You've Medicalled-911, what's your emergency?


AlienPrinceOTK

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Medicall-911 Ambulance

Super Rare

Effect: If you draw this card by normal draw, or by the effect of a “Medicall-911” card, you can reveal it: Special Summon this card. If this card is Normal Summoned, or Special Summoned by its own effect: Reveal the top two cards of your Deck, then put them on either the top or bottom of your Deck in any order, and if you do, and you revealed a “Medicall-911” card this way, draw 1 card. **You can only activate this effect of "Medicall-911 Ambulance" once per turn.

 

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Medicall-911 Scissors

Common

Effect: If you draw this card by normal draw, or by the effect of a “Medicall-911” card, you can reveal it: Special Summon this card. If this card is Summoned by its own effect: Special Summon 1 “Medicall Scissor” Token in Attack Position (Machine/EARTH/Level 2/ATK 1400/DEF 700), and if you do, you can send the top and bottom card of your Deck to the GY. This Token can only be used as material for a Synchro Summon. **You can only activate this effect of "Medicall-911 Scissors" once per turn.

 

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Medicall-911 Blue Nurse

Rare

Effect: If you draw this card by normal draw, or by the effect of a “Medicall-911” card, you can reveal it: Immediately after this effect resolves, Normal Summon this monster. If this card is Normal Summoned: You can put 1 card from your hand on the top or bottom of your Deck, then draw 1 card. *Once per turn, if this card is in your GY (Quick Effect): You can target 1 "Medicall" monster you control; Until the end of the turn, that monster becomes a Tuner, also increase its Level by 1.

 

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Medicall-911 Bandages

*Super Rare

Effect: If you draw this card by normal draw, or by the effect of a “Medicall-911” card, you can reveal it: Special Summon this card. If a monster you control is sent to the GY by an opponent's card: You can Special Summon this card from your hand **or GY, but banish it if it leaves the field if Summoned from the GY. If this card is Summoned by its own effect: You can place 1 card from your hand to the bottom of the Deck, and if you do, draw 1 card. **You can only activate this effect of "Medicall-911 Bandages" once per turn.

 

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Defibrillator Dragon

Ultra Rare

Effect: 1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: Gain LP equal to the number of materials used to Summon it x 500. If an effect is activated, except that of “Defibrillator Dragon”, or a monster declares an attack: You can target 1 monster in either GY; Place it on the bottom of its owner’s Deck, and if you do, gain 500 LP. **If a monster you control is sent to the GY by an opponent's card: You can banish this card from the GY; Shuffle that monster into the Deck, and if you do, draw 1 card.

 

*Aesthetic/wording changes

**Updated/New Effect

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Scissors: Maybe only special summon the token if you mill a medical card?

Blue: Once per turn (Quick Effect): If this card is in your GY: target 1 “Medicall-911” monster you control; the target is treated as a Tuner until the end of this turn.

Being a "when" effect these are susceptible to missing timing (on purpose?) if you didn't mean this say "if" instead

All these are generically good can't wait for an update!

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As an update, I've added Bandages and Defibrillator Dragon, and improved the effects of the monsters for more balance. I want to give their reveal and Special Summon effects more freedom, to be able to include generic Spell draw effects, but I'm not sure how to do that without making the cards broken.

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