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Golden Phoenix Down [Written]


HQCardmaker

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Continuous Trap Card.

You can only activate and perfectly resolve 1 'Golden Phoenix Down' per Duel. Choose an Effect:
* If a monster is no longer going to be used on the Field during the Duel after an effect is resolved otherwise, you can chain this to that effect that causes that, striking any instances of the words (from any language viewpoint) 'immediately' or 'immediate' from that effect you chain to, and suspend that effect until that Monster leaves the Field or is attached to an Xyz Monster. (For example, if it causes a win condition, even if that win condition is immediate otherwise is suspended.) This Trap cannot be removed from the Field except by resolving that suspended effect first or having no suspended effect.
*Summon this card by the name 'Baby Phoenix' and as an Effect Monster (Flying Beast/FIRE/Level 1/ATK: 0/ DEF: 0), then Treat that Monster as a Pyro Monster as well, increasing its Original Attack and Original Defense by 200, its Original Level by 1, and placing 1 Maturity Counter on this card (max. 3) each time it is about to be destroyed by battle otherwise instead of destroying it in battle. Change the name of the Monster accordingly through the following list each time it has 3 Maturity Counters on it, removing those 3 each time: 'Fire-Feasting Phoenix', 'Mature Phoenix', 'Grand Phoenix', 'Giant Phoenix'. (This Monster is still treated as a Trap.)

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I didn't understand a word

Holy moly, @HQCardmaker, you're completely crazy in the good sense of the sentence n.n. Leaving aside the brutal amount of unorthodox wording, it's a fun card that one would like to run in the Side Deck. Of course, being able to "suspend" a win condition is radical, considering that there are Decks that revolve around win conditions (in other words, 90% of their cards are dedicated to fulfilling the condition, so having a card that can negate it simply by being there and activating at the right moment is wow.) The good thing is, it's one time use, and that kinda balances the whole card.

As per the second effect, it's rather cute, how the Phoenix changes name and gets stronger. But consider that +200 ATK / DEF (always use ATK/DEF for stats, not Attack / Defense) is minimal. Honestly, a +1000 per time is completely fair, and pls remove that part about requiring 3 counters to go to the next stage because it's TOO MUCH. Also, consider changing the protection effect, so it can not only protect against battle destruction, but also effect destruction. I mean it, the second effect is pretty weak as it is, but pretty cool if you make some adjustments.

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