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Magical Knight Type [Written]


Thomas★Zero

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So in regards to this type being revealed in a Yugioh Sevens Rush Duel Product and the question of it being put in the actual TCG/OCG game, I feel it could as a means to diverse away from Spellcasters and Warrior Support to be its own thing like Wyrms did to diverse away from Dragons.

Illusion Soldier
lv 1 WATER
Magicial Knight/Effect
If you control a Magical Knight Monster, you can Special Summon this card from your hand or GY, also, if this card was Special Summoned from your GY this way, banish it the next time it leaves the field. You can only Special Summon "Illusion Soldier" once per turn this way. You take no damage from a battle involving this card. If this card is destroyed by an opponents card: Special Summon 1 "Illusion Soldier" from your hand or Deck.
ATK/0 DEF/0

Blade Familier
lv 2 WIND
Magicial Knight/Union/Effect
Cannot be used as Material to summon a Monster from your Extra Deck except for a Magical Knight Monster. Twice per turn, you can either: Target 1 Magical monster you control; equip this card you control or from your hand to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK and can inflict peircing battle damage, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Quick Effec): You can banish this card and 1 Spell Card in your GY and target 1 Magical Knight Monster you control; inflict damage to your opponent equal to the targeted cards original ATK. You can only use this effect of "Blade Familier" once per turn. You can only control 1 face-up "Blade Familier".
ATK/500 DEF/500

Guardian Magiblaster
lv 3 FIRE
Magical Knight/Effect
If this card is Normal or Special Summoned: You can Target 1 Monster your opponent controls; the targeted card loses 1000 ATK and inflict 1000 points of damage to your opponent. If a Magical Knight Monster(s) you control would be destroyed by an opponents card, you can discard 1 Spell Card from your hand instead. You can only use each effect of "Guardian Magiblaster" once per turn.
ATK/1000 DEF/2000

Cast Commander
lv 4 EARTH
Magicial Knight/Effect
You can discard 1 Spell Card from your hand; Special Summon 1 Level 4 or lower Magical Knight Monster from your Deck, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Magical Knight Monsters. You can only use this effect of "Cast Commander" once per turn.
ATK/1600 DEF/1200

Neo Trancer the Mystic Swordsmaster
lv 8 LIGHT
Magical Knight/Effect
You can Special Summon this card (from your hand) by tributing 1 Magical Knight Monster you control. You can only Special Summon 1 "Neo Trancer the Mystic Swordsman" this way. If this card is Normal or Special Summoned: Add 1 Equip Spell Card that list Magical Knight in its card text from your Deck to your hand. You can only use this effect of "Neo Trancer the Mystic Swordsman" once per turn.
ATK/2700 DEF/2000

Knight of Faith
LIGHT
Link: DL, DR
Magical Knight/Link/Effect
2 Magicial Knight Monsters
If this card is Link Summoned: Add 1 Spell Card from your GY that list Magical Knight in its text from your GY to your hand. (Quick Effect): Discard 1 Spell Card from your hand; this card, also, Magical Knight Monsters this card points to gain 1000 ATK until your opponents next End Phase. You can only use each effect of "Knight of Faith" per turn.
ATK/1300 LINK-2

Mana Paladin
DARK
Link: DL, D, DR
Magical Knight/Link/Effect
2+ Magical Knight Monsters
This card, also, Magical Knight Monsters you control gain ATK equal to the number of Spell Cards in your GY with different names x 100. (Quick Effect): You can banish 2 Spell Cards in your GY and target 1 card your opponent controls; destroy the targeted card. You can only use this effect of "Mana Paladin" once per turn.
ATK/2300 LINK-3

Magical Legion
Spell Card
Add 1 Level 4 or lower Magical Knight Monster from your Deck to your hand. If this card is sent to the GY or banished by the effect of a Magical Knight Monster: Target 1 Magical Knight Monster you control, the targeted card gains ATK equal to the number of Magical Knight Monsters you control x 400 until your opponents next End Phase. You can only activate each effect of "Magical Legion" once per turn.

Noble Phantasm
Quick-Play Spell Card
Activate this card while all monsters you control are Magical Knight Monster. Target 1 card your opponent controls; destroy the targeted card. If this card is sent to the GY or banished by the effect of a Magical Knight Monster: Special Summon 1 Magical Knight Monster from your GY, also, the summoned monster cannot be destroyed by battle or by card effects until your opponents next End Phase. You can only activate each effect of "Noble Phantasm" once per turm.

Mana Stone
Equip Spell Card
Equip to a Magical Knight Monster. The equipped monster gains 800 ATK. If this card is sent to the GY or banished by the effect of a Magical Knight Monster: Add this card to your hand. You can only activate this effect of "Mana Stone" once per turn.

Twin Swords of Revealing Light
Equip Spell Card
Equip to a Magical Knight Monster. The equipped Monster can attack twice during each of your Battle Phases. If this card is sent to the GY or banished by the effect of a Magical Knight Monster: Banish 1 Monster and/or 1 Spell/Trap Card your opponent controls. You can only activate this effect of "Twin Swords of Revealing Light" once per turn.

Sword Channeling
Trap Card
If you control a Magical Knight Monster with 2000 or more ATK, you can activate this card from your hand. Target 1 Magical Knight Monster you control; shuffle up to 3 Spell Cards in your GY or that are banished into your Deck, the targeted card gains 500 ATK for each card shuffled into the Deck by this effect, also, if you shuffled 3 Spell Cards into the Deck by this effect, draw 1 card. You can only activate 1 "Sword Channeling" per turn.

Cast Slash
Counter Trap Card
If you have 5 or more Spell Cards with different names in your GY or that are banished, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a Monster Effect while you control a Magical Knight Monster. Negate the activation and destroy it, then, inflict 1000 points of damage to your opponent. You can only activate 1 "Cast Slash" per turn.

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