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[DBTM] Valiants


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Valiants no Miko – Shinonome (Shinonome, Priestess of the Valiants)
Level 2/WATER/Spellcaster/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also you cannot Special Summon for the rest of this turn, except “Valiants” monsters and monsters from your Extra Deck.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) If you control this Special Summoned card: You can add 1 “Valiants” Spell from your Deck to your hand.
(2) If this card is moved from a Monster Zone to another: You can add 1 “Valiants” monster from your Deck to your hand, except “Shinonome, Priestess of the Valiants”.
500/500

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Valiants no Yumihiki – Saion (Saion, Archer of the Valiants)
Level 4/WATER/Spellcaster/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also you cannot Special Summon for the rest of this turn, except “Valiants” monsters and monsters from your Extra Deck.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin, and if it is heads, negate that monster’s effects. If it is tails, its current ATK becomes halved.
(2) If this card is moved from a Monster Zone to another: You can target 1 card on the field; toss a coin, and if it is heads, destroy that card. If it is tails, return it to the hand.
1100/1100

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Valiants no Ninja – Nazuki (Nazuki, Ninja of the Valiants)
Level 6/WATER/Spellcaster/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If “Valiants Vorld – Shinrabansho” is in a Field Zone, or if you control a WATER “Valiants” monster: You can Special Summon this card to your Main Monster Zone in this card’s column.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) You can target 1 other monster in the Main Monster Zone; move it to an adjacent Monster Zone.
(2) If this card is moved from a Monster Zone to another: You can target 1 “Valiants” Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its column.
1800/1800

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Valiants no Musha – Houjou (Hojo, Warrior of the Valiants)
Level 8/WATER/Spellcaster/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If “Valiants Vorld – Shinrabansho” is in a Field Zone, or if you control a WATER “Valiants” monster: You can Special Summon this card to your Main Monster Zone in this card’s column.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) You can target 1 face-up card in the Spell & Trap Zone; return it to the hand.
(2) If this card is moved from a Monster Zone to another: You can Fusion Summon 1 “Valiants” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, as well as cards in your Pendulum Zone.
1900/1900

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Valiants’ Buster – Baron
Level 2/FIRE/Machine/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also you cannot Special Summon for the rest of this turn, except “Valiants” monsters and monsters from your Extra Deck.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) If you control this Special Summoned card: You can target 1 other “Valiants” monster in your Main Monster Zone; move that target to an adjacent Monster Zone.
(2) If this card is moved from a Monster Zone to another: You can target 1 card in the Pendulum Zone; place it face-up in an adjacent Spell & Trap Zone as a Continuous Spell.
800/800

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Valiants’ Voltage – Viscount
Level 4/FIRE/Machine/Pendulum/Effect 
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also you cannot Special Summon for the rest of this turn, except “Valiants” monsters and monsters from your Extra Deck.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) If you control this Special Summoned card: You can place 1 face-up “Valiants” Pendulum Monster from your Extra Deck face-up in your Spell & Trap Zone as a Continuous Spell.
(2) If this card is moved from a Monster Zone to another: You can place 1 face-up “Valiants” Pendulum Monster from your Extra Deck in your Pendulum Zone.
1400/1400

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Valiants’ Mad – Marquis
Level 6/FIRE/Machine/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If “Valiants Vorld – Koenig Wissen” is in a Field Zone, or you control a FIRE “Valiants” monster: You can Special Summon this card to your Main Monster Zone in its column.
Monster Effect:
You can only use this card name’s (1) and (2) Monster Effects once per turn each.
(1) During your Main Phase: You can roll a six-sided die and excavate cards from the top of your Deck equal to the result, and if you do, you can add 1 excavated “Valiants” card to your hand, also shuffle any remaining back into the Deck.
(2) If this card is moved from a Monster Zone to another: You can roll a six-sided die once, and if the result is 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in is column.
1700/1700

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Valiants’ Dominator – Duke
Level 8/FIRE/Machine/Pendulum/Effect
<1>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If “Valiants World – Koenig Wissen” is in a Field Zone, or you control a FIRE “Valiants” monster: You can Special Summon this card to your Main Monster Zone in its column.
Monster Effect:
You can only use the 1st and 2nd Monster Effect of this card’s name each once per turn.
(1) You can target 1 Set card in the Spell & Trap Zone; it cannot be activated this turn.
(2) If this card is moved from a Monster Zone to another: You can target 1 face-up monster in your opponent’s Main Monster Zones; take control of it, and if you do, treat it as a “Valiants” monster, also it cannot declare an attack or activate its effects.
2000/2000

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Valiants no Shuu – Mamonaka (Valiants Assemble – Mamonaka)
Level 10/WATER/Spellcaster/Fusion/Pendulum Effect
<10>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its column.
● Move 1 monster in your Main Monster Zone to an adjacent Main Monster Zone.
Monster Effect:
3 “Valiants” monsters
You can only use the 1st Monster Effect of this card’s name once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent’s Main Monster Zone; place that monster in your opponent’s Spell & Trap Zone in that monster’s column as a face-up Continuous Spell (if a card is already in that zone, destroy it, and if you destroy a Monster Card this way, your opponent loses LP equal to its ATK).
(2) If this Special Summoned card you control is destroyed by an opponent’s card effect: You can place this card in your Pendulum Zone.
2800/2800

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Valiants’ Genesis – Granduke
Level 10/FIRE/Machine/Fusion/Pendulum/Effect
<10>
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its column.
● Move 1 monster in your Main Monster Zone to an adjacent Main Monster Zone.
Monster Effect:
2 “Valiants” monsters
Must first be either Fusion Summoned, or Special Summoned from your face-down Extra Deck by Tributing 1 Level 5 or higher non-Fusion “Valiants” monster in the same column as an Extra Monster Zone.
(1) If this card is Special Summoned: You can target 1 Monster Card in your opponent’s Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then this card gains ATK equal to half the damage they took.
2500/2500

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Valiants Vorld – Shinrabansho
Spell/Field
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card resolves, place 1 “Valiants” Field Spell from your Deck face-up in your opponent’s Field Zone, except “Valiants Vorld – Shinrabansho”.
(2) If there are 2 cards in the Field Zone: The turn player can target 1 Monster Card in their Spell & Trap Zone; the turn player Special Summons it to their Main Monster Zone in the same column.

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Valiants Vorld – Koenig Wissen
Spell/Field
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card resolves, place 1 “Valiants” Field Spell from your Deck face-up in your opponent’s Field Zone, except “Valiants=Vorld – Koenig Wissen”.
(2) If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in their opponent’s Main Monster Zone in the same column as a monster the turn player controls; place the targeted monster face-up in its controller’s Spell & Trap Zone in the same column as a Continuous Spell. (If there is already a card in that zone, it is destroyed.)

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