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Gate Guardian Game


KH911

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Originally got this idea as a joke, but I'm interested to see what people got for this. Let's collectively make Gate Guardian into an archetype while waiting for Konami to remember him. The rules are as follows:

1) Make a Gate Guardian related card

2) Post a prompt stating what type of card you want to see next (main deck monster, extra deck monster, a type of spell or trap, etc.)

 

I'll start: Fusion monster 

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GG 2.0

DARK

level 11

Warrior/Fussion/Effect

"Gate Guardian" + "Sanga of the Thunder" + "Kazejin" + "Suijin"

3750/3400

Must be fusion summoned with the above materials or Special Summoned by shuffling a "Gate Guardian" you control into the deck. Can make up to 6 attacks on monsters each battle phase. If this card battles a monster: That monster's Attack becomes 0 and monsters with that card's name can't activate their effectz until the start of the next turn. Unaffected by card effects except its own. During Each end phase: Return a monster named in this card from your hand or GY to the deck or banish this card.

 

Next: Field Spell

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Labyrinth of Illusions 

Field Spell

If this card is activated, add 1 "Gate Guardian" from your deck to your hand. Once per turn, you can target 1 monster from your hand, deck, or GY that is mentioned in the text of "Gate Guardian", send 2 other monsters with the same attribute from your deck or hand to the GY, special summon that monster. While you control a monster mentioned in the text of "Gate Guardian", all your opponent's monsters must remain in attack position, must attack, and can only attack monster(s) mentioned in the text of "Gate Guardian". During damage calculation, negate the effects of monsters that battle your monster that is mentioned in the text of "Gate Guardian".

 

Next: Main deck monster(s) that support "Kazejin, "Suijin", and/or "Sanga of the Thunder.

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Hyuga's Vassal (WIND) 
Level 4
[ Spellcaster / Pendulum / Effect ]
Scale: 8 <> 8
[Pendulum Effect: You can only Pendulum Summon Level 7 monsters or monsters with DEF higher than their ATK. This effect cannot be negated.]
If this card is Normal Summoned: You can add 1 "Labyrinth" Spell / Trap Card from your Deck to your hand, except a card with the same name as a card you control.
If this card is targeted (by effect or attack); Special Summon 1 "Kazejin", "Sanga of the Thunder" or "Suijin" from your hand or GY, and if you do, change the target to it.  
You can only use 1 "Hyuga's Vassal" effect per turn, and only once that turn.
ATK/1400 DEF/ 1200

Next: A support spell that lets you draw (not search, just draw, like a Pot of whatever).

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On 7/28/2022 at 5:02 AM, KH911 said:

Labyrinthine Greed

Normal spell

If you control a wind, water, and/or light monster, draw 1 card for each of those attributes you control.

 

Next: Kazejin, Suijin, and/or sanga alternatives

Arashi

level 7 light spell caster 

you may reveal 1 Kazejin, suijin, or sanga the thunder from your hand and banish it, if you do special summon this card. When this card is on the field it counts as Kazejin, suijin, and sanga the thunder. Once per turn you can discard one level 7 light, water, or wind attribute spellcaster and if you do add 1 gate guardian to your hand. If this card is tributes for the summon of gate guardian, gate guardian gains the effects of Kazejin, suijin, and sanga the thunder.

next card

Gate gaurdian xyz but actually using gate guardian as material

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  • 2 weeks later...

Gate Lord 

Level 7 / Dark / Warrior / Xyz / Effect

3 Level 7 Thunder, Spellcaster, and Aqua monsters

ATK 3750 / DEF 3400

You can also Xyz Summon this card by using a monster whose original name is "Gate Guardian". This card's name is also treated as "Gate Guardian" while on the field or GY. Unaffected by card effects. Once per turn, during your opponent's Main Phase 1 (Quick Effect): You can detach 1 material from this card, then activate the following effect depending on what attribute the detached monster was: 

● Thunder: Your opponent cannot Normal Summon monsters until their next Main Phase 1. 

● Spellcaster: Your opponent cannot Set cards until their next Main Phase 1.

● Aqua: Your opponent cannot Special Summon monsters until their next Main Phase 1.

● Warrior: Your opponent's monsters cannot change their battle position and must be Summoned in Attack Position, must attack (if able), and can only target this card for attacks this turn.

 

Next: A Pendulum monster with a Scale of 1

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Sanga's Vassal (LIGHT)

Level 4

[Thunder / Pendulum / Effect]

Scale: 1<>1

[Pendulum Effect: You can only pendulum summon level 7 monsters or monster with DEF higher than their ATK. This effect cannot be negated.]

When this card is normal summoned, you can tribute it to special summon 1 Level 7 Thunder, Aqua, or Spellcaster from your deck. If this card is in the GY and "Gate Guardian" or a card mentioned in its text would be removed from the field, you can banish this card instead. You can only use each effect of "Sanga's Vassal" once per turn.

ATK/1400 DEF/1200

Next: "Labyrinth" spell/trap

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  • 7 months later...

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