Jakob Elliott Posted April 14, 2023 Report Share Posted April 14, 2023 I want to know about something I could do for some cards I will post the pictures but can I have some help with some ideas for what I should make the story like Link to comment Share on other sites More sharing options...
romimichal9 Posted April 25, 2023 Report Share Posted April 25, 2023 I can make another card for fusion summoning. dino game Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 I just updated them more here they are, heres more Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 I updated Catles defence Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 What do you think of these. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 I changed the Chaotic Magic summoning to a continuous spell also I'm going to change it to where you can do it with everything. Should I lower the chaotic summonings sacrifice to activate. Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Report Share Posted April 17, 2023 Okay... Which cards would you at all want an opinion on? Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 has to be the Thoth and the Chaotic magic summoning, I am just worrying that all the cards are a bit too OP or any changes you'd suggest just in total. Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Report Share Posted April 17, 2023 Which one would you like to go over first? Cause I'll be honest at this moment, they both need work. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 Chaotic magic summoning first. Which ones would you say need serious work on them. Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Report Share Posted April 17, 2023 2 minutes ago, Jakob Elliott said: Chaotic magic summoning first. Which ones would you say need serious work on them. One thing at a time is best. For now, because you would like to work on the spell, Chaotic Magic Summoning shall be our focus. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 Ok What do you want me to do. Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 17, 2023 Report Share Posted April 17, 2023 There are some ups, but at the same time lot's of downs here. First off, you don't need to put every single letter of the cards' names in cabital letters. That and the text in the 'type' section of the monsters. You have to put there the monster type and the card type, not whatever you put there. "Castle's Defences" (There are some wording errors here and some vital text are missing. Not to mention the Tokens. The tokens can't have effects. If you want something to happen after 1 or more of them are destroyed, you shall put that effect on the trap, not the token. The following text in italic and closed in <>, it will be the corrected text) <Both player's cannot Summon monsters, except WIND and EARTH monsters. During each Standy Phase, monsters you control lose 500 ATK/DEF. Once per turn: You can summon 1 "Draconic Gaurdian Token" (Dragon/WIND/Level 1/ATK 100/DEF 100). If 1 or more "Draconic Gaurdian Token(s)" you control are destroyed: Your opponent's monsters gain 1000 ATK/DEF.> "Draconic Guardian Token" (This monster need to have the word Token in it's name, like any other token card. Also wathever you put in it's 'type' section, it does not go there. It's supposed to be like this: [Dragon/Token]. Also in it's text is supposed to say: <Special Summoned with the effects of "Castle's Defences"> This is my take so far on the trap card and the token. Later on, I'll give you my take on the pendulum cards Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 to fix it in your opinion Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Report Share Posted April 17, 2023 6 minutes ago, Jakob Elliott said: Ok What do you want me to do. First - How does it handle the Ritual and Fusion Summon? Give me your general thoughts about what is the design intentions. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 The design was meant to be if you sacrifice a certain amount of monsters, or if you sacrifice a level six or higher you can fusion summon normally. And it will allow you to ritual summon cards from your deck, but you still need to have the cards you want to either fusion summon or the cards you want to ritual summon in the deck and either player can use it but if you do do it the amount of damage you'll take will go higher such as 0, 500, 1000, 1500 damage each time you summon. what I mean is you have to have the cards you're using to ritual or fusion in hand but you can ritual summon things say from your deck instead, or your extra deck I'm thinking about maybe a damage cap and maybe you can fusion summon stuff from your graveyard. Link to comment Share on other sites More sharing options...
C W.K Posted April 17, 2023 Report Share Posted April 17, 2023 11 minutes ago, Jakob Elliott said: The design was meant to be if you sacrifice a certain amount of monsters, or if you sacrifice a level six or higher you can fusion summon normally. And it will allow you to ritual summon cards from your deck, but you still need to have the cards you want to either fusion summon or the cards you want to ritual summon in the deck and either player can use it but if you do do it the amount of damage you'll take will go higher such as 0, 500, 1000, 1500 damage each time you summon. what I mean is you have to have the cards you're using to ritual or fusion in hand but you can ritual summon things say from your deck instead, or your extra deck I'm thinking about maybe a damage cap and maybe you can fusion summon stuff from your graveyard. I'll be honest. This has some pretty complex card design that needs some fine-tuning... So I recommend two, different options. 1. Focus on one of the summoning methods (Rituals or Fusions) as opposed to placing them both onto a singular card. 2. Head onto https://yugioh.fandom.com/wiki/Yu-Gi-Oh! and look around at some of the various Fusion and Ritual Spells to sort out some of the details you want the card to have. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 39 minutes ago, JairoLeyn100 said: I can't my computer doesn't allow me to deal with that website it is very annoying when I get home I can. I think i'll focus on the ritual summoning for that one and I guess I can make another card for fusion summoning Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 I think i'll focus on the ritual summoning for that one and I guess I can make another card for fusion summoning Should I add a damage cap if so what should the damage cap I am kind of thinking maybe 2000 damage. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 17, 2023 Author Report Share Posted April 17, 2023 Here are the updated cards so far thank you for your help guys. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted May 1, 2023 Author Report Share Posted May 1, 2023 I just updated all the cards okay. Romimichal9 I made a card for fusion here are some of the new cards I made. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted May 2, 2023 Author Report Share Posted May 2, 2023 here's a updated version of Quantum Power Dragon. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted May 2, 2023 Author Report Share Posted May 2, 2023 Hey Jairoleyn this card I made was meant to be a bit of a tribute to your arch-type but tell me if you like the card or not and also tell me if you want this to be part of your deck or something. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted May 2, 2023 Author Report Share Posted May 2, 2023 Here's more cards I made I am thinking about making more penjulums should I or no. Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 21, 2023 Report Share Posted April 21, 2023 Ok, I'm back. This time... I'm gonna give you my take on the Pendulum Monsters. First things first, some recommendations about the cards (the pendulum ones) in general: * Their Pendulum Scales are absolutely ridiculous. For example, on "Thoth" you put on one side 9 while on the other one you put 0. That's not how Pendulum works. You need to select a number between 0 and 13, and then put that same number on 'both' scales of the monster, not on one of them. Then there're "Guardian of Sacred Dimensions" and "Lord of Chaotic Magic" Pendulum Scales, they exceed the apropiate numbers for the Pendulum Scales. Just like with "Thoth", change their Pendulum Scales to somethin between 0 - 13, and put that number on both scales of both monsters (Remmeber that you need two Pendulum Monsters, one on each Pendulum Zone, in order to Pendulum Summon. * There's no need to put every single letter of all words in capitals. * Delete that text you put on their Monster/Card Type area (the one with [ ]). Now for some correction over those cards. Just so you know, I didn't change any of the effects that you put, nor I added any. I'm not very sure what you're trying to do with these cards, but at least I'm giving you what I could: "Thoth, King of Dragons" Level 10 - Light Dragon/Ritual/Pendulum/Effect Pendulum Scales: <? - ?> (This mean that I'll let you decide it's Pendulum Scale) ATK/3500 - DEF/100 Pendulum Effect: If you Pendulum Summon monsters, while this card is in your Pendulum Zone: You can shuffle all Pendulum Monsters face-up in your Extra Deck, into your Deck. Monster Effect: While this Ritual Summoned card is on the field, during the End Phase of your turn: You can Special Summon 1 "Draconic Guardian Token". If this card you control is destroyed: Destroy all "Draconic Guardian Tokens" you control; and if you do, you can Special Summon from your hand or face-up Extra Deck, Dragon monsters for each Token destroyed, except "Thoth, King of Dragons". "Performapal Dark Paladin" Level 4 -DARK Warrior/Pendulum/Effect Pendulum Scale: <? - ?> ATK/? - DEF/0 Pendulum Effect: If you Pendulum Summon monsters, while this card is in your Pendulum Zone: Both players must show their hands. Monster Effect: While this is card is on the field, it gains 500 ATK for each monster on your field. "Lord of Chaotic Magic" Level 4 - DARK Spellcaster/Pendulum/Effect Pendulum Scale: <? - ?> ATK/2000 - DEF/2000 Pendulum Effect: If 1 or more card(s) you control would be destroyed by battle or card efffect: You can activate this effect; all cards you control cannot be destroyed until the end of this turn. You can only use this Pendulum effect of "Lord of Chaotic Magic" once per turn. Monster Effect: If this card you control is destroyed, add it to your hand instead of placing it face-up on the Extra Deck; and if you do, you take 1000 damage. "Guardian of Sacred Dimensions" Level 5 - Light Spellcaster/Pendulum/Effect Pendulum Scale: <? - ?> ARK/2000 - DEF/1000 Pendulum Effect: If you Pendulum Summon monsters, while this card is in your Pendulum Zone: You gain half of your opponent's current LP, and your opponent's monsters have their ATK/DEF doubled until the end of the fith turn after this effect's activation. Monster Effect: When this card is Summoned, you can activate this effect: You can reveal 1 monster in your Extra Deck or your opponent's, and if you do, you can Special Summon it on your field. During each Standy Phase, while you control that monster, you take damage equal to that monster's original ATK. Link to comment Share on other sites More sharing options...
Jakob Elliott Posted April 14, 2023 Author Report Share Posted April 14, 2023 Here are the three cards I was talking about I have a cool Idea but I need some help with making a intrigueing story Link to comment Share on other sites More sharing options...
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Jakob Elliott
I want to know about something I could do for some cards I will post the pictures but can I have some help with some ideas for what I should make the story like
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