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[AGOV] Watt


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https://ygorganization.com/finallyatunatuner/

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AGOV-JP15 Elekihadamaguro (Wattuna)
Level 4/LIGHT/Thunder/Tuner/Effect
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If your monster inflicts battle damage to your opponent, at the end of the Damage Step: You can Special Summon this card from your hand.
(2) This card can attack directly.
(3) When this card inflicts battle damage to your opponent by direct attack: You can Tribute it and 1 or more non-Tuners from your hand and/or face-up field, and if you do, Special Summon 1 “Watt” Synchro Monster from your Extra Deck whose Level equals the Tributed monsters’ total Levels.
800/700

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AGOV-JP038 Elekiyuuki (Wattqiongqi/Wattaurus)
Level 8/LIGHT/Thunder/Synchro/Effect
1 “Watt” Tuner + 1+ non-Tuner Thunder monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card can attack directly.
(2) When this card inflicts battle damage to your opponent by direct attack: You can shuffle 1 “Watt” Tuner from your GY and 1 face-up Thunder non-Tuner you control into the Deck, and if you do, Special Summon 1 “Watt” Synchro Monster from your Extra Deck, except “Wattaurus”.
1600/1700

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AGOV-JP062 Elekingdom (Wattkingdom)
Spell/Continuous
You can only use the 2nd effect of this card’s name once per turn.
(1) Your opponent cannot activate the effects of any of their monsters in the same column as this card and/or one of your “Watt” monsters, that activate when they are Normal or Special Summoned.
(2) You can target 1 “Watt” monster you control; you cannot Special Summon monsters for the rest of this turn, except Thunder monsters, also Special Summon 1 “Watt” monster with a different name from your Deck, then you lose LP equal to the Summoned monster’s ATK.

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Interesting watt support. Never expected this archetype to get support, but this stuff is actually good. The tuna helps them swarm, atk directly, quick synchro, atk directly again, quick synchro, atk directly again. Kingdom is...interesting. Unfortunately it's a floodgate, but because it plays with columns I can give it a pass. Also summoning straight from the deck really helps the deck get going.

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