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Unleash Justice with “Centurion”! [DBVS]


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DBVS-JP016 重騎士(センチュリオン)プリメラ  Centurion Primera
Level 4 LIGHT Spellcaster Tuner Effect
ATK 1600
DEF 1600
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Centurion” card from your Deck to your hand, except “Centurion Primera”, but you cannot Special Summon “Centurion Primera” for the rest of this turn.
(2) Your Level 5 or higher “Centurion” monsters cannot be destroyed by card effects while this card is treated as a Continuous Trap.
(3) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it.

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DBVS-JP017 従騎士(センチュリオン)トゥルーデア Centurion Trudea
Level 4 DARK Pyro/Effect
ATK 1000 DEF 2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase: You can place this card you control and 1 “Centurion” monster from your hand or Deck, except “Centurion Trudea”, face-up in your Spell & Trap Zone as Continuous Traps, but you cannot Special Summon “Centurion Trudea” for the rest of this turn.
(2) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it, then you can increase its Level by 4.

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DBVS-JP018 重騎兵(センチュリオン)エメトVI Centurion Emet VI
Level 8 EARTH Machine Effect Monster
ATK 2000
DEF 3000
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centurion” monster you control, except “Centurion Emet VI”; place it face-up in your Spell & Trap Zone as a Continuous Trap, and if you do, Special Summon this card.
(2) During the Main Phase, if this card is treated as a Continuous Trap: You can Special Summon it.

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DBVS-JP019 騎士皇(センチュリオン)ガーティア Centurion Legatia
Level 12 LIGHT Machine Synchro Effect Monster
ATK 3500
DEF 2000
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can draw 1 card, then you can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied).
(2) Your monsters with 2000 or less ATK cannot be destroyed by battle.
(3) During each End Phase: You can place 1 non-Synchro “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.

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DBVS-JP020 スタンドアップ・センチュリオン!Stand-Up Centurion!
Field Spell Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by your opponent’s effects while you control a “Centurion” Monster Card.
(2) During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.
(3) If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon using materials you control, including a “Centurion” monster.

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DBVS-JP022 騎士の絆(フェイス・オブ・センチュリオン) Faith of Centurion
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Place 1 “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.
(2) If a “Centurion” Synchro Monster(s) is Special Summoned to your field while this card is in your GY: You can banish this card, then target 1 “Centurion” monster in your GY; place it face-up in your Spell & Trap Zone as a Continuous Trap.

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DBVS-JP023 騎士魔防陣(センチュリオン・ファランクス) Centurion Phalanx
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) You can target 1 face-up Monster Card on the field; banish it, and if you do, Special Summon it to its owner’s field during the Standby Phase of the next turn.
(2) You can banish this card from your GY, then target 1 “Centurion” Synchro Monster in your GY; Special Summon it, and if you do, it loses 1500 ATK.

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DBVS-JP024 騎士皇爆誕(トゥルース・センチュリオン) Truth Centurion
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card.

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