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[24PP] Spells and Traps


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24PP-JP017 Synchro Panic
Trap/Continuous
Destroy this card during your 3rd Standby Phase after activation.
(1) Activate this card only if your face-up Synchro Monster(s) is destroyed by battle or an opponent’s card effect by targeting 1 of them: Special Summon 1 Tuner and any number of non-Tuners from your GY, whose total Levels equal that monster’s. The Special Summoned monsters cannot be destroyed by battle or card effects during this turn.
(2) Neither player can Synchro Summon.

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24PP-JP014 Sacrifice Rank-Up (Sacrifice Level-Up)
Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Xyz Monster you control; banish 2 of its materials, and if you do, Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than that monster you control, but it cannot attack this turn.

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24PP-JP011 Jibaku Kyoushin (Earthbound Resonance)
Trap/Continuous
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If a monster(s) Special Summoned from the Extra Deck is destroyed by card effect: You can target 1 of them; each player takes damage equal to half the ATK it had on the field.
(2) When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it.

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24PP-JP009 Synchro Creed
Spell
You can only activate 1 card with this card’s name per turn.
(1) If a Synchro Monster is on the field: Draw 1 card, then, if there are 3 or more Synchro Monsters on the field, you can draw 1 more card.

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24PP-JP010 Tsudoishi Hikari / Gathering Light
Spell/Continuous
(1) You can banish 1 monster you control and 1 “Power Tool” Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster in your GY, then target 1 card your opponent controls; destroy it.
(2) Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters.
(3) Once per turn, if you have a banished Synchro Monster when an opponent’s monster declares an attack: You can negate the attack.

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24PP-JP006 Sekiyuu Saikutsu (Oil)
Spell
You can only activate 1 card with this card’s name per turn.
(1) Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand.

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