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[LEDE] Ancient Gears


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LEDE-JP006 Antique Gear Dark Golem / Ancient Gear Dark Golem
Level 8/EARTH/Machine/Effect
You can only use the (2)nd effect of this card’s name once per turn.
(1) This card’s name becomes “Ancient Gear Golem” while on the field or in the GY.
(2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 “Ancient Gear” cards and/or “Geartown” from your Deck to your hand, except “Ancient Gear Dark Golem”, then discard 1 card.
(3) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
3000/3000

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LEDE-JP007 Antique Gear Tanker (Ancient Gear Tanker)
Level 4/EARTH/Machine/Effect
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 “Ancient Gear” monster from your hand, except “Ancient Gear Tanker”, ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon it from your GY instead.
(2) You can target 1 face-up card you control; destroy it, and if you do, for the rest of this turn, all monsters you control that are “Ancient Gear Golem” or mention it gain 600 ATK.
1300/1300

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LEDE-JP008 Antique Gear Commander (Ancient Gear Commander)
Level 4/EARTH/Machine/Effect
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can send 1 “Ancient Gear Golem” from your hand, Deck, or face-up field to the GY; immediately after this effect resolves, Normal Summon 1 “Ancient Gear” monster.
(2) If you Normal or Special Summon “Ancient Gear Golem”: You can Special Summon 1 “Ancient Gear Golem” from your hand or GY, ignoring its Summoning conditions.
(3) You can banish this card from your GY; place 1 “Ancient Gear” Continuous Trap from your hand face-up on your field.
500/2000

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LEDE-JP055 Antique Gear Advance (Ancient Gear Advance)
Spell/Continuous
You can only activate 1 card with this card’s name per turn. You cannot Set cards the turn you activate this card.
(1) When this card resolves, you can add 1 “Ancient Gear” Spell/Trap from your Deck to your hand, except “Ancient Gear Advance”.
(2) Once per turn: You can Tribute 1 monster; draw 1 card, and if you do, until the end of this turn, you can Normal Summon Level 5 or higher monsters that are “Ancient Gear Golem” or mention it without Tributing.

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LEDE-JP072 Antique Gear Duel (Ancient Gear Duel)
Trap/Continuous
You can only use the (2)nd effect of this card’s name once per turn.
(1) Monsters you control that are “Ancient Gear Golem” or mention it are unaffected by your opponent’s activated monster effects.
(2) If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions “Ancient Gear Golem” from your Extra Deck, by banishing materials mentioned on it from your field and/or GY, including “Ancient Gear Golem” you control, and if you do, it can make up to 3 attacks during each Battle Phase.

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