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Legend Fighters - OFFICIAL DEMO RELEASED


OmegaWave

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this is what you did that made it only have one match.Its in the select.def

 

;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 1,1,1,1,1,1,1,1,1,1

 

The "arcade.maxmatches is 1,1,1,1,1,1,1,1,1,1" i think you wanted 10 fights.Now read above maxmatches.Now when you did it it is like this "1(Fight a operson with order 1 or no order),1(Fight a person with order 2),1(Fight a person with order 3),ect.,ect." Now sense ther isnt any1 ordered 2 or 3 it just does that forst match.

now if you wanted 10 matches you should have done this)

 

arcade.maxmatches = 10,1,1,0,0,0,0,0,0,0

 

Now why did i leave the "1,1" because if i didnt then arcade wouldnt work.

Now you have 10 arcade matches random! ^_^

 

(That is as simple as i could explain it now all you do is replace the 2nd code with arcad.maxmatches!If you need it to be simpler look up on YouTube)

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Let me explain something.

 

You control your character using the arrow keys and Q,W,A,S,Z,X. I am currently looking into getting you back on the left side of the screen. Until then though, enjoy.

 

Make sure to replace the files as needed. The "Select.def, System.def, and Mugen.cfg belong in your Data folder. If it asks to replace, Say "Yes to all".

 

Patch Fix

 

I was put aware of several problems with the Demo. So I created a Patch fix. This should fix some of the more complained problems.

 

Fixed Problems

- Arcade Mode Works Correctly.

- Auto Fullscreen has been disabled. The game is now played in a normal window.

- Character Stats have been changed. They should be more balanced.

- Extra Character Added.

- Extra Stage Added.

 

http://www.4shared.com/file/50473512/d3c02f7f/LF_Demo_Patch_Fix.html

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I already alerted to you the former problems via MSN such as the controls problem and the reason why you weren't getting the matches to work properly via the order coding. Also what is that Q thing about...o_O and I never once got a KFM ending, although the mugen did crash a few times for unknown reasons.

 

Hopefully you've fixed that little controls problem, and I seriously wanna know how you got the 1P and COM on the opposite sides they should be, lulz.

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I seriously wanna know how you got the 1P and COM on the opposite sides they should be' date=' lulz.

[/quote']

 

It is in the fight.def,The stages def,or Mugen.cnf i forgot but in one of them it tells you were to start the 1P and the COM

 

Looked in both....don't see it.

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PATCH FIX #2

 

What This Patch Fixes

- You are now on the appropriate Player Side (The Left Side)

 

I saved my original CFG. All I did was make a few minor edits (Like editing it to support the Sound Plugins). So now you should be on the correct position. Enjoy.

 

http://www.4shared.com/file/50513262/ddd28938/mugen.html

 

Make sure to replace the old Mugen.CFG with this one (Data Folder)

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Maybe I'm just an idiot' date=' but how do you play it?

[/quote']

 

Idiot. XD

 

Q,W,A,S,Z,X

 

Those are the controls. Along with Enter and the Arrow Keys.

 

Every character has a Super Attack that uses the Power Bar at the bottom. You keep attacking your enemy, and the bar will gradually fill up.

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Maybe I'm just an idiot' date=' but how do you play it?

[/quote']

 

Idiot. XD

 

Q,W,A,S,Z,X

 

Those are the controls. Along with Enter and the Arrow Keys.

 

Every character has a Super Attack that uses the Power Bar at the bottom. You keep attacking your enemy, and the bar will gradually fill up.

Wait, I'm not smart enough to get there yet! Which file do you open?

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