CrabHelmet Posted January 15, 2009 Report Share Posted January 15, 2009 loltopicrevival Obsidian Dragon still sucks, the ruling is still dumb, and Konami's cardmaking staff is still pants-on-head retarded, suggesting that they were hand-picked from the ranks of YCM's "Realistic Cards" section. Did I miss anything? Link to comment Share on other sites More sharing options...
tonisanoob Posted January 15, 2009 Report Share Posted January 15, 2009 What actual, continious spell/trap cards actually target?any why would you activate them while this is on the field :S? Link to comment Share on other sites More sharing options...
Pharaoh_Atem Posted January 16, 2009 Report Share Posted January 16, 2009 the ruling is still dumb Yup' date=' but it actually DOES jive with how the game's always been, and I'll use the less-able people in the thread to explain why. ... the spell card which had its activation negated certainly will not stay on the field like a continuous magic, therefore it would not remain on the field for you to destroy, thus making magic jammer useless?? http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/advancedgameplay/default.aspx Activated non-remaining Spells and Traps are considered "destroyed" by Game Mechanics as soon as they and their Chain Links are resolved and applied. The only way to destroy them before that is to destroy them w/ higher Chain Links in the same Chain; for the same reason, the only way to return them someplace other than the field Magic Jammer is a higher Chain Link in the same Chain. This card is Continuous, and thus doesn't Chain to anything - its effect is applied as soon as the Spell or Trap in question has applied. Link to comment Share on other sites More sharing options...
peter2020210 Posted January 16, 2009 Report Share Posted January 16, 2009 the ruling is still dumb Yup' date=' but it actually DOES jive with how the game's always been, and I'll use the less-able people in the thread to explain why. ... the spell card which had its activation negated certainly will not stay on the field like a continuous magic, therefore it would not remain on the field for you to destroy, thus making magic jammer useless?? http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/advancedgameplay/default.aspx Activated non-remaining Spells and Traps are considered "destroyed" by Game Mechanics as soon as they and their Chain Links are resolved and applied. The only way to destroy them before that is to destroy them w/ higher Chain Links in the same Chain; for the same reason, the only way to return them someplace other than the field Magic Jammer is a higher Chain Link in the same Chain. This card is Continuous, and thus doesn't Chain to anything - its effect is applied as soon as the Spell or Trap in question has applied. ok nvm about that let's look at it with logic Official upperdeck ruling states that OBSIDIAN DRAGON"Obsidian Dragon's" effect is a Continuous Effect. Equip Spell Cards equipped during a previous turn will be negated and destroyed by "Obsidian Dragon's" effect. When a Union Monster is equipped to a DARK monster you control, it is negated and destroyed by "Obsidian Dragon's" effect after equipping to the DARK monster. If you use "Snatch Steal" to take control of your opponent's DARK monster while you control "Obsidian Dragon", "Snatch Steal" is negated and destroyed, and the DARK monster is returned to your opponent. If you use "Brain Control" to take control of your opponent's DARK monster while you control "Obsidian Dragon", the effect of "Brain Control" is not negated. see for yourself at http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=L&last=O states here that brain control WORK against your opponent's dark monster, which obviously implies it WILL NOT WORK against your own monster because it is negated by obsidian dragon. If obsidian only work against continuous spell cards what's the point to mention about a normal spell card here that is going to work either way?? come on people use your brains -__- The only reason negate... AND DESTROY is on obsidian dragon is because then cards like stardust can negate it also. Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 16, 2009 Report Share Posted January 16, 2009 You seem to be missing the fact that this card does not negate ACTIVATION. Stardust negates the effect of a card that destroys, not its activation. IE. I have Magical Exemplar face up. My opponent has Stardust. I activate Soul Taker on Stardust, Star dust activates. I still gain 2 spell counters. I than activate Exemplars effect to special summon Nights End Sorcerror. Now i remove stardust dragon. A little carried away, and may have lost focus, but the bottom line, you cant fulfill the full effect of Obsidian because although cards remain face up on the field until a chain resolves, it is already treated as being destroyed by game mechanic. (if anyone can understand it.) Link to comment Share on other sites More sharing options...
peter2020210 Posted January 16, 2009 Report Share Posted January 16, 2009 You seem to be missing the fact that this card does not negate ACTIVATION. Stardust negates the effect of a card that destroys' date=' not its activation. IE. I have Magical Exemplar face up. My opponent has Stardust. I activate Soul Taker on Stardust, Star dust activates. I still gain 2 spell counters. I than activate Exemplars effect to special summon Nights End Sorcerror. Now i remove stardust dragon. A little carried away, and may have lost focus, but the bottom line, you cant fulfill the full effect of Obsidian because although cards remain face up on the field until a chain resolves, it is already treated as being destroyed by game mechanic. (if anyone can understand it.)[/quote'] I have not said anything about negate activation. All i meant was that stardust can negate obsidian dragon's effect simply because the..and destroy them part. If obsidian dragon only said to negate the effect of spell and trap that targets dark monster then stardust cannot be chained. anyways.. like you said it's not always the case that the monster's effect is negated if it doesn't get fulfilled. Do dark nephthys not get special summoned simply because there is no magic or trap for it to destroy? Gearfried the Swordmaster perhaps can't be equipped with a spell card simply because your opponent does not control a monster? ?? Link to comment Share on other sites More sharing options...
Pharaoh_Atem Posted January 17, 2009 Report Share Posted January 17, 2009 The only reason negate... AND DESTROY is on obsidian dragon is because then cards like stardust can negate it also. All i meant was that stardust can negate obsidian dragon's effect simply because the..and destroy them part. You can Tribute this card to negate the activation of a Spell Card' date=' Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card.[/quote'] "Obsidian Dragon's" effect is a Continuous Effect. Continuous Effects[/b]']This effect is active while the Effect Monster Card is face-up on the field. The effect starts when the face-up monster appears on the field, and ends once that monster is gone or is no longer face-up; there is no trigger for its activation. These monsters are most useful if you have a strategy to protect them while they are on the field. Link to comment Share on other sites More sharing options...
peter2020210 Posted January 17, 2009 Report Share Posted January 17, 2009 The only reason negate... AND DESTROY is on obsidian dragon is because then cards like stardust can negate it also. All i meant was that stardust can negate obsidian dragon's effect simply because the..and destroy them part. You can Tribute this card to negate the activation of a Spell Card' date=' Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card.[/quote'] "Obsidian Dragon's" effect is a Continuous Effect. Continuous Effects[/b]']This effect is active while the Effect Monster Card is face-up on the field. The effect starts when the face-up monster appears on the field, and ends once that monster is gone or is no longer face-up; there is no trigger for its activation. These monsters are most useful if you have a strategy to protect them while they are on the field. your right about that... my mistake Link to comment Share on other sites More sharing options...
Aximil Posted January 17, 2009 Report Share Posted January 17, 2009 I dunno wat r u tlking 'bout. But I tel u dat he's rong. Nd I'm ryt. 4 dose who not knw' date=' fissher, hmeer shot, & shld crsh trgets. My englsh techer tld me.[/quote'] I say we ignore him since he is obviously horrible at this game and him and his "teacher" don't know simple English. Anyways, now about my views on Obsidian Dragon. Even though they've already been stated. I used to think this was a good card. Until I saw the ruling about it not being able to negate cards that don't stay out on the field. The only thing I see this card useful for now is CCV. EDIT: And being allureable. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 17, 2009 Report Share Posted January 17, 2009 Eh, I hadn't noticed that it didn't say to negate the activation. The problem isn't that the ruling is inconsistent with other rulings; the problem is that this card is horribly designed and badly worded. Link to comment Share on other sites More sharing options...
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