But First He Lit It On Fire Posted March 26, 2025 Report Share Posted March 26, 2025 Big Whale (WATER) Level 9 Fish/Effect Requires 3 Tributes from either side of the field to Normal Summon/Set to that side of the field. To Normal Summon/Set this card, you can Tribute Spells/Traps, as well as monsters. You can Tribute 3 Face-up cards from either side of the field (Quick Effect); Special Summon this card to that side of the field. If this card is Summoned or Flipped Face-up; your opponent can Special Summon up to 3 Level 3 or lower monsters from their hand or Deck. Their effects are negated the turn they are Summoned by this effect. Cannot be Tributed or used as Material. Can attack all monsters your opponent controls, once each. If this card battles a Defense Position monster, inflict piercing battle damage. If this card would leave the field; you can add it to your opponentâs hand instead; Set up to 3 Spells/Traps from your hand or Deck. They cannot be activated the turn you use this effect. ATK/3000 DEF/5000  Basically, the idea would be to have this âSphere Modeâ style monster that can Summon/Set itself to either field using any 3 cards as Tributes (The Special Summon is (Quick Effect), but the Normal Summon/Set can use Facedown cards as well as Face-up ones, unlike the Special Summon)⌠BUT the player opposite of where this card was Summoned or Flipped can then Special Summon up to 3 monsters from their hand or Deck, but their effects are negated the turn they do so (a homage to âBig Whaleââs original effect). Itâs also a 3000/ATK 5000/DEF hulk of whale meat and metal that can piercing damage attack all monsters the opponent controls, that canât be Tributed or used as Material (so no Kaijuâs, Super-Polyâs, etc⌠to off it), and if it WOULD leave the field, you can instead add it to your opponentâs hand to set any 3 Spells/Traps from your hand or Deck⌠That CANNOT be activated the turn you do so, just like the restrictions on the 3 summoned monsters. And all of this is without any OPTâs, because all the effects so strange yet inherently High Risk/Reward enough that itâd be comically easy to mishandle this card and potentially hand your opponent the tools they need to turn the duel around. Link to comment Share on other sites More sharing options...
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