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Winged Steel Panther (14 Star Ratings/Votes!)


Titus

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Underpowered maybe?

 

Advantages:

1-Tribute SS Beatstick

Compatible with 2/3 current draw engines

 

Disadvantages:

Gives opponent Mini-Reborns / Fodder

Gets rid of some your Graveyard (not good for Overload)

Requires hand sacks

Can't be used for a turn when SS'd

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Underpowered maybe?

 

Advantages:

1-Tribute SS Beatstick

Compatible with 2/3 current draw engines

 

Disadvantages:

Gives opponent Mini-Reborns / Fodder

Gets rid of some your Graveyard (not good for Overload)

Requires hand sacks

Can't be used for a turn when SS'd

 

Thanks. :) Ryan was telling me to make it where you lose LPs, too, and you and your opponent only lose 1/2 the DEF. That would have made this way underpowered.

 

But I think this card could be abused. Especially since it's machine and works well with limiter. And then if it would attack your opponent directly, they would be in serious trouble.

 

 

 

Everyone else, thank you for the replies!

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Underpowered maybe?

 

Advantages:

1-Tribute SS Beatstick

Compatible with 2/3 current draw engines

 

Disadvantages:

Gives opponent Mini-Reborns / Fodder

Gets rid of some your Graveyard (not good for Overload)

Requires hand sacks

Can't be used for a turn when SS'd

 

Thanks. :) Ryan was telling me to make it where you lose LPs' date=' too, and you and your opponent only lose 1/2 the DEF. That would have made this way underpowered.

 

But I think this card could be abused. Especially since it's machine and works well with limiter. And then if it would attack your opponent directly, they would be in serious trouble.

 

 

 

Everyone else, thank you for the replies!

[/quote']

It'd still be a -2. You might be able to use that advantage to special summon an even stronger machine and limiter for game.

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Underpowered maybe?

 

Advantages:

1-Tribute SS Beatstick

Compatible with 2/3 current draw engines

 

Disadvantages:

Gives opponent Mini-Reborns / Fodder

Gets rid of some your Graveyard (not good for Overload)

Requires hand sacks

Can't be used for a turn when SS'd

 

Thanks. :) Ryan was telling me to make it where you lose LPs' date=' too, and you and your opponent only lose 1/2 the DEF. That would have made this way underpowered.

 

But I think this card could be abused. Especially since it's machine and works well with limiter. And then if it would attack your opponent directly, they would be in serious trouble.

 

 

 

Everyone else, thank you for the replies!

[/quote']

It'd still be a -2. You might be able to use that advantage to special summon an even stronger machine and limiter for game.

 

Wait...what? You're saying summoning a Machine-Type monster and using Limiter to up it's ATK and inflict more damage?

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