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Kingdom of Dark Illusion theme [Written]


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Illusion King of Yamimakai
lv 5 DARK
Fiend/Effect
If you control no monsters, you can Normal Summon this card without tributing. While you control "Kingdom of Dark Illusion", this card gains 500 ATK/DEF for each DARK Fiend monster you control. You can only use the following effects of "Illusion King of Yamimakai" once per turn.
* If this card is Normal or Special Summoned: You can add 1 "Kingdom of Dark Illusion" or 1 card that mentions it from your Deck to your hand.
* If your opponent activates a card or effect (Quick Effect): You can tribute 1 other DARK Fiend monster you control; negate the activation and destroy it, then, inflict 500 points of damage to your opponents LP.
ATK/2000 DEF/1550

Archfiend Chimera
lv 5 DARK
Fiend/Effect
If you control no monsters, you can Normal Summon this card without tributing. While you control "Kingdom of Dark Illusion", Level 5 DARK Fiend monsters you control can attack twice during each of your Battle Phases. If this card is sent from the field to the GY while you control "Kingdom of Dark Illusion": You can Special Summon 1 Level 5 DARK Fiend monster except "Archfiend Chimera" from your hand, Deck, GY or banishment. You can only use this effect of "Archfiend Chimera" once per turn.
ATK/1650 DEF/1450

Battle Barox
lv 5 DARK
Fiend/Effect
If you control no monsters, you can Normal Summon this card without tributing. At the start of the damage step, if this card battles an opponents monster while you control "Kingdom of Dark Illusion": This card gains ATK/DEF equal to your opponents battling monsters original ATK during damage calculation only. If your opponents monster attacks a DARK Fiend monster except "Battle Barox": You can tribute this card; banish the attacking monster, then, inflict damage to your opponent equal to the banished cards original ATK. You can only use this effect of "Battle Barox" once per turn.
ATK/1350 DEF/1550

Kingdom of Dark Illusion
Field Spell Card
After activation: You can Special Summon 1 Level 5 DARK Fiend monster that mentions "Kingdom of Dark Illusion" from your Deck or GY. You can Normal Summon Level 5 DARK Fiend monster without tributing. Level 5 or lower DARK Fiend monsters gain 500 ATK/DEF and cannot be targeted by your opponents card effects. If your opponents monster attacks: You can choose the attack target for that card. You can only activate 1 "Kingdom of Dark Illusion" once per turn.

Panic Shield
Continuous Spell Card
After activation: You can Special Summon 1 Level 5 DARK Fiend monster from your GY. "Kingdom of Dark Illusion" and All Level 5 or lower DARK Fiend monsters you control cannot be targeted by your opponents card effects. If a DARK Fiend monster you control is sent to the GY: You can Special Summon 1 Level 5 or lower DARK Fiend monster with a different name to the sent card from your GY. You can only use this effect of "Panic Shield" once per turn. You can only activate 1 "Panic Shield" per turn.

Reaper of Dark Illusion
Continuous Trap Card
Special Summon this card as an Effect Monster (Fiend/DARK/Level 5/ATK 1350/DEF 1950). (This card is also still a Trap.) This card can attack your opponent directly. During the Main Phase while you control "Kingdom of Dark Illusion": You can pay 500 LP and target 1 card your opponent controls; destroy that card. You can only use this effect of "Reaper of Dark Illusion" once per turn. If this card is destroyed by an opponents card: You can Special Summon 1 Level 5 DARK Fiend monster from your hand or GY. You can only activate 1 "Reaper of Dark Illusion" once per turn.

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