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Coach King Giantrainer Support [Written]


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Coach Warrior Rabbittack
lv 4 FIRE
Beast-Warrior/Effect
An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK/DEF.
You can only use the following effects of "Coach Warrior Rabbittack" once per turn.
* You can target 1 FIRE monster you control that has a Level; Special Summon this card from your hand, and if you do, this card and the targeted cards Level become 8. 
* This card can be treated as 2 materials for the Xyz Summon of a FIRE monster that requires 3 or more materials.
ATK/1000 DEF/1000

Coach Champion Leoroar
lv 8 FIRE
Beast-Warrior/Effect
You can Normal Summon this card without Tributing, but its original ATK becomes 1400. You can only use the following effects of "Coach Champion Leoroar" once per turn.
* If this card is Normal or Special Summoned: Add 1 "Coach" card from your Deck or GY to your hand.
* You can target 1 Level 7 or lower FIRE monster you control; the targeted cards Level becomes 8, then, inflict damage to your opponent equal to the targeted cards original Level x 200.
ATK/2800 DEF/2400

Coach Burn LV8
Continuous Spell Card
After activation: You can Special Summon 1 FIRE monster from your hand or GY that has a Level, and if you do, the summoned monsters Level becomes 8, also, if the summoned monsters original Level is 8, inflict 800 points of damage to your opponents LP instead. All effect damage dealt to your opponent by the effect of FIRE monsters is doubled. If this card is destroyed by an opponents card: Inflict 800 points of damage to your opponents LP. You can only control 1 face-up "Coach Burn LV8".

Coach Rule
Counter Trap Card
If you control a Rank 8 or higher FIRE Xyz monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a Warrior or Beast-Warrior FIRE monster. Negate the activation and return the card to the top of your Deck, then, inflict 800 points of damage to your opponents LP. You can only activate 1 "Coach Rule" per turn.

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  • 3 weeks later...

I love it. Thematic, consistent, rewarding to play properly, but not overbearing in generic decks. Its reliance on FIRE and Level 8 Xyz gates it from being splashable. The burn effects are strong but fair, and the defensive trap is situationally powerful but not oppressive.

May I suggest: consider creating a FIRE Rank 8 Xyz boss tailored to this engine, with burn synergy, protection, or advantage gain.

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