Zexaeon Posted June 14, 2008 Report Share Posted June 14, 2008 Alright, I've been tinkering with this thing for about a week now. I didn't want to post it until I thought it was "ready". Well, I played with it yesterday and today, and it's 6 for 6 matches, though it lost several of the duels in between. The big problem that I can't get over is the occasional dead draw, and the fact that just one dead draw can suddenly just slow this thing down, as it gives my opponent a turn to mount a strike against me. The other problem is the difficulty to reach the deck's goal if I can't get my Future Fusion quickly enough. [align=center]Monsters 3x Ancient Gear Soldier3x Ancient Gear3x The Earth - Hex-Sealed Fusion2x Giant Rat2x Ancient Gear Beast3x Ancient Gear Golem2x Cyber Dragon3x Cyber Valley Spells 1x Ancient Gear Castle2x Ancient Gear Drill2x Power Bond1x Overload Fusion1x Limiter Removal1x Future Fusionx2 Machine Duplicationx1 Foolish Burial Traps 1x Mirror Force2x Solemn Judgment1x Torrential Tribute2x Chain Material3x Rock Bombardment Fusion 3x Ultimate Ancient Gear Golem1x Chimeratech Overdragon2x Cyber Twin Dragon The deck plays like so - Draw cards (Cyber Valley) until Future Fusion or Ancient Gear Drill make it to the hand (which will grab FF anyway). Meanwhile, keep myself safe by using Traps like Torrential, Mirror, and summoning Rats and Hex-Sealed Fusions with the rats - I want the H-SFs in the Graveyard, so I'll also be using Rock Bombardment. When I'm ready, which usually is within a turn or two, I future fusion, sending 2 Gear Golems and another Ancient Gear to the grave, and keep FF protected with Solemns. Once FF summons my UAGG, I Chain Material (using H-SF as substitutes for AGG) to bring out another UAGG or two. Limiter Removal works to finish the duel (just the UAGG that CAN attack should be able to do it, since I AM attacking with other monsters while all this goes on), but if not, I get to summon my AGGs back when my UAGGs go bye bye. Extras include Cyber Dragons (dahoy) and Overload, just in case the opportunity presents itself. Power Bond is also here, as AGG finds its way to my hand often enough to use it. I only run one castle, because while it can help, it isn't essential - I could ditch it at the first opportunity if it means smoothing this deck out. The same can be said of Spell Gear. Cyber Twin is also in the fusion deck, because again, if the opportunity presents itself, it could be game-winning, and it isn't like having another monster in the fusion deck is hurting anything. Anyway, please help. Like any OTK, I know I'll never be able to ELIMINATE dead draw from the equation, but I want to severely lessen it. I was thinking of Foolish Burial?[/align] Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 14, 2008 Report Share Posted June 14, 2008 foolish burial would be good here, as would hand destruction or maybe dark world dealings, also machine duplication would help the cyber valleys Link to comment Share on other sites More sharing options...
basariosvolcanis Posted June 14, 2008 Report Share Posted June 14, 2008 take out 3 ancient gear knight, and put in ancient gear soldiers, they can be ratted out. loose factory and something else for a couple of inferno reckless summons and def find room for a foolish. idea is nab a soldier with rat, inferno reckless summon. foolish an AGG then drop Spell Gear on them. Limiter removal = game? also mebbe lose a rock bombardment for machine duplication for valleys? Link to comment Share on other sites More sharing options...
basariosvolcanis Posted June 14, 2008 Report Share Posted June 14, 2008 maybe a magnet circle level 2 and card trooper? circle gives you a free drop of a valley/trooper Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 14, 2008 Report Share Posted June 14, 2008 Do not double post next time will be report Link to comment Share on other sites More sharing options...
Zexaeon Posted June 14, 2008 Author Report Share Posted June 14, 2008 Edits made. I gave it a few simulated test runs in YVD, and a couple real life draw tests. Seems to flow much better now! Gear Soldier is definitely easier to use than Gear Knight, Machine Duplication got my Ancient Gears and Cyber Valleys duplicated, foolish got rid of H-SF first turn, and I dropped another with RB - was all set up for Chain Material Decided against IRS, as it would kinda deter focus from the deck's main idea. Spell Gear was never a priority, so I ditched it. Link to comment Share on other sites More sharing options...
tonisanoob Posted June 14, 2008 Report Share Posted June 14, 2008 you cant activate irs in the damage step -.- Link to comment Share on other sites More sharing options...
Zexaeon Posted June 14, 2008 Author Report Share Posted June 14, 2008 I know. I never said I did. ._. I never even included it. Link to comment Share on other sites More sharing options...
Zexaeon Posted June 16, 2008 Author Report Share Posted June 16, 2008 bump, Any more suggestions? Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted June 16, 2008 Report Share Posted June 16, 2008 Trade in? Link to comment Share on other sites More sharing options...
Guest Star Posted June 16, 2008 Report Share Posted June 16, 2008 Add Gadjiltron Dragons and Trade-Ins. Link to comment Share on other sites More sharing options...
Zexaeon Posted June 16, 2008 Author Report Share Posted June 16, 2008 Trade-In = Yes Gadjiltron = No Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 17, 2008 Report Share Posted June 17, 2008 Looks pretty good. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 17, 2008 Report Share Posted June 17, 2008 Looks pretty good. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 17, 2008 Report Share Posted June 17, 2008 Looks pretty good. Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 17, 2008 Report Share Posted June 17, 2008 The lack of Ancient Gear Cannon pains me somewhat. Maximizing him alongside Machine Duplication would be recommended. Trade In should be used only if you are planning to use more level 8 monsters other Golem. The bare number of monsters to make Trade In usable is at least 4, and even I think it is not enough(I start only to use it at 6). Lvl 8 Machines that CAN be used include Demonic Motor Omega and The Big Saturn. Otherwise, if you are a Reasoning/Monster Gate fan there's always Jinzo-Lord, and the Metal monsters(Metalzoa, REBMD). Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 17, 2008 Report Share Posted June 17, 2008 The lack of Ancient Gear Cannon pains me somewhat. Maximizing him alongside Machine Duplication would be recommended. Trade In should be used only if you are planning to use more level 8 monsters other Golem. The bare number of monsters to make Trade In usable is at least 4, and even I think it is not enough(I start only to use it at 6). Lvl 8 Machines that CAN be used include Demonic Motor Omega and The Big Saturn. Otherwise, if you are a Reasoning/Monster Gate fan there's always Jinzo-Lord, and the Metal monsters(Metalzoa, REBMD). Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 17, 2008 Report Share Posted June 17, 2008 The lack of Ancient Gear Cannon pains me somewhat. Maximizing him alongside Machine Duplication would be recommended. Trade In should be used only if you are planning to use more level 8 monsters other Golem. The bare number of monsters to make Trade In usable is at least 4, and even I think it is not enough(I start only to use it at 6). Lvl 8 Machines that CAN be used include Demonic Motor Omega and The Big Saturn. Otherwise, if you are a Reasoning/Monster Gate fan there's always Jinzo-Lord, and the Metal monsters(Metalzoa, REBMD). Link to comment Share on other sites More sharing options...
Zexaeon Posted June 17, 2008 Author Report Share Posted June 17, 2008 Daha! Thank you for the suggestions - I shall make appropriate changes when I have access to my deck and a real internet - I'm using a mobile net right now ^^; Link to comment Share on other sites More sharing options...
Zexaeon Posted June 17, 2008 Author Report Share Posted June 17, 2008 Daha! Thank you for the suggestions - I shall make appropriate changes when I have access to my deck and a real internet - I'm using a mobile net right now ^^; Link to comment Share on other sites More sharing options...
Zexaeon Posted June 17, 2008 Author Report Share Posted June 17, 2008 Daha! Thank you for the suggestions - I shall make appropriate changes when I have access to my deck and a real internet - I'm using a mobile net right now ^^; Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.