Jump to content

Tactical Try Support Set [Written]


Recommended Posts

Cyber Dragon Zero
Rank 0 LIGHT
Machine/Xyz/Effect
3 LIGHT Machine Xyz monsters with the same rank
(This cards original Rank is always treated as 1.)
Once per turn, you can also Xyz Summon "Cyber Dragon Zero" by using 1 Rank 5 or higher "Cyber Dragon" Xyz monster you control or in your GY as Xyz material. (Transfer its materials to this card.) You can only use the following effects of "Cyber Dragon Zero" once per turn.
* If this card is Xyz Summoned: Negate the effects of all face-up cards your opponent controls, also, the ATK/DEF of all face-up monsters your opponents control becomes 0.
* (Quick Effect): Attach the top card of your opponents deck to this card as Xyz material; this card gains ATK/DEF equal to number of Xyz materials attached to this card x 2100 until the End Phase this turn.
ATK/0 DEF/0

Evil★Twins Ki-sikil & Lil-la Live!
DARK
Link: L, D, U, R
Fiend/Link/Effect
2+ "Evil★Twin" Link monsters
If you have a "Ki-sikil" and "Lil-la" monster in your GY, this card gains 2800 ATK and is unaffected by your opponents activated card effects. This card can attack twice during each of your Battle Phases. You can only use the following effects of "Evil★Twins Ki-sikil & Lil-la Live!" once per turn.
* If this card is destroyed by an opponents card: You can Special Summon 1 "Evil★Twins Ki-sikil & Lil-la" from your hand, Deck, GY or Banishment ignoring its summoning conditions.
* (Quick Effect): You can banish this card from your GY; destroy up to 2 cards your opponent controls.
ATK/2800 LINK-4

Golden King Eldlich
lv 10 LIGHT
Zombie/Effect
While on the field or in your GY, this cards name becomes "Eldlich the Golden Lord". Gains 500 ATK/DEF for each face-up Continuous Trap Card you control. You can only use the following effects of "Golden King Eldlich" once per turn.
* You can discard this card from your hand; Set 1 Continuous Trap Card that mentions "Eldlich" or "Eldlixer" from your hand, GY or Banishment, also, that card can be activated during the turn it was set.
* If you summoned a monster from your Spell/Trap Card Zone (Quick Effect): You can Special Summon this card from your GY, and if you do, banish 1 card your opponent controls.
ATK/2500 DEF/2800

Descending Exosisters
Continuous Spell Card
After activation: Add 1 "Exosister" monster from your Deck or GY to your hand. Once per turn, if you Normal or Special Summoned a "Exosister" monster this turn: You can Normal Summon 1 "Exosister" monster in addition to your Normal Summon/Set this turn. (You only gain this effect this turn.) If you Xyz Summon a "Exosister" Xyz moster: You can return this card to the bottom of the deck; gain 800 LP and draw 1 card. You can only use this effect of "Descending Exosisters" once per turn. You can only activate one "Descending Exosisters" per turn.

Rescue-Ace Unite Saver
lv 10 FIRE
Machine/Synchro/Effect
1 FIRE Tuner + 1+ FIRE non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Rescue-Ace" monster you control as a Tuner. You can only use the following effects of "Rescue-Ace Unite Saver" once per turn.
* If this card is Synchro Summoned: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck or GY.
* (Quick Effect): Destroy 1 Spell/Trap card you control, then, target 1 face-up card your opponent controls; negate the targeted cards effects and destroy it.
ATK/3300 DEF/3300

Dragon Armed Dark Magician Girl
lv 8 DARK
Dragon/Fusion/Effect
"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Gains 300 ATK for each DARK Spellcaster monster in your GY, also, cannot be targeted or destroyed by your opponents card effects. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card attacks a Defense Position monster, inflict doubled piercing battle damage.
ATK/2800 DEF/2600

HERO Recovery
Spell Card
Activate this card by discard 1 card from your hand. Apply 2 of the following effects, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters.
* Add 1 "HERO" monster from your Deck or GY to your hand.
* Add 1 "Polymerization" or "Fusion" Spell card from your Deck or GY to your hand.
* Add 1 "Change" Quick-Play Spell Card from your Deck or GY to your hand.
You can only activate 1 "HERO Recovery" once per turn.

Akaruihime the Radiant Mikanko
Rank 3 LIGHT
Fairy/Xyz/Effect
2+ Level 3 monsters, including 1 "Mikanko" monsters
Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use the following effects of "Akaruihime the Radiant Mikanko" once per turn.
* If this card is Xyz Summoned: Add 1 "Mikanko" card from your Deck or GY to your hand. 
* (Quick Effect): Detach 1 "Mikanko" card from a Xyz monster you control, then, target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn, also, if this effect was activated during your opponents turn, your opponents monsters must attack this card if possible.
ATK/0 DEF/0

Edited by Thomas★Zero
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...