Thomas★Zero Posted August 17 Report Share Posted August 17 Gyrocopter Vehicroid lv 3 WIND Machine/Effect If you control no monsters or you control a "Vehicroid" monster, you can Special Summon this card from your hand, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck except Machine Fusion monsters. If this card is Normal or Special Summoned: You can add 1 "Vehicroid" card or 1 Machine "roid" monster from your Deck to your hand. If this card is sent to the GY: You can Special Summon this card. You can only use each effect of "Gyrocropter Vehicroid" once per turn. ATK/1000 DEF/1000 Submarine Vehicroid lv 4 WATER Machine/Effect If you control no monsters or you control a "Vehicroid" monster, you can Special Summon this card from your hand, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck except Machine Fusion monsters. If this card is Normal or Special Summoned: You can send 1 "Vechicroid" monster or 1 "roid" monster from your Deck to your GY, and if you do, inflict damage to your opponents LP equal to that Level x 200. If this card is sent to the GY: You can Special Summon this card. You can only use each effect of "Submarine Vehicroid" once per turn. ATK/800 DEF/1800 Drill Vehicroid lv 4 EARTH Machine/Effect If a Machine monster you control attacks a Defense Position monster, inflict piercing battle damage. You can only use the following effects of "Drill Vehicroid" once per turn. * If you control no monsters or you control a "Vehicroid" monster, you can Special Summon this card from your hand, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck except Machine Fusion monsters. * (Quick Effect): You can destroy 1 other Machine monster you control or in your hand, then target 1 card your opponent controls; destroy the targeted card, and if you do, inflict 800 points of damage to your opponents LP. ATK/1600 DEF/1600 Steam Locomotive Vehicroid lv 4 EARTH Machine/Effect If a Machine monster you control attacks, your opponent cannot activate cards or effects until after damage calculation. You can only use the following effect of "Steam Locomotive Vehicroid" once per turn. * If you control no monsters or you control a "Vehicroid" monster, you can Special Summon this card from your hand, also, for the rest of this turn, you cannot Special Summon monsters from the Extra Deck except Machine Fusion monsters. * (Quick Effect): You can destroy 1 other Machine monster you control or in your hand, then, target 1 monster you control; Add 1 "Vehicroid Connection Zone" or "Power Bond" from your deck or GY to your hand, then, the targeted card gains ATK equal to its DEF until the End Phase this turn. ATK/1800 DEF/1800 Super Vehicroid - Steam Gyrocopter lv 6 EARTH Machine/Fusion/Effect 1 "Vechiroid" monster + 1 Machine "roid" monster Gains 200 ATK/DEF for each Machine "roid" monster in your GY, also, this card cannot be destroyed by your opponents card effects. You can only use the following effects of "Super Vehicroid - Steam Gyrocopter" once per turn. * (Quick Effect): You can return 2 Machine "roid" monster from your GY to the bottom of the Deck, then, target 1 card your opponent controls; return the targeted card to the bottom of the Deck. * If this card is sent to the GY: You can Special Summon up to 2 "Vehicroid" monsters with different names from your GY in Defense Position. ATK/2200 DEF/1600 Super Vehicroid - Hyper Drill lv 8 EARTH Machine/Fusion/Effect 1 "Vechiroid" monster + 2 "Machine "roid" monsters If this card attacks a Defense Position monster, inflict doubled piercing battle damage. You can only use the following effects of "Super Vehicroid - Hyper Drill" once per turn. * If your opponent activates a card effect (Quick Effect): You can destroy 1 other Machine monster on the field or in your hand; Negate the activation of that card and banish it. * If this card is sent to the GY or banished: Return this card to the Extra Deck, and if you do, draw 2 cards, then, discard 1. ATK/3000 DEF/2000 Miracle Bond Spell Card (This card is always treated as "Power Bond".) Fusion Summon 1 Machine Fusion monster from your Extra Deck, by banishing monsters from your field or GY as Fusion material, it gains ATK equal to its original ATK, also, inflict damage to your LP equal to the summoned monsters original ATK. If a Machine Fusion monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. Vehicroid Garage Continuous Spell Card After activation: Add 1 "Vechiroid" monster from your deck or GY to your hand. Each time a Machine "roid" monster is sent to the GY: gain 500 LP and place 1 Repair Counter on this card (Max. 3). During your Main Phase: You can remove 3 Repair Counters from this card, then, target 1 Machine "roid" monster in your GY; Special Summon the targeted card and gain LP equal to the summoned cards Level x 200. You can only use this effect of "Vehicroid Garage" once per turn. You can only activate 1 "Vehicroid Garage" per turn. Vehicroid Recycle Spell Card Destroy 1 "roid" monster in your hand or on your field; draw 2 cards, also, if you destroyed a monster on your field with this effect, Special Summon 1 "roid" monster from your GY with a different name whose Level is equal or less then the destroyed cards. You cannot Special Summon monsters from your Extra Deck during the turn you activated this card except Machine Fusion monsters. You can only activate 1 "Vehicroid Recycle" per turn. Vehicroid Flash Headlight Trap Card If you control a "roid" Fusion monster, you can activate this card from your hand. Activate this card when an opponents monster attacks. Place all face-up monsters your opponent controls in face-down Defense Position, also, monsters whose position was changed by this effect cannot change their battle position. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Vehicroid Flash Headlight" per turn. Quote Link to comment Share on other sites More sharing options...
Alexander Pérez Posted August 19 Report Share Posted August 19 The effects are cool, the roid archetype could practically be revived. What do you think about bringing out support for the Duel Terminal archetypes (since World Terminal 3 is coming and since they announced X-Saber and Constellar/Satellarnknight that they will be there, it would be a good idea, really). Quote Link to comment Share on other sites More sharing options...
Styles Harry Posted August 27 Report Share Posted August 27 It also works if you have a "Vehicroid" monster already on the field, which is perfect for continuing your combos. The restriction on Extra Deck summons is a fair trade-off for a free body on the field. papa's games Quote Link to comment Share on other sites More sharing options...
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