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Elemental HERO Flash Electrum and Support [Written]


Thomas★Zero

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Elemental HERO Heated Burstinatrix
lv 3 FIRE
Warrior/Effect
If this card is Normal or Special Summoned: Add 1 "Polymerization" or "Fusion" Spell card from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters. You can only use this effect of "Elemental HERO Heated Burstinatrix" once per turn. If this card is used as Fusion material for a "Elemental HERO" Fusion monster, you can treat this card as a Normal monster. While on the field or in your GY, all "Elemental HERO" monsters you control gain 500 ATK and can inflict piercing battle damage. 
ATK/1200 DEF/800

Elemental HERO Emergency Avian
lv 3 WIND
Warrior/Effect
If this card is used as Fusion material for a "Elemental HERO" Fusion monster, you can treat this card as a Normal monster. You can only use the following effects of "Elemental HERO Emergency Avian" once per turn.
* If you control no monsters or all monsters you control are "HERO" monsters, you can Special Summon this card from your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters. 
* If this card is Normal or Special Summoned: Add 1 "Elemental HERO" monster form your Deck to your hand.
ATK/1000 DEF/1000

Elemental HERO Righteous Clayman
lv 8 EARTH
Warrior/Effect
If this card is used as Fusion material for a "Elemental HERO" Fusion monster, you can treat this card as a Normal monster. You can only use the following effects of "Elemental HERO Righteous Clayman" once per turn.
* You can send 1 "Elemental HERO" monster from your Deck to your GY; Special Summon this card from your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters.
* If this card is Normal or Special Summoned: Destroy Spell/Trap cards your opponent controls up to the number of "HERO" monsters you control.
ATK/800 DEF/2000

Elemental HERO Oversoul Bubbleman
lv 4 WATER
Warrior/Effect
If this card is the only card in your hand or all monsters you control are "HERO" monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Elemental HERO" monster from your GY ignoring its summoning conditions, then, control a "Elemental HERO" Fusion monster, draw 2 cards. You can only use each effect of "Elemental HERO Oversoul Bubbleman" once per turn.
ATK/1200 DEF/800

Elemental HERO Flash Electrum
lv 10 LIGHT
Warrior/Fusion/Effect
4 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. While on the field or in your GY, this card is also FIRE, WIND, EARTH and WATER Attribute. All monsters you control gain 300 ATK for each other monster on the field with the same Attribute as this card. All Level 4 or lower "Elemental HERO" monsters you control with the same Attribute as this card can attack your opponent directly. If your opponent activates a card or effect (Quick Effect): You can returned to of your banished cards to the bottom of the deck in any order; negate the activation and return that card to the bottom of the deck. You can only use this effect of "Elemental HERO Flash Electrum" once per turn.
ATK/3400 DEF/2900

Elemental HERO Tempest - Glider Strike
lv 8 WIND
3 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Fusion Summoned using a Normal monster, your opponent cannot activate cards or effects in response to the activation of "HERO" monster effects. You can banish "HERO" from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Elemental HERO Tempest - Glider Strike". (Quick Effect): You can banish this card; Special Summon up to 3 Level 7 or lower "Elemental HERO" monsters with different Attributes from your GY or banishment, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters.
ATK/2800 DEF/2800

Blades of Sabatiel 
Equip Spell Card
Equip to a "HERO" Fusion monster you control. Cannot be destroyed or negated by your opponents card effects. The equipped monster gains ATK equal to its original ATK, also, if you have 3 or more "Polymerization" or "Fusion" Spell cards in your GY, the equipped monster gains ATK equal to the number of monsters your opponent controls times the equipped monsters original ATK instead. If this card is sent from the field to the GY: You can add 1 "Polymerization" or "Fusion" Spell card from your Deck or GY to your hand. You can only use this effect of "Blades of Sabatiel" once per turn. You can only control 1 face-up "Blades of Sabatiel".

Book of Sabatiel
Spell Card
Add 1 "Sabatiel" card except "Book of Sabatiel" or 1 "Polymerization" from your Deck or GY to your hand. While this card is in your GY, this card is treated as "Winged Kuriboh". You can only activate 1 "Book of Sabatiel" once per turn.

Sabatiel Fusion
Quickplay Spell Card
Fusion Summon 1 Fusion monster from your Extra Deck by using monsters with different Attributes from your hand, deck and field as Fusion material, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck. If you have "Winged Kuriboh" in your GY, your opponent cannot activate cards or effects in responce to the activation of this card.

Miracle of Winged Kuriboh
Trap Card
(This card is always treated as a "Sabatiel" card.)
If "Winged Kuriboh" is in your GY, you can activate this card from your hand. After activation, apply 1 of the following effects or if you control a Level 8 or higher "Elemental HERO" Fusion monster, apply all of the following effects instead.
* Target 1 face-up card your opponent controls; the targeted cards effects are negated until the End Phase this turn.
* All damage you take until the End Phase this turn becomes 0.
* Draw 1 card and reveal it, if the revealed card is a monster, you can Special Summon it.
You can only activate "Miracle of Winged Kuriboh" once per turn.

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