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(6 cards) Evil HERO support that aims to allow it to be it's own deck


Francisco Navarro

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Explanations of why did I made them the way they are (if you care enough to read all this text): As the title indicates this cards entertain the idea of allowing Evil HERO to be able to stand on its own, while keeping the essence of Evil Heroes, so to make sure it doesn't become just part of the pile all cards locks you into only being able to Special Summon Fiend type monsters. The strategy it's using the OG Dark Fusion as many times as possible to make the archetype boss monsters taking advantage of Dark Fusion not being once per turn, despite how much you'll be using it, you could get away with only running one, since many cards can recicle it from grave. The pay off isn't a bunch of negates (other than the counter trap of the actual TCG) but it's to allow you to use both this boss monsters and the real TCG boss monsters effects as quick effects, since the field spell have the effect to allow you to use their effects as Quick Effects if they were Fusion Summoned using "Dark Fusion", keep in mind this only applies to monsters that were Summoned with OG Dark Fusion, no to monsters that were Summoned with effect that treat themselves as "Dark Fusion", the other important aspect of this field spell is to fix one of the issues of Evil HEROES fusion monsters and that is the need for them to be fused using strict monsters, almost all of them being normal monsters, so to allow you to not run any of the terrible normals, the field spell has the effect to allow you to use any "Fiend" as substitute for those names. The second part of the game plan of the deck is using the opponent monsters as materials for a Fusion Summon, since Evil HERO has a strong connection with Super Poly, since that card is indirectly responsable for the Evil Heroes to exist in the first place. Infernal Raider already sets up Super Poly, but now Malicious Thorns if it was Fusion Summoned using OG Dark Fusion, so it's effects become Quick Effects, allow you to Fusion Summon during your opponent's turn by targeting up to 2 of their monsters to use as materials, which normally wouldn't be so useful because of the strict materials of the Fusions, but Malicious Thorns can also make so you can treat one of the targeted monsters as an Evil HERO/Fiend/Level 6 monster, so you're able to fuse them easily. Finally Evil HERO Malicious Slash is the retrain of Evil HERO Malicious Fiend the OG boss monster of the archetype, while it keeps it's strict materials, that's less of a problem with the field spell, he's mainly a battle oriented boss monster, he'll allow you to kill your opponent quickly, while giving your other monsters targeting protection. One problem the OG had its that you could completely avoid his effect by just not entering the Battle Phase, so this retrain aims to fix that, if your opponent has Special Summoned 5 or more effects but they still don't control any monsters, probably because you fuse them away all or you used Malicious Bane as a Quick Effect Rigeki, you can immediately end their Main Phase and go to the Battle Phase, where he can now summon a token, that cannot be destroyed by battle and can attack an amount of times equal to the Fusion monsters you control and thanks to his effects carried over from his OG self, the Token will be forced to attack him and since he has 3500 ATK, if you set up well that basically guarantees the win, keep in mind that if your opponent summons a monster after this effect resolves, the Token will render unable to attack, so even after the effect resolves, they still ger the chance to save themselves, which with such a game ending scenario I believe it's fair. Well that's about it, I always loved how cool the Evil Heroes looked, (Malicious Bane is my favorite card it terms of appearance) but I was always kinda of disappointed that Evil Heroes it's practically unplayable without mixing them with the other HERO archetypes, to be honest I don't really like the approach Konami took handling HERO, mixing them all into one big archetype, which I don't like because I feel that decision has made that every HERO archetype has lost what gave them personality, now all of a same deck where you only play "the good ones", I feels wrong for me idk how you feel, whatever. I doubt any has readed until here, but if any of has, what do you think about this support concept? Do think they're OP? They are mid, or toxic? I put a lot of thought into them, so I would like to know how you feel about it, thank you for reading, and until my unhealthy hiperfixation hits me with ideas again! ❤️

Evil HERO Malicious Slash (3).jpeg

Evil HERO Sky Arsenal.jpeg

Supreme King's Domains.jpeg

Evil HERO Malicious Thorns (1).jpeg

Evil HERO Infernal Edge (2).jpeg

Evil HERO Dreadful Fog.jpeg

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