Tania Tongeng Posted April 7 Report Share Posted April 7 Welcome to PART THREE of a four-part series on Yu-Gi-Oh!'s collaboration with Avatar the Last Airbender. I've previously posted about the AIRBENDER and WATERBENDER ARCHETYPES: AIRBENDER ARCHETYPES WATERBENDER ARCHETYPES This third part is the EARTHBENBER ARHCETYPE. My previous post: J.P. DINOSAUR Archetype (Jurassic Park) SAURONS ARMY (The Lord of the Rings) XENOMORPH-YAUTJA Archetype (Alien vs Predator) ROBOT BOXER Archetype (Real Steel) JAEGER-KAIJU Archetype (Pacific Rim) SLASHER Archetype (Slasher Films) MARVEL HERO Archetype (MCU) POKEMON Archetype (Pokemon) ARACHNID Archetype (Starship Troopers) AQUA TOON Archetype (SpongeBob Squarepants) SINISTER SIX Archetype (Spider-Man) 1 Quote Link to comment Share on other sites More sharing options...
Messoras Posted May 27 Report Share Posted May 27 (edited) Hello there, Did someone just make all their lands creatures? I'll not give a detailed review on every single card, as these are way to much, and I don't want to spend hours on something that wont really impact anything, but here are some takeaways: I feel like some of the cards are way to streamlined and probably even to generic. Nobody can stop me from putting 3 "Ba Sing Se", 1 "Wall of Ba Sing Se", 1 "There is no War in Ba Sing Se" and 1 "Dai Li Agents" in every single Deck in every Deck that doesn't need WATER, WIND and FIRE. The Field Spell on its own is a +3 in card advantage plus a floodgate plus monster removal plus very strong backrow protection without even spending your Normal Summon. Maybe it's just because I started with these 4 cards, but I feel like you really overdid the protection theme. After activating your field spell, there is really not much that can happen to you when you just resolve each of these cards. Then with all the different techniques also protecting the monsters, It seems like we are in Disney Land pretty quickly, with the S/T Zone being flooded in 1 turn and any chance for your opponent to interact with your cards gone. I also really dislike cards like "Earth Kingdom Protectors", that literally just turn 1 card into 3. Since it's so easily accessible, you could just make every card that Summons the soldiers, summon 3 instead. That way your opponent could save alot of time instead of reading streamline-combo-filler cards. I do like the theme of turning the opponent's cards face-down and binding them as a form of removal, as that doesn't really generate crazy advantage that fast but really counters monster spam decks as you can clog up their zones pretty quickly. I'm not sure if I missed something, but it would probably be helpful to be able to attack directly, if the opponent only controls face-down monsters. You did a very good job on the PSCT. I think the only mistake I found was the a in "While you control ... and a "Earthbernder" monster(s)" on "There is no War". The theme is implemented pretty nicely, I just see a common tendency to make very streamlined combos and trying to include answers to everything in the engine. Have a nice day and don't stop being creative! Greets, Messoras PS: You should write out atleast the effects of the cards (and preferably put images into spoilers) Edited May 28 by Messoras 1 Quote Link to comment Share on other sites More sharing options...
Tania Tongeng Posted Thursday at 12:36 AM Author Report Share Posted Thursday at 12:36 AM On 5/27/2026 at 7:31 PM, Messoras said: Hello there, Did someone just make all their lands creatures? I'll not give a detailed review on every single card, as these are way to much, and I don't want to spend hours on something that wont really impact anything, but here are some takeaways: I feel like some of the cards are way to streamlined and probably even to generic. Nobody can stop me from putting 3 "Ba Sing Se", 1 "Wall of Ba Sing Se", 1 "There is no War in Ba Sing Se" and 1 "Dai Li Agents" in every single Deck in every Deck that doesn't need WATER, WIND and FIRE. The Field Spell on its own is a +3 in card advantage plus a floodgate plus monster removal plus very strong backrow protection without even spending your Normal Summon. Maybe it's just because I started with these 4 cards, but I feel like you really overdid the protection theme. After activating your field spell, there is really not much that can happen to you when you just resolve each of these cards. Then with all the different techniques also protecting the monsters, It seems like we are in Disney Land pretty quickly, with the S/T Zone being flooded in 1 turn and any chance for your opponent to interact with your cards gone. I also really dislike cards like "Earth Kingdom Protectors", that literally just turn 1 card into 3. Since it's so easily accessible, you could just make every card that Summons the soldiers, summon 3 instead. That way your opponent could save alot of time instead of reading streamline-combo-filler cards. I do like the theme of turning the opponent's cards face-down and binding them as a form of removal, as that doesn't really generate crazy advantage that fast but really counters monster spam decks as you can clog up their zones pretty quickly. I'm not sure if I missed something, but it would probably be helpful to be able to attack directly, if the opponent only controls face-down monsters. You did a very good job on the PSCT. I think the only mistake I found was the a in "While you control ... and a "Earthbernder" monster(s)" on "There is no War". The theme is implemented pretty nicely, I just see a common tendency to make very streamlined combos and trying to include answers to everything in the engine. Have a nice day and don't stop being creative! Greets, Messoras PS: You should write out atleast the effects of the cards (and preferably put images into spoilers) Hello, Wow, I didn't expect to receive such serious feedback. I'm very flattered. Thank you. I also feel like I went too overboard with the protection theme, perhaps because when creating the effects I felt the need to fit the story. The Earth Kingdom survived the 100-year war against the Fire Nation because of its strong walls and strict rules. The "Earthkingdom Protectors" card's effects are indeed overdone, but that's because I wanted the Normal Monster cards to be more useful. For the card effects, I usually copy effects from existing cards and modify them slightly to fit the rules. Thank you for the feedback; it makes me feel like my work is being appreciated. I didn't know there was a "spoiler" feature on this forum. PS: I wrote this using Google Translate, so there may be some sentences that aren't clear. Quote Link to comment Share on other sites More sharing options...
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