not naze Posted May 20 Report Share Posted May 20 Okay, I've been stuck on these cards a looooooong time. It was a mess to balance, but I think I managed to make something relatively fun. The cards are kinda based on soul music personified. I would have loved to make an illustration that matches the theme better, but I suck at all kinds of artistry sadly. I made the pictures with Paint 3D. Without further ado, let's review the cards. You gotta start this combo with "Soul Sisters". A normal pendulum monster that has the effect that if it is in the pendulum zone when you have no card in your other pendulum zone, you can special summon it to the field and cheat out another Soul Sister link pendulum monster from the extra deck, and put it in your pendulum zone. Nothing too complicated here. But here's where it gets spicy, with the 2 Link Pendulum cards of that archetype. Their effects are kinda hard to read so i'll just paste them here: Quote Soul Sister Gospel: 1 Normal "Soul Sister" monster If this card is in the Extra Monster Zone, negate all monster effects on the field with 2500 ATK or more (except Gemini and "Soul Sister" monsters), you cannot summon monsters (except Gemini, Normal and "Soul Sister" monsters), and you do not take battle damage from this card. If this card is in the Extra Monster Zone, and you have a "Soul Sister" Link monster in your Pendulum Zone: You can discard 1 card; Special Summon it to the other Extra Monster Zone. If this card in the Extra Monster Zone would leave the field: You can place this card in your Pendulum Zone. You can only use each effect of "Soul Sister Gospel" once per turn. Soul Sister Rab: 3 monsters, including a "Soul Sister" monster If this card is in the Extra Monster Zone, monsters in the Extra Monster Zone cannot be targeted by card effect or destroyed by battle, and you can't Special Summon monster (except Gemini, Normal and "Soul Sister" monster). You cannot declare attack with this card. If this card in the Extra Monster Zone would leave the field: You can place this card in your Pendulum Zone. What you want to do is, with the effect of Souls Sister, you wanna put Rab in your pendulum zone, and link summon Gospel using Souls. Now that Gospel is in the Extra monster zone, it acts as a double floodgate. It negates all effects of monsters on the field with 2500atk or more, and prevents you (not your opponent) from summoning monsters other than Normal and Gemini monsters. You also do not take battle damage from Gospel. Now, you can trigger Gospel's effect to special summon Rab directly from the Pendulum Zone, to the other Extra monster zone by discarding a card. Which will, in turn, protect both Rab and Gospel thanks to Rab's effect, which makes it so cards in the extra monster zone cannot be targeted or destroyed by battle. If any of those cards would leave the field, you can put them in the pendulum zone instead. Which can help to restart that combo thanks to Gospel's pendulum effect, that can re-summon souls from the GY and send itself to the GY. So you can link Gospel again with Souls and do everything over again. Here's the last card of this archetype. It has 2 uses. Either you play it as a Gemini card, which has the effect of destroying a card on the field and double its attack (making it 2600atk, 100 more than Gospel's floodgate benchmark). Or use it as a pendulum that will allow you to access another normal summon, to better support other normal and gemini cards in your deck. That's it for this archetype. I hope you liked it, it might still be a bit broken but I think they're pretty fun. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.