hussain alhussaini Posted July 23 Report Share Posted July 23 This deck wins by making your opponent go mad with frenzy, as soon as the duel starts, the “The Hunter’s Nightmare” field spell is automatically played and can’t be removed from the board. It gains “insight” counters every time a Bloodborne monster is ritual summoned, when it has 5 counters you win the duel. Insight counters placed on both your and your opponent’s monsters can be used for a variety of purposes by all sorts of cards, so it’s important to place as many of them as possible and keep track of them. Bloodborne monsters are a mix of crazed hunters, ferocious beasts, and supernatural entities that specialize in sending their allies from the deck to the GY as cost to activate their effects. Ritual spell cards banish those monsters from your GY to summon cosmic horrors that place insight counters on all monsters. Caryll Rune spells are initially used for ritual summoning, then after being sent to the GY, they can equip themselves to Bloodborne monsters you control granting them beneficial effects, other spells are great for adding consistency and placing insight counters. Trick weapon trap cards can revive your level 2 NPCs and give them certain effects, Hunter tool trap cards can be used to tribute your level 4 beasts to disrupt your opponent’s plays and give you advantage. Both of these cards can replace themselves by removing insight counters from your opponent's monsters. I usually limit myself to a maximum of 100 cards when designing a custom archetype, however I really love Bloodborne so much, it’s my favorite souls game, and I couldn’t help myself because I really wanted to show off as much of it as possible. Quote Link to comment Share on other sites More sharing options...
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