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Need help, What makes a good monster card?


Gogeta™

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Okay.

Names usually follow a minor formula.

That is,

_____, The _____ of _____.

So, filled in, it'd look like:

Thobious, The Deity of lightning.

Except, not as lame ^_^.

Effects.. Well, Special summoning ones are usually quite good, as are multiple choice ones.

Eg.

"This card cannot be Normal Summoned or Set. It cannot be special summoned except by _____"

Or the remove from play kind..

But yeah.

It's usually stuff like that.

Also, for original effects, I've seen a few "Draw one card. Depending on the type of card drawn, activate on of the following effects:

"Trap: _________"

"Spell: _________"

"Monster:________"

Jspamax has made a few, I'm sure he would help you ;].

All depends on what you're trying to make..

=/.

2sick~

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Jspamax has made a few' date=' I'm sure he would help you ;'].

LOL! Glad to know i'm loved for my Cardmaking :P As for a good Monster Card? You have to remember to keep the balance at all times. If your Monster is suddenly going to gain some points put a Drawback (The usual but boring method is things like "Discard one card from your hand") How about something Special like. "You must have a Token on the Field for this monster to attack" I pioneered the Field Monster Aspect where you could have a Special Monster Attack from the Field Spell Zone.

 

It's all about experimentation and brain power. You need an effect that makes sense but is extra Special :) Hope my little Pep Talk helped you.

 

- James Armstrong Over and Out.

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