aaronpoe1988 Posted July 15, 2008 Report Share Posted July 15, 2008 Here ye, here ye, lend me your ears and opinions... please... Indian Giver: 42 Monsters: 18 3x Lava Golem3x Grinder Golem3x Volcanic Queen1x Sangan1x Morphing Jar3x Volcanic Counter1x Marshmallon3x Arcana Force 0 - The Fool Spells: 11 1x Card Destruction3x Trade-In1x Premature Burial1x Monster Reborn1x Level Limit - Area B1x Swords of Revealing Light3x Owner's Seal Traps: 10 2x Nightmare Wheel2x Tour of Doom2x Mask of Restrict1x Trap Dustshoot1x Mind Crush1x Gravity Bind1x Remove Brainwashing (I can say that normally racist name as a title; I'm 25% Native American. *dances; it rains only over my computer*) Can anyone test and give advice? I'm trying to make it as infuriating as possible. I have beaten Lightsworn, Gladiator, and Six Samurai with this bad boy simply because they aren't able to pre-emtively stop the loss of their monsters from my tributing. "I tribute Heraklinos for Volcanic Queen. I activate Monster Reborn, then Owner's Seal. GG?" Seriously, this deck is pretty damn competitive, and I hope you guys can help me make it BROKENZZZZ. (put in trade-in while i'm testing it, fixed the owner's seal thing. thanks. *hits self in head for stupidity*) Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 15, 2008 Report Share Posted July 15, 2008 I see a lack of Trade-In. Care to explain. Link to comment Share on other sites More sharing options...
aaronpoe1988 Posted July 15, 2008 Author Report Share Posted July 15, 2008 Fair enough. I prefer Hand Destruction, as I would normally take a -1 over a conditional requirement. And, considering the size of the deck, it would be fairly odd of me to simply add it in. However, if you would suggest it, mind telling me what should be removed? I like your name and representative card, by the way. Link to comment Share on other sites More sharing options...
tonisanoob Posted July 15, 2008 Report Share Posted July 15, 2008 trade in in infinatly better also you should have a destiny draw engine and cold waves for this deck just 3 counters 3 grinders and the rest sheer draw power Link to comment Share on other sites More sharing options...
Azuh Posted July 15, 2008 Report Share Posted July 15, 2008 You mention Owners Seal in your Description, yet i don't see it Link to comment Share on other sites More sharing options...
tonisanoob Posted July 15, 2008 Report Share Posted July 15, 2008 3| Grinder Golem3| Lava Golem1| Volcanic Doomfire3| Destiny Hero - Plasma3| Destiny Hero - Dogma1| Dark Magician Of Chaos 3| Volcanic Counter1| Treeborn Frog 3| Destiny Draw 3| Trade-in2| Allure Of Darkness1| Monster Reborn1| Premature Burial3| Cold Wave1| Heavy Storm2| Foolish Burial3| Reasoning 3| Monster Gate pyramis made tht deck but i would try and fir some cyber valleys and dups in this build Link to comment Share on other sites More sharing options...
aaronpoe1988 Posted July 15, 2008 Author Report Share Posted July 15, 2008 holy crap. Thank you Azuh, for pointing out the Owner's Seal thing. I made an error, which has been corrected. I would like to avoid turning it into a Destiny rush styled deck, although I am certainly going to test that right now on YVD. also, i intend for the point of the deck not to be Grinding V-Counters, but more so utilizing the Owner's Seal and Remove Brainwashing to allow the forces I give my opponent to suppliment my own. Usually, the counter's purpose is to instill fear, so my little tokens don't get ransacked too fast. Also, how are Monster Gate or Reasoning useful in 3's, even in the version you show, Tonisanoob? wouldn't that many greatly increase the likelyhood of dropping the grinders and golems through Reasoning, Monster Gate, AND Trade-In, making it fairly hard to find something large enough on their side of the field for a game condition? hm... I must test your version, as well... *runs to test* Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted July 15, 2008 Report Share Posted July 15, 2008 I find the lack of secret barrel/ceasefire bad Link to comment Share on other sites More sharing options...
aaronpoe1988 Posted July 15, 2008 Author Report Share Posted July 15, 2008 hm... I'm attempting to control the field by limiting the monsters on it. Wouldn't ceasefire be less efficent? Link to comment Share on other sites More sharing options...
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