Exiro Posted August 1, 2008 Report Share Posted August 1, 2008 I just got home from my holiday trip, so let's get back to YGO with a discussion about this card. ATK: 2600DEF: 2100 1 Tuner Monster + 1 or more DARK non-Tuner Monster(s)Once per turn, you can decrease this card's ATK and DEF by 500 to send 1 monster your opponent controls to the Graveyard. Is it banworthy or just a very good balanced card?Or is it not good at all?Back up your opinions with arguments. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro Link to comment Share on other sites More sharing options...
iAmNateXero Posted August 1, 2008 Report Share Posted August 1, 2008 So at the end of the turn does the ATK and DEF go back up, or is it like LaDD Link to comment Share on other sites More sharing options...
tonisanoob Posted August 1, 2008 Report Share Posted August 1, 2008 THAT CARD IS AMAZING AN AMAZING PLUS SO THE UNSTOPPABLE ZOMBIE SYNCHRO Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 1, 2008 Report Share Posted August 1, 2008 So at the end of the turn does the ATK and DEF go back up' date=' or is it like LaDD[/quote'] It is like LaDD Link to comment Share on other sites More sharing options...
Luxlord Posted August 1, 2008 Report Share Posted August 1, 2008 Its a demon offspring of L&D Dragonexcept slightly underpowered version of it Link to comment Share on other sites More sharing options...
Skyfi Posted August 1, 2008 Report Share Posted August 1, 2008 THAT CARD IS AMAZING AN AMAZING PLUS SO THE UNSTOPPABLE ZOMBIE SYNCHRO Q4E FTW!!!! Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 1, 2008 Report Share Posted August 1, 2008 Pretty underpowered. Is there a way to get it's ATK back? Link to comment Share on other sites More sharing options...
pizzaman Posted August 1, 2008 Report Share Posted August 1, 2008 Pretty underpowered. Is there a way to get it's ATK back?Book of Mooning him is the easiest way. We finally have a decent all purpose LV8 beatstick.Well technically Red Demons and Mental Sphere are also decent LV8 Synchro beatsticks, but this one comes with an effect that can actually be used offensively outside the Battle Phase. Link to comment Share on other sites More sharing options...
The Dark One Posted August 1, 2008 Report Share Posted August 1, 2008 He's not bad, but Negation > Destruction. LaDD is better. Still, very playable. Link to comment Share on other sites More sharing options...
Exiro Posted August 1, 2008 Author Report Share Posted August 1, 2008 Pretty underpowered. Is there a way to get it's ATK back? Lolno. If it's close to something' date=' it's [i']over[/i]powered.Difficult to say if it really is, though. Why do people compare it to LaDD? It's nothing like it.I'd rather compare it to Chaos Sorcerer. Oh, I forgot to say, this is my favorite Synchro monster of all. Also the best LV8 one IMO. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro, then you can't play this in Macro. (It's the ruling I know, I might be wrong.) Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted August 1, 2008 Report Share Posted August 1, 2008 lol Demon LADD Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro' date=' then you can't play this in Macro. (It's the ruling I know, I might be wrong.)[/quote'] What? Summon Caius remove, next turn summon jutte, synchro into this, destroy opponents. Or Scout Plane + Survivor + Jutte Link to comment Share on other sites More sharing options...
Fh-Fh Posted August 1, 2008 Report Share Posted August 1, 2008 Great cuz it removes a monster from the field, not destroying it. Link to comment Share on other sites More sharing options...
Umbra Posted August 1, 2008 Report Share Posted August 1, 2008 How would this card work with an activated Reverse Trap? Potential? Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro' date=' then you can't play this in Macro. (It's the ruling I know, I might be wrong.)[/quote'] What? Summon Caius remove, next turn summon jutte, synchro into this, destroy opponents. Or Scout Plane + Survivor + JutteI meant as in you can't activate the effect. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro' date=' then you can't play this in Macro. (It's the ruling I know, I might be wrong.)[/quote'] What? Summon Caius remove, next turn summon jutte, synchro into this, destroy opponents. Or Scout Plane + Survivor + JutteI meant as in you can't activate the effect. I think i can because removing the monster is not a cost. The reason why some cards dont work with d fissure/macro is because the cost cannot be ful filled. Link to comment Share on other sites More sharing options...
The Dark One Posted August 1, 2008 Report Share Posted August 1, 2008 I believe you can. The effect attempts to resolve to the best of its ability, then the monster is rerouted from the Graveyard to the RFG pile. Link to comment Share on other sites More sharing options...
.Digital.Simplicity. Posted August 1, 2008 Report Share Posted August 1, 2008 light end dragon is the better out of the two because hes my fave Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted August 1, 2008 Report Share Posted August 1, 2008 light end dragon is the better out of the two because hes my fave No, no he's really, really, really, really, really not. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro' date=' then you can't play this in Macro. (It's the ruling I know, I might be wrong.)[/quote'] What? Summon Caius remove, next turn summon jutte, synchro into this, destroy opponents. Or Scout Plane + Survivor + JutteI meant as in you can't activate the effect. I think i can because removing the monster is not a cost. The reason why some cards dont work with d fissure/macro is because the cost cannot be ful filled. But I was told that the effect can't be played if it can't be properly resolved, as in Foolish Burial will only work on Scout Plane if Scout Plane actually will go to Graveyard. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro' date=' then you can't play this in Macro. (It's the ruling I know, I might be wrong.)[/quote'] What? Summon Caius remove, next turn summon jutte, synchro into this, destroy opponents. Or Scout Plane + Survivor + JutteI meant as in you can't activate the effect. I think i can because removing the monster is not a cost. The reason why some cards dont work with d fissure/macro is because the cost cannot be ful filled. But I was told that the effect can't be played if it can't be properly resolved, as in Foolish Burial will only work on Scout Plane if Scout Plane actually will go to Graveyard. Foolish Burial can be used while cards that remove from play' date=' such as Macro Cosmos, Dimensional Fissure and Banisher of the Radiance, are active because sending the Monster to the Graveyard is not a cost or requirement. It can be used to send D.D. Scout Plane to the Graveyard and then be immediately be removed from play. [/quote'] Link to comment Share on other sites More sharing options...
Kale Posted August 1, 2008 Report Share Posted August 1, 2008 balanced Probably will be run in my macro synchro^ lol If you can't play Foolish in Macro' date=' then you can't play this in Macro. (It's the ruling I know, I might be wrong.)[/quote'] What? Summon Caius remove, next turn summon jutte, synchro into this, destroy opponents. Or Scout Plane + Survivor + JutteI meant as in you can't activate the effect. I think i can because removing the monster is not a cost. The reason why some cards dont work with d fissure/macro is because the cost cannot be ful filled. But I was told that the effect can't be played if it can't be properly resolved, as in Foolish Burial will only work on Scout Plane if Scout Plane actually will go to Graveyard. Foolish Burial can be used while cards that remove from play' date=' such as Macro Cosmos, Dimensional Fissure and Banisher of the Radiance, are active because sending the Monster to the Graveyard is not a cost or requirement. It can be used to send D.D. Scout Plane to the Graveyard and then be immediately be removed from play. [/quote'] lol, yeah that is how it works. foolish sends to the graveyard, and D-fissure/macro says that all cards sent there are removed instead. they just instead go to the RFG pile. this cards effect would work. and the cards arent destroyed by it, so some effects of cards arent activated. i say that this is a pretty good synchro, i would like it when i comes out. ^_^ Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 1, 2008 Report Share Posted August 1, 2008 Wow, bastard lied. >..> In any case, wouldn't that make Foolish a good tech in Macro? Link to comment Share on other sites More sharing options...
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