Jump to content

Chemical Bonding Cards


Recommended Posts

  • Replies 75
  • Created
  • Last Reply
  • 3 weeks later...

maybe with new good decks like lightsworns or zombie,perhaps you could have one about decaying(like "Oxidization") or something like that which sends cards to the graveyard,something like that,if someone could link me to somewhere which a bunch of things related to this it could help me help you,lol(no Wikipedia)

Link to comment

That's an idea Wolfy Eddie.

 

Heck, Ethynol Dragon's effect could be incredibly explosive...

 

Anyways, I've added a few new cards.

 

The first 1, Sulfurgeddon.

 

Not much to say about it except I might have worded the effect a little wrong.

 

Next, Sulfur Dragon.

 

Based off of Sulfur Dioxide (Volcanic Ash and Soot), it chokes all other cards on the field including your own; so, it can be a suicidal card to use if used wrong.

 

Air Dragon was just a way to get Oxygeddons out on the field faster.

 

And Bonding - SO2 is self-explaitory.

 

P.S. Thnaks to Wolfy Eddie for the inspiration.

Link to comment

i suggest you make some synchros because in today's style of play,most synchros are useful while the fusions require an extra card to play but maybe synchros are for making the deck a bit more quicker and easier to bring out the monsters.

 

maybe make some have contact fusion back maybe like a "gets sent back to the deck" effect to make it more balanced.

 

not many people might use these simply because these are too slow,making some synchros or contact fusion makes these easier and better to use.

maybe add something like:

"While this card is in face-up attack position,you do not have to use a "Bonding" card to fusion summon monsters from your extra deck.Instead you can [return the monsters/send the monster] listed on the monster [back to your deck/to the graveyard] to special summon the fusion monster,ignoring summoning conditions.

_________

 

of course i have horrible OCG so good luck rephrasing it.

perhaps make the bonding cards allow you to send the monsters from your hand also so that it makes things easier.

maybe have some heating element combined with "Sand Dragon" to make "Glass Dragon" and it's effect could be like:

if this card is destroyed as a result of battle special summon 3 "Glass Tokens" Level?/attribute??/ATK0/Def1000and if it is destroyed by battle,the attacking monsters loses 500-1000 atk.(Glass shatters into pieces and the monster attacking the pieces will get hurt themselves and lose ATK)

and if by card effect:

trap:your opponent takes control of this card instead???(it traps it and they control it)

monster:destroy the monster(this card still dies though)(it shatters but pieces hit the monster)

spell:inflict damage to both players LP(up to you to decide)(it shatters and pieces fly in both directions doing damage to both player

 

i suggest a low attack since it has good effects,and to make the trap effect much worse for your opponent(except for tribute)

 

______

once again horrible OCG but feel free to change any parts

maybe you should make a special "Prisma" just for them by having an effect like:

This card can be substituted for a fusion monster in a "Dragon" card,the other fusion for it must be a "geddon" card.

_____________

again,bad OCG

 

i will try making more suggestions as this can teach kids about science and can be a possible good archetypes,and expanding UDE,Konami,and Yugioh's forgotten archetypes is fun.

Link to comment

what makes plastic?

 

this is some cool stuff.

I would love to play this deck.

 

got an idea for some spell cards for the set.

 

chem lab

field spell

"while this card is on the field, whenever a "ddon" is summoned, add one "bonding" spell card that mentions the monster to your hand.

 

"A brand new chem set!"

remove one "bonding" spell from the game, and activate one of these effects:

*add 2 "ddon" monsters from your grave to your hand,

* remove one "ddon" monster from your deck and place it in your hand.

Link to comment

@moneypony

1. I created a new card to hopefully combat the slowness of the deck, but Syncro monsters wouldn't really work here. Some reactions take time to complete (anywhere from a few seconds to a few years!), so, this set reflects that.

 

2. I liked the effect of Glass Dragon, but didn't make a glass dragon. It would probably be overpowered, but I gave my Glass Tokens a similar effect.

 

3. I have reasons for the fusions. In Nuclear Fusion, they take two isotopes of hydrogen and try to fuse them together to make a helium isotope and energy. As for Air Dragon, its simple:

 

O - Oxygen element

O2 - Oxygen molecule

O3 - Ozone

 

@Wolfy Eddy

Thanks for liking this set, but I'm going to have to figure out some effects (if at all) for these two monsters and a clever name and effect for these Dragons.

 

@werewolfjedi

I'd like to thank you for the ideas, but please don't post cards here on MY thread.

 

On another note, your field spell gave me an idea for one of my own.

 

 

[align=center]New Cards

Dark World Laboratory

Instant Reaction[/align]

Link to comment

Here I am again to give my correction:

 

Dark World Laboratory

Magic Card

Field Spell

Increase the ATK and DEF of all "geddon" monsters, "Kozaky" monsters, and "Magical Scientist" by 500. During your Draw Phase, by skipping your normal draw, add 1 of either a "geddon" monster, "Kozaky" monster, or 1 "Bonding" card from your Deck instead.

 

Instant Reaction

Trap Card

Normal Trap

Discard 1 "Bonding" card and remove from play "geddon" monsters listed on the discarded "Bonding" card from your hand, field, or deck in order to Special Summon the monster listed on the discarded "Bonding" card.

Link to comment

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...