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Immortal Light


Umbra

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An Umbran Set which revolves around LIGHT. The irony is obvious.

 

Shining Synchron

LIGHT

Warrior / Tuner

4 / 1400 / 1200

By sending 1 card from your hand to the Graveyard, select 1 face-down Monster on the field and flip it face-up. (Flip Effects are not activated at this time.)

 

Shining Light

LIGHT

Warrior / Synchro

6 / 2600 / 2300

"Shining Synchron" + 1 or more LIGHT non-Tuner monsters.

When this card is Synchro Summoned, flip all face-down Monster Cards on your opponent's side of the field face-up(Flip Effects are not activated at this time) and change them to Attack Position. As long as this card is face-up on the field, your opponent cannot Set monsters.

 

Angel of Sword

LIGHT

Fairy

3 / 1200 / 500

A newly trained swordsman among the angels. As he masters new techniques, he grows in strength.

 

Immortal Storm - The Light

Send up to 2 face-down cards on the field to the Graveyard. If either of these cards were Trap Cards, take 1000 damage for each Trap Card destroyed.

 

Hamariel, the Retribution

LIGHT

Fairy / Synchro

10 / 3400 / 3300

1 Tuner monster + 1 or more LIGHT non-Tuner monsters.

When this card is Synchro Summoned, place 1 Smite Counter on it (max.10) for each Fairy-type monster in your Graveyard. Once per turn, during your Standby Phase, you can remove the appropriate number of Smite Counters from this card to activate one of the following effects:

  • 2 Smite Counters: Destroy 2 face-down cards on the field.
  • 4 Smite Counters: Your opponent discards their hand.
  • 8 Smite Counters: Destroy all cards on the field.

 

Hallowed Angel - Hamariel

LIGHT

Fairy / Tuner

4 / 0 / 0

This card cannot be used for a Synchro Summon, except for a “Hamariel” Synchro Monster. This card cannot be destroyed as a result of battle. If you take Battle Damage from a battle involving this defending card, increase this card's ATK by the same amount after damage calculation.

 

Messenger of the Light

LIGHT

Warrior

2 / 800 / 300

If this card's ATK is increased by a card effect, that increase is doubled until the end of this turn.

 

Hamariel, the Sky

WIND

Fairy / Synchro

8 / 2800 / 2400

1 Tuner monster + 1 or more WIND non-Tuner monsters

When this card is Synchro Summoned, you can Tribute it to return all cards on the field to their original owner's hand. Once per turn, you can return one card in your hand to the top of your deck and Special Summon 1 WIND monster from your Graveyard.

 

Icon of Vengeance

Continuous Spell Card

When a monster you control is destroyed, inflict 500 damage to your opponent. If this card is destroyed, you take 800 Life Points for each “Icon of Vengeance” in your Graveyard. When this card is destroyed, add 1 “Icon of Vengeance” from your Deck to your hand.

 

Hamariel, the Vengeance

DARK

Fairy / Synchro

4 / 2500 / 1200

“Hallowed Angel - Hamariel” + “Icon of Vengeance”

This card can only be Special Summoned by sending the above cards you control to the Graveyard.

(This Special Summon is treated as a Synchro Summon) When this card inflicts Battle Damage to your opponent, select and resolve ONE of the following effects:

  • Inflict 500 damage to your opponent.
  • Increase this card's ATK by 500 points.
  • During your next turn, this card can attack twice during the Battle Phase.

 

The Light of Destruction

Continuous Spell Card

When this card is activated, destroy all other cards on the field. During each player's Standby Phase, inflict damage to them equal to the number of cards in their Graveyard x100. When this card is destroyed and sent to the Graveyard, inflict 1000 damage to your opponent.

 

Hamma, Lightsworn Grinder

LIGHT

Warrior

4 / 1500 / 1700

When this card is Normal Summoned, send the top 3 cards in your Deck to the Graveyard. During your Standby Phase, send 1 more card to the Graveyard for each “Lightsworn” monster sent to the Graveyard by this card's effect during your last turn. If no cards are sent to the Graveyard during your Standby Phase by this card's effect, destroy this card. If this card is destroyed by it's own effect, draw 1 card.

 

Hamariel, the Inferno

FIRE

Fairy / Synchro

7 / 2200 / 2200

1 Tuner monster + 1 or more FIRE non-Tuner monsters

When this card is Synchro Summoned, destroy all other cards on the field and inflict damage to your opponent equal to the number of cards destroyed x 200. When this card is removed from the field, toss a coin. During your next Standby Phase, Special Summon this card to your side of the field. Then, inflict 2000 damage to the appropriate player, depending on the result of the coin toss:

  • Heads: Your opponent.
  • Tails: You.

 

Guidance of the Hallowed Angel

Field Spell Card

If a Synchro Monster that used “Hallowed Angel - Hamariel” is removed from the field, Special Summon 1 “Hallowed Angel" monster from your Graveyard. After this card's effect has been used three times, destroy this card and remove 3 “Hallowed Angel” monsters from your hand, deck, or Graveyard as possible from play.

 

Hamariel, the Tide

WATER

Fairy / Synchro

7 / 2300 / 2100

1 Tuner monster + 1 or more WATER non-Tuner monsters

When this card is Synchro Summoned, select 1 monster you control. Increase your Life Points equal to that monster's ATK. While this card is face-up on the field, the selected monster's ATK is treated as 0.

 

Hamariel, Angel of Brilliance

LIGHT

Fairy / Fusion

8 / 2800 / 2300

“Hallowed Angel - Hamariel” + 1 “Hamariel” Synchro Monster

This card cannot be Special Summoned except by Fusion Summon. When this card battles an attack position monster with lower ATK, increase your Life Points by the difference.

 

Sacred Stones of the Hallowed Angel

Equip Spell Card

Equip only to a monster while you control “Hallowed Angel - Hamariel”. This card cannot be equipped to “Hallowed Angel - Hamariel”. If the ATK of a face-up “Hallowed Angel - Hamariel” would increase by it's own effect, negate the effect and increase the equipped monster's ATK by the same amount until the End Phase. If you don't control a face-up “Hallowed Angel - Hamariel”, destroy this card.

 

Angel Paladin

LIGHT

Warrior

4 / 1900 / 1300

When this card is added to your hand by a card effect, you can Special Summon it. This card can attack once more for each LIGHT Warrior-type Normal Monster you control.

 

Fairy Lord Oberon

LIGHT

Fairy / Gemini

6 / 2400 / 2100

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

  • Once per turn, you can Special Summon 1 Fairy-type monster from your hand or either player's Graveyard. When this card is destroyed and sent to the Graveyard, destroy all monsters Special Summoned by this card's effect.

 

Hamariel, the Wall

EARTH

Fairy / Synchro

8 / 1500 / 3000

1 Tuner monster + 1 or more EARTH non-Tuner monsters

If this card is in face-up Defense Position during your opponent's Battle Phase, place 3 Counters on this card. (max.3) When an Attack Position monster you control battles, you can remove 1 Counter from this card to redirect the attack to this card. Any Battle Damage this card inflicts to your opponent is halved.

 

Chaoseraphim - Bringer of Destruction

LIGHT

Fiend

12 / 3000 / 3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 4 or more Fairy-type monsters in your Graveyard. This card attacks all monsters your opponent controls. If this card destroys a monster by battle, you gain 200 Life Points for each Fairy-type monster removed from play to Special Summon this card. When this card is destroyed and sent to the Graveyard, Special Summon 1 “Chaoseraphim - Bringer of Harmony” from your Extra Deck.

 

Chaoseraphim - Bringer of Harmony

DARK

Fairy / Fusion

12 / 2000 / 4000

This card cannot be Special Summoned except by “Chaoseraphim - Bringer of Destruction”. When this card is Special Summoned, double your Life Points. When this card destroys a monster by battle, you can select up to 2 Fairy-type monsters that are removed from play, and send them to your Graveyard. If your opponent takes Battle Damage from this defending card, destroy the attacking monster. (This is treated as a destruction by battle.) By Tributing this face-up card during your Main Phase, add 1 “Chaoseraphim - Bringer of Destruction” from your Graveyard to your hand.

 

Hamariel, the Oblivion

DARK

Fairy / Synchro

10 / 3300 / 3300

1 Tuner monster + 1 LIGHT non-Tuner monster + 1 DARK non-Tuner monster

When this card is Synchro Summoned, send the top 5 cards in your opponent's deck to the Graveyard. Resolve the appropriate effect, depending on what cards were sent to the Graveyard:

  • Monster Card: Destroy 1 card on the field.
  • Spell Card: Discard 1 card from your opponent's hand.
  • Trap Card: Randomly select 1 card in your opponent's Extra Deck and send it to the Graveyard.

 

Hallowed Angel - Dorugana

EARTH

Fairy

4 / 0 / 0

This card cannot be destroyed by battle. When this card is Summoned, place it in face-up Defense Position. Your opponent must attack this card during their Battle Phase at least once.

 

Hallowed Angel - Imerilie

DARK

Fairy

2 / 0 / 0

This card cannot be destroyed by battle. By discarding this card, add 1 "Icon of Vengeance" from your Graveyard to your hand. If this card is face-up on the field but "Icon of Vengeance" is not, destroy this card.

 

Hallowed Angel - Nataniel

WATER

Fairy

3 / 0 / 0

This card cannot be destroyed by battle. Once per turn, you can select 1 monster you control and increase this card's ATK equal to the selected monster's ATK. The selected monster's ATK is treated as 0 until the end of the turn. Destroy this card during the End Phase.

 

Hallowed Angel - Barannia

FIRE

Fairy

3 / 0 / 0

When this card is Summoned, destroy 1 card on the field. This card cannot be destroyed by battle. When this card is destroyed and sent to the Graveyard, toss a coin. During your next Standby Phase, Special Summon this card to the appropriate player's side of the field, depending on the coin toss:

  • Heads: You.
  • Tails: Your opponent.

 

Hallowed Angel - Setormu

WIND

Fairy

4 / 0 / 0

This card cannot be destroyed by battle. When this card is Summoned, return 1 card on the field to it's owner's hand.

 

Hallowed Angel - Oberulod

LIGHT

Fairy

4 / 0 / 0

This card cannot be destroyed by battle. When this card is Summoned, if there are 2 or more Fairy-type monsters in your Graveyard, you can destroy 1 card on the field. If this card is used for a Synchro Summon, you can treat it as a Level 6 monster.

 

Shoda, the Peace

LIGHT

Fairy

3 / 800 / 300

If you control a "Hallowed Angel" monster, you can Special Summon this card. You can discard this card to add 1 "Hallowed Angel" monster to your hand from your Deck. When a "Hallowed Angel" monster you control battles, you can Tribute this card to decrease the ATK/DEF of your opponent's battling monster to 0 during damage calculation only.

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