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This is my last attempt at a ban list.

 

I. Forbidden Cards

You cannot use these cards in your Deck, Extra Deck or Side Deck.

 

ACCUMULATED FORTUNE

ALL-OUT ATTACKS

ARCANA FORCE EX - THE DARK RULER

ARCANA FORCE XXI - THE WORLD

ARMED SAMURAI - BEN KEI

BATTLE MANIA

BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING

BLASTING THE RUINS

BUTTERFLY DAGGER - ELMA

CALL OF THE HAUNTED

CARD OF SAFE RETURN

CHANGE OF HEART

CHAOS EMPEROR DRAGON - ENVOY OF THE END

CHAOS SORCERER

CHIMERATECH FORTRESS DRAGON

CHIMERATECH OVERDRAGON

CONFISCATION

CRUSH CARD VIRUS

CYBER DRAGON

CYBER END DRAGON

CYBER JAR

CYBER-STEIN

CYBER TWIN DRAGON

SIXTH SENSE

DARK ARMED DRAGON

DARK HOLE

DARKLORD ZERATO

DARK MAGICIAN OF CHAOS

DECK DEVASTATION VIRUS

DELINQUENT DUO

DEMISE, KING OF ARMAGEDDON

DESTINY HERO - DISK COMMANDER

DIMENSION FUSION

ERADICATOR EPIDEMIC VIRUS

EVIL HERO DARK GAIA

EXCHANGE OF THE SPIRIT

EXODIA THE FORBIDDEN ONE

FIBER JAR

GLADIATOR BEAST GYZARUS

GOLD SARCOPHAGUS

GRACEFUL CHARITY

HARPIE'S FEATHER DUSTER

IMPERIAL ORDER

JUDGMENT DRAGON

LAST TURN

LAST WILL

LIFE EQUALIZER

LIMITER REMOVAL

MAGICAL EXPLOSION

MAGICAL SCIENTIST

MAKYURA THE DESTRUCTOR

MEGAMORPH

GORZ THE EMMISARY OF DARKNESS

MIRAGE OF NIGHTMARE

MONSTER REBORN

MORPHING JAR

NOBLEMAN OF CROSSOUT

OCEAN DRAGON LORD - NEO-DAEDALUS

ROYAL IMPREGNABLE FORTRESS

PAINFUL CHOICE

PHANTOM OF CHAOS

POT OF GREED

PREMATURE BURIAL

RAIGEKI

RESCUE CAT

RETURN FROM THE DIFFERENT DIMENSION

REVERSAL QUIZ

RING OF DESTRUCTION

SANGAN

SELF-DESTRUCT BUTTON

SINISTER SERPENT

SKY SCOURGE NORLERAS

SNATCH STEAL

SNIPE HUNTER

SUPERALLOY BEAST RAPTINUS

THE FORCEFUL SENTRY

THOUSAND-EYES RESTRICT

TIME SEAL

TRAP DUSTSHOOT

TREEBORN FROG

TRIBE-INFECTING VIRUS

TSUKUYOMI

ULTIMATE OFFERING

UNITED WE STAND

VICTORY DRAGON

WITCH OF THE BLACK FOREST

YATA-GARASU

 

NEW! - Accumulated Fortune, All-Out Attacks, Allure of Darkness, Arcana Force EX - The Dark Ruler, Arcana Force XXI - The World, Armed Samurai - Ben Kei, Battle Mania, Blasting the Ruins, Card of Safe Return, Chimeratech Fortress Dragon, Chimeratech Overdragon, Crush Card Virus, Cyber Dragon, Cyber End Dragon, Cyber Twin Dragon, Dark Armed Dragon, Darklord Zerato, Deck Devastation Virus, Demise, King of Armageddon, Epidemic Eradication Virus, Evil Hero Dark Gaia, Exodia the Forbidden One, Gladiator Beast Gyzarus, Gold Sarcophagus, Judgment Dragon, Life Equalizer, Limiter Removal, Magical Explosion, Megamorph, Gorz the Emissary of Darkness, Monster Reborn, Morphing Jar, Nobleman of Crossout, Ocean Dragon Lord - Neo-Daedalus, Royal Impregnable Fortress, Phantom of Chaos, Rescue Cat, Return from the Different Dimension, Reversal Quiz, Sangan, Self-Destruct Button, Sky Scourge Norleras, Snipe Hunter, Superalloy Beast Raptinus, Trap Dustshoot, Treeborn Frog, Ultimate Offering, United We Stand

 

 

II. Limited Cards

You can ONLY use one of the following cards in the Deck, Extra Deck & Side Deck combined.

 

BREAKER THE MAGICAL WARRIOR

CARD DESTRUCTION

CARD TROOPER

CEASEFIRE

CHAIN STRIKE

ELEMENTAL HERO STRATOS

GIANT TRUNADE

GRAVITY BIND

GREEN BABOON, DEFENDER OF THE FOREST

HEAVY STORM

LEVEL LIMIT - AREA B

MAGIC CYLINDER

MARSHMALLON

MIRROR FORCE

NECROFACE

NIGHT ASSAILANT

SPIRIT REAPER

SWORDS OF REVEALING LIGHT

TWIN-HEADED BEHEMOTH

 

NEW! - Chain Strike, Necroface

 

 

III. Semi-Limited Cards

There are no Semi-Limited cards in this format.

 

 

NEW! - The following cards are no longer Limited: Advanced Ritual Art, Book of Moon, Brain Control, D.D. Warrior Lady, Dandylion, Fissure, Foolish Burial, Future Fusion, Left Arm of the Forbidden One, Left Leg of the Forbidden One, Magical Stone Excavation, Magician of Faith, Manticore of Darkness, Mask of Darkness, Metamorphosis, Mind Crush, Monster Gate, Mystical Space Typhoon, Neo-Spacian Grand Mole, Ojama Trio, Temple of the Kings, Overload Fusion, Raiza the Storm Monarch, Reasoning, Right Arm of the Forbidden One, Right Leg of the Forbidden One, Scapegoat, Summon Priest, Smashing Ground, The Transmigration Prophecy, Torrential Tribute, Wall of Revealing Light

 

[spoiler=Reasoning behind the list:]

All cards have a default position of 3, and are placed on the list only when it can be logically shown that keeping them at 3 would damage the game. Each card needs to be dealt with separately; there is no specific formula that you can plug in to determine where a card belongs. Most of the reasoning behind each ban/limit is covered by the categories listed below. However, note that these categories were created to reflect the general trends in the logic used; the logic used was not determined by the categories. (The only possible exception here is Category X, which is purely theoretical because there aren't actually any cards in the card pool that fall under it.)

 

FORBIDDEN

A card that falls under 1 or more of these categories deserves banning with very little or no argument whatsoever.

 

Category 1) The card gives too large a reward too easily for too small a cost. Most of these cards are splashable, but not all; a theme support card that lets you draw 7 cards for no real cost would be banworthy under this, despite not being splashable. Examples: Raigeki. Harpie's Feather Duster.

 

Category 2) The card enables one or more OTK's and/or FTK's to be accomplished easily. Often, these cards are used solely for the purpose of OTK's and/or FTK's. Example: Magical Explosion.

 

Category 3) The card invalidates a basic mechanical part of the game by effectively preventing it from ever being used with any merit; a good game does not turn its back on its basic mechanics. Example: Nobleman of Crossout (invalidates Flip Effect Monsters).

 

Category 4) Similar to number 3, the card invalidates a certain playstyle that would otherwise contribute to the game. Example: Cyber Dragon (invalidates Stall).

 

Category 5) The card controls the environment outside the Duel and regardless of its effects, it is unacceptable under any circumstances. Example: Victory Dragon (automatic Match Victory in only 1 Duel).

 

LIMITED

A card that fall under 1 or more of these categories deserves Limiting with little or no argument.

 

Category A) The card cannot remain at 3 due to one or more of the banning conditions (probably Condition 1) but provides some benefit to the game at 1 that allows it to remain. Example: Mirror Force.

 

Category B) The card cannot remain at 3 due to an unacceptable interaction with another copy of itself; at 1, however, it cannot interact with itself, and thus can remain legal. Example: Night Assailant.

 

Category C) The card cannot remain at 3 for purely mechanical reasons that make multiple copies of it impossible; however, it can remain at 1, where there are no other copies with which to conflict. Examples: Twin-Headed Behemoth.

 

SEMI-LIMITED

No card belongs in this category.

 

Category X) The card cannot remain at 3 due to an unacceptable interaction with two other copies of itself; at 2, however, it cannot interact with two other copies of itself, and thus can remain Semi-Limited. Example: [No Examples Available]

 

 

 

If you have any questions feel free to ask. I will try answering them the best I can. This list should eliminate any stupid Banning or Limiting of cards that are completely balanced. Any suggestions are appreciated but try pointing out the category the card falls under and support it with reason(s).

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Why is Valley Semi-Limit worthy? No card is Semi-Limit worthy. It doesnt interact badly with 2 other copies of itself. If you think so, how does it interact badly with 2 other copies of itself. There is 1 card that does indeed interact with 2 other copies of itself but is by no means Semi-Limit worthy. Destiny Hero - Malicious is that card but is, as I am stressing it now, not Semi-Limit Worthy. The card it is abuseable with is banned as are other cards it works with. There is absolutely no reason for any card to be Semi-Limited.

 

Cyber Valley is also conditional. It is usually a +0 in any case.

 

Cyber Dragon shouldn't be banned

Victory Dragon shouldn't be banned

Ocean Dragon Lord - Neo-Daedalus shouldn't be banned

 

They both should be unlimited

 

Victory Dragon will never be unlimited regardless of how splashable it is. No other card that would be legal in Traditional can do what Victory Dragon can do. Not even Chaos Emperor Dragon is able to do this. This card should stay banned and it is. Category 5 cards are pretty much autoban conditions.

 

Ocean Dragon Lord. It is situational but still has a pretty overpowered effect. It is pretty much in the same class as Norleras or Demise. I am leaving it banned.

 

Cyber Dragon. Questionable. Lets look at it then. Cyber Dragon has a pretty cheap effect and can run over lots of things that it would usually battle against. I would leave it banned at this stage.

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Invalidates Battle Damage? How does it do that? Its effect triggers when you receive Battle Damage. To me, it seems good, but bannable, doesnt seem like it. It's control effect seems to be 1 for 1 and you can also only discard 1 type of card to use its control effect. There are also somewhat limited targets when you think about it and in reality. Its level change effect, I would have to query it. Phantom of Chaos may be a card comparable with it but it doesnt seem so. PoC takes on the effect of a certain monster sort of like how Tragoedia takes on the level. PoC's effect seems much more powerful to me than a Level change.

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Victory Dragon will never be unlimited regardless of how splashable it is. No other card that would be legal in Traditional can do what Victory Dragon can do. Not even Chaos Emperor Dragon is able to do this. This card should stay banned and it is. Category 5 cards are pretty much autoban conditions.

 

So what if it can win a Match if it takes your opponents Life Points to 0. If this happens, your opponent doesn't even know how to play the game.

 

http://yugioh.wikia.com/wiki/Scoop

 

As long as the Scoop rule applies, Victory Dragon is a worthless 3 Tribute beatstick with 2400 ATK and 3000 DEF

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Invalidates Battle Damage? How does it do that? Its effect triggers when you receive Battle Damage. To me' date=' it seems good, but bannable, doesnt seem like it.[/quote']

 

He means that inflicting battle damage can become a bad thing thanks to this card.

 

 

It's control effect seems to be 1 for 1 and you can also only discard 1 type of card to use its control effect. There are also somewhat limited targets when you think about it and in reality.

 

It's a +1.

 

You discard one card (-1).

Opponent loses 1 card (+0).

You get one card (+1).

 

However' date=' it's too situational to form a problem.

 

Its level change effect, I would have to query it. Phantom of Chaos may be a card comparable with it but it doesnt seem so. PoC takes on the effect of a certain monster sort of like how Tragoedia takes on the level. PoC's effect seems much more powerful to me than a Level change.

 

Nobody said that the level changing is the problem, and if somebody does say that, he sucks.

 

 

 

Anyway, the 'problem' is that it invalidates battle damage.

But it doesn't actually do that, like Gorz. It merely offers field presence instead of hand presence. It will most likely be an 1800- beatstick. Such a beatstick that summons itself when battle damage is inflicted is not damaging to the game.

And sure, it can be big. Bigger than Gorz. But to make it big, you need to hold 4+ cards in your hand. If you want to hold that many cards in your hand, you've got to be careful about which cards you will play and which ones you won't play.

Thus, it increases skill as a factor to the game.

 

Tragoedia doesn't damage the game.

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Guest Supreme Gamesmaster

http://yugioh.wikia.com/wiki/Scoop

 

As long as the Scoop rule applies' date=' Victory Dragon is a worthless 3 Tribute beatstick with 2400 ATK and 3000 DEF

[/quote']

 

It doesn't apply in Japan. Technically, it should be illegal.

 

OP: Sure, it invalidates FTK (good), but was eliminating /all/ of the current metadecks absolutely necessary? Also, Monarchs, *maybe* Cyberdark and SixSam are only valids here... which means this is a worse meta than ours. O,x

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Invalidates Battle Damage? How does it do that? Its effect triggers when you receive Battle Damage. To me' date=' it seems good, but bannable, doesnt seem like it.[/quote']

 

He means that inflicting battle damage can become a bad thing thanks to this card.

 

 

It's control effect seems to be 1 for 1 and you can also only discard 1 type of card to use its control effect. There are also somewhat limited targets when you think about it and in reality.

 

It's a +1.

 

You discard one card (-1).

Opponent loses 1 card (+0).

You get one card (+1).

 

However' date=' it's too situational to form a problem.

 

Its level change effect, I would have to query it. Phantom of Chaos may be a card comparable with it but it doesnt seem so. PoC takes on the effect of a certain monster sort of like how Tragoedia takes on the level. PoC's effect seems much more powerful to me than a Level change.

 

Nobody said that the level changing is the problem, and if somebody does say that, he sucks.

 

 

 

Anyway, the 'problem' is that it invalidates battle damage.

But it doesn't actually do that, like Gorz. It merely offers field presence instead of hand presence. It will most likely be an 1800- beatstick. Such a beatstick that summons itself when battle damage is inflicted is not damaging to the game.

And sure, it can be big. Bigger than Gorz. But to make it big, you need to hold 4+ cards in your hand. If you want to hold that many cards in your hand, you've got to be careful about which cards you will play and which ones you won't play.

Thus, it increases skill as a factor to the game.

 

Tragoedia doesn't damage the game.

 

Thanks for clearing up the Tragoedia facts. Didnt think it damaged the game.

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Unlimit Rescue Cat.

 

Is a 1-card combo that gives you a Synchro of LV4-6 fair?

Is a 2-card combo that gives you a Synchro of any level fair?

 

 

Unlimit Neo-Daedalus.

 

In round 1, it's a 3-card combo (Reasoning + Umi + Neo-Daedalus) that basically wins you the game.

In round 2/3, it's a 4-card combo (Monster Gate + Monster + Umi + Neo-Daedalus) that basically wins you the game.

And it has no other competitive use.

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Ocean Dragon Lord - Neo-Daedalus - No card should have a Chaos Emperor Dragon effect unless it is hard enough to pull off that it would be acceptable to have a "You Win The Duel" effect in its place, as the Chaos Emperor Dragon effect reduces the entire game to a mindless topdeckfest. The effect of Ocean Dragon Lord - Neo-Daedalus is too easy to pull off to permit a "You Win The Duel" effect.

 

Rescue Cat - On the one hand, it makes Level 6 Synchro Summoning a joke. On the other hand, it does require deck dedication and the use of cards like Level 3 Beasts. Until we actually get some Synchros for which this would be a serious problem, I see no harm in keeping this around.

 

Victory Dragon - In the OCG, Scooping is Spell Speed 1, so it can't be used to stop this card. This card's effect defies the very purpose of match duels; NOBODY should EVER lose an entire match within a single duel (unless it's an official penalty for spilling water on their deck or something like that). You could also think of this as an OTK card, specifically a ZTK card - it automatically wins you your next duel in zero turns.

 

Tragoedia - Unlike Gorz, it doesn't invalidate Battle Damage, since, although it uses Battle Damage as its Special Summon condition, it does not then proceed to reflect said damage back at the opponent. Its monster theft ability is rather situational, and unless you've been conserving your hand, its ATK usually won't be especially high - and unless we can OTK using its variable ATK (Heart of the Underdog?), I see no problem with rewarding conservation of resources. I don't see it as banworthy right now.

 

Breaker the Magical Warrior - Makes all Continuous/Equip/Field cards completely unplayable, and would be splashed into every deck.

 

Cyber Valley - Dimension Fusion is gone; there is no loop. Why on earth shouldn't it be at 3? Oh noes, Machine Duplication becomes a situational Pot of Greed (and therefore isn't a Pot of Greed, since it's situational). The horror.

 

Cyber Dragon - Invalidates defensive play and forces game into hyper-aggro format. It has never been anything but a problem. Kill it.

 

 

Give me a list of the differences between this list and the last one that I posted.

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Rescue Cat - On the one hand' date=' it makes Level 6 Synchro Summoning a joke. On the other hand, it does require deck dedication and the use of cards like Level 3 Beasts. Until we actually get some Synchros for which this would be a serious problem, I see no harm in keeping this around.

[/quote']

 

I just don't see how getting a 2800 beatstick including steal effect skillessly is not a problem. It requires you to put LV3 Beasts in your deck, but that doesn't take away that you get Goyo to which the game can be lost easily later in the game. It only requires you to draw that single card.

 

 

Give me a list of the differences between this list and the last one that I posted.

 

Well, you have Rescue Cat still banned on your list. The rest, I don't know.

 

 

 

Also, I finally want to know, why should Necroface not be Semi'd? The OTK is inconsistent enough when it's semi'd. The opponent needs to have no more than 10 s/t in his deck when you pull the OTK, so IF your opponent only runs 16 s/t, he needs to draw 6 of them in his opening hand if you want to pull this on the second turn.

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