Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 http://yugioh.wikia.com/wiki/The_Last_Warrior_from_Another_Planet Someone from TCG Player claimed that this card would be too abusable to allow Metamorphosis to be unbanned. Discuss. Link to comment Share on other sites More sharing options...
Dad Posted October 3, 2008 Report Share Posted October 3, 2008 Why would Metamorphosis be unbanned? ~Xemnas Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 3, 2008 Report Share Posted October 3, 2008 Why would Metamorphosis be unbanned? ~Xemnas Other than Konami's stupidity' date=' why [i']shouldn't[/i] it? Answer: the Cydra Fusions. Ban Cyber Twin Dragon and Cyber End Dragon, and Metamorphosis can return to 3. Also, loltcgp. Not even worth responding too, since they're too stupid to comprehend the most basic logic. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 Why would Metamorphosis be unbanned? ~Xemnas Other than Konami's stupidity' date=' why [i']shouldn't[/i] it? Answer: the Cydra Fusions. Ban Cyber Twin Dragon and Cyber End Dragon, and Metamorphosis can return to 3. Also, loltcgp. Not even worth responding too, since they're too stupid to comprehend the most basic logic. I'm really trying to get through to them, but it's been tough to keep going sometimes. They can't seem to grasp the concept of building a brand-new list, independent of existing formats and Konami in general. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 3, 2008 Report Share Posted October 3, 2008 Why would Metamorphosis be unbanned? ~Xemnas Other than Konami's stupidity' date=' why [i']shouldn't[/i] it? Answer: the Cydra Fusions. Ban Cyber Twin Dragon and Cyber End Dragon, and Metamorphosis can return to 3. Also, loltcgp. Not even worth responding too, since they're too stupid to comprehend the most basic logic. I'm really trying to get through to them, but it's been tough to keep going sometimes. They can't seem to grasp the concept of building a brand-new list, independent of existing formats and Konami in general. Last I saw, a good portion of them want Imperial Order legalized. Even without building a completely original banlist, they're still too bad at this game to be worth talking to. It's like teaching calculus to a banana. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 Why would Metamorphosis be unbanned? ~Xemnas Other than Konami's stupidity' date=' why [i']shouldn't[/i] it? Answer: the Cydra Fusions. Ban Cyber Twin Dragon and Cyber End Dragon, and Metamorphosis can return to 3. Also, loltcgp. Not even worth responding too, since they're too stupid to comprehend the most basic logic. I'm really trying to get through to them, but it's been tough to keep going sometimes. They can't seem to grasp the concept of building a brand-new list, independent of existing formats and Konami in general. Last I saw, a good portion of them want Imperial Order legalized. Even without building a completely original banlist, they're still too bad at this game to be worth talking to. It's like teaching calculus to a banana. I still feel that there could be some good thinkers buried in there. They are just possesed by some bad logic. Link to comment Share on other sites More sharing options...
Corporal Posted October 3, 2008 Report Share Posted October 3, 2008 There are way more cards than the Cybers being the reason why Metamorphisis is banned. It won't be unbanned anytime soon, especially with all the level manipulation cards that have come out. As for Warrior, he's useless without a card like Metamorphisis. The fusion material monsters are crap. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 There are way more cards than the Cybers being the reason why Metamorphisis is banned. It won't be unbanned anytime soon' date=' especially with all the level manipulation cards that have come out. As for Warrior, he's useless without a card like Metamorphisis. The fusion material monsters are crap.[/quote'] Really? What other Fusions besides the Cybers would be gamebreaking if they were Summoned by Metamorphosis? Link to comment Share on other sites More sharing options...
armageddon08 Posted October 3, 2008 Report Share Posted October 3, 2008 "Last I saw, a good portion of them want Imperial Order legalized. Even without building a completely original banlist, they're still too bad at this game to be worth talking to. It's like teaching calculus to a banana."Now that is something I haven't heard before(got me laughing). As for Metamorphosis, I agree it should be unlimited, but just to 1. Link to comment Share on other sites More sharing options...
Corporal Posted October 3, 2008 Report Share Posted October 3, 2008 There are way more cards than the Cybers being the reason why Metamorphisis is banned. It won't be unbanned anytime soon' date=' especially with all the level manipulation cards that have come out. As for Warrior, he's useless without a card like Metamorphisis. The fusion material monsters are crap.[/quote'] Really? What other Fusions besides the Cybers would be gamebreaking if they were Summoned by Metamorphosis?Just look through a list of fusion monsters on the yugioh wiki and decide which ones are OP'd for yourself. There are plenty to choose from. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 There are way more cards than the Cybers being the reason why Metamorphisis is banned. It won't be unbanned anytime soon' date=' especially with all the level manipulation cards that have come out. As for Warrior, he's useless without a card like Metamorphisis. The fusion material monsters are crap.[/quote'] Really? What other Fusions besides the Cybers would be gamebreaking if they were Summoned by Metamorphosis?Just look through a list of fusion monsters on the yugioh wiki and decide which ones are OP'd for yourself. There are plenty to choose from. The ones I see are the Cyber Fusions and TER. TER is banned. With the Cyber Fusions gone, there are no abusable-by-Metamorphosis Fusions left. So either provide evidence to the contrary, or shut the **** up. Link to comment Share on other sites More sharing options...
Corporal Posted October 3, 2008 Report Share Posted October 3, 2008 I had a few on the top of my head, but I need some sort of list to remember and pick some of them from. I can't find one on wiki.. I'm thinking of those archetype specific monsters or monsters that use shitty cards as fusion-material(Warrior From a Different Dimension) with good effects. Before I would've agreed with you that this could be unbanned if the Cybers were gone, but now all the level manipulation going around makes the hard part about using Metamorphisis not very hard. Meh, maybe I would put it under Limited, it would shake up the meta, it could just be abused rather easily. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 I had a few on the top of my head' date=' but I need some sort of list to remember and pick some of them from. I can't find one on wiki.. I'm thinking of those archetype specific monsters or monsters that use shitty cards as fusion-material(Warrior From a Different Dimension) with good effects. Before I would've agreed with you that this could be unbanned if the Cybers were gone, but now all the level manipulation going around makes the hard part about using Metamorphisis not very hard. Meh, maybe I would put it under Limited, it would shake up the meta, it could just be abused rather easily.[/quote'] The only hard part about Metamorphosis is finding room in your Extra Deck for Fusions to use it with. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 4, 2008 Report Share Posted October 4, 2008 I had a few on the top of my head' date=' but I need some sort of list to remember and pick some of them from.[/quote'] Then what you're really saying is that you actually DON'T have any. Give specific card names or shut up. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 4, 2008 Report Share Posted October 4, 2008 To my knowledge, there is no easy way to summon a Level 7 monster unless you Synchro into one. And this card requires other cards to be used before it can become abusable, especially since it doesn't even have 2400 ATK. If your opponent already has a 2400 ATK+ monster, you would have to dedicate more cards to the combo to use it. Then your opponent can Set monsters, and destroy this guy (pretty much all widely used monster destruction will always hit him, since he'll be your only face-up). Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 4, 2008 Report Share Posted October 4, 2008 To my knowledge' date=' there is no easy way to summon a Level 7 monster unless you Synchro into one.[/quote'] On-topic: The closest thing to one a broken combo would be that irritating 4 card lockdown. ._. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 4, 2008 Report Share Posted October 4, 2008 I thought he was a Level 7, but the Wiki wasn't working so I couldn't check xP Link to comment Share on other sites More sharing options...
tonisanoob Posted October 4, 2008 Report Share Posted October 4, 2008 i love this card sooooo much :D i want meta unbanned but =[[ also lol not a reason for it not being unbanned Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted October 4, 2008 Report Share Posted October 4, 2008 Wait, why would you ban Cyber D's? They're not that good, only Cyber Dragon is actually that good. Cyber Twin and End deserve to be Semi'd. Anyways, Metamorphosis should be at Limited, at least. They just need to ban other cards that help it :roll: Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 4, 2008 Report Share Posted October 4, 2008 Wait' date=' why would you ban Cyber D's? They're not that good, only Cyber Dragon is actually that good. Cyber Twin and End deserve to be Semi'd. Anyways, Metamorphosis should be at Limited, at least. They just need to ban other cards that help it :roll:[/quote'] Please tell me you are being sarcastic. Link to comment Share on other sites More sharing options...
Corporal Posted October 4, 2008 Report Share Posted October 4, 2008 I had a few on the top of my head' date=' but I need some sort of list to remember and pick some of them from.[/quote'] Then what you're really saying is that you actually DON'T have any. Give specific card names or shut up. I tried finding a list, some names I forgot but cards themselves I recall being abusable. Gatling Dragon comes to mind. A properly defended Last Warrior could lead to a deadly lockdown. It's just that with Metamorphisis there's such wide array of cards to pick from with the cost being virtually nothing(with the level manipulation that's come out). And Emerald, there's barely any point in limiting fusions... Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 5, 2008 Report Share Posted October 5, 2008 I had a few on the top of my head' date=' but I need some sort of list to remember and pick some of them from.[/quote'] Then what you're really saying is that you actually DON'T have any. Give specific card names or shut up. I tried finding a list, some names I forgot but cards themselves I recall being abusable. Gatling Dragon comes to mind. You need a Level 8 monster plus Metamorphosis in order to get out a bit of monster removal. There's nothing broken about that. Take note that Gatling Dragon makes you destroy a number of monsters on the field equal to the number of heads flipped, not a number of monsters on the field that does not exceed the number of heads flipped. This gives him an annoying habit of blowing himself up if the opponent has insufficient monsters to destroy. A properly defended Last Warrior could lead to a deadly lockdown. A properly defended Horus the Black Flame Dragon LV8 could lead to a deadly lockdown too. The number of cards needed to get out The Last Warrior from Another Planet and to then clear the opponent's field and to then protect him from removal in order to create a lockdown is great enough that it is not a problem. By the way' date=' just to make sure you know, The Last Warrior from Another Planet still permits the opponent to Set monsters. It's just that with Metamorphisis there's such wide array of cards to pick from with the cost being virtually nothing(with the level manipulation that's come out). Using level manipulation in addition to a monster merely increases the number of cards you need to spend in order to use Metamorphosis, thereby increasing the cost. Versatility is not a crime; there's nothing wrong with having a wide array of cards to choose from. And Emerald' date=' there's barely any point in limiting fusions...[/quote'] Under the current card pool, there are no Fusion Monsters that should be Limited or Semi-Limited. Nevertheless, it is possible that a Fusion Monster could be created in the future that would need [semi-]Limiting. An example of one that might deserve Semi-Limitation: Heaven-Shattering Crimson Face[LIGHT/Machine/Fusion/Effect/Level 4/2000 ATK/2000 DEF]"Thousand-Eyes Idol" + "Skull Servant"By sending 2 "Heaven-Shattering Crimson Face" from your Extra Deck to your Graveyard, destroy all cards your opponent controls and inflict 8000 damage to your opponent's Life Points. Before you bring up some sort of Phantom of Chaos + Necroface combo to use this with only two copies, I'd like to see Phantom of Chaos banned, but at any rate, a full Limit would still solve the problem. The point is the principle that [semi-]Limitworthy Fusions are possible. 3 Dumb Ways People Rate:No Normal Monster: People complain about them lacking creativity' date=' when they lack the creativity to make them diverse.[/quote'] No matter how cleverly you construct your Normal Monster, it will only ever be a combination of six characteristics: ATK, DEF, Type, Attribute, Level, and Tunership (i.e. whether or not it's a Tuner). No matter how clever you are, there's only so much you can do by modifying those six characteristics. Regardless, the people who are criticized for making Normal Monsters never make anything good anyhow. No Fake Types: Why do people allow fake subtypes but not faketypes? Fake subtypes make the game more interesting but so do faketypes' date=' in moderation.[/quote'] It's a matter of realism. New subtypes can be added into the game at any time. Konami wants to create Gemini Monsters? Sure, it can make them whenever it wants. Perhaps a new subtype called Spirit Monsters? That's fine too. It can do those whenever it wants. New types, however, can only be added when the game is completely overhauled. This has only happened once - namely, when the Yu-Gi-Oh! Trading Card Game was officially discontinued and the Yu-Gi-Oh! 5D's Trading Card Game was created to take its place. Something that can be done at any time is inherently more realistic than something that can only be done when the game is destroyed and re-created. Overused Pics: That factor is not in their control. You should be judging the picture on its quality. Judging the card in that way is like lowering points for a bad serial number. I personally only judge originality and balance, so I agree to some extent here, but you need to look at it from the raters' point of view too. Seeing the same picture over and over again gets boring after a while. Link to comment Share on other sites More sharing options...
Corporal Posted October 5, 2008 Report Share Posted October 5, 2008 You need a Level 8 monster plus Metamorphosis in order to get out a bit of monster removal. There's nothing broken about that. Take note that Gatling Dragon makes you destroy a number of monsters on the field equal to the number of heads flipped' date=' not a number of monsters on the field [b']that does not exceed[/b] the number of heads flipped. This gives him an annoying habit of blowing himself up if the opponent has insufficient monsters to destroy. Properly set up Metamorphisis decks could just use Fussilier and Synchro Boost(or something along those lines).And that's the fun thing about Gattling. Cards such as Ojama Trio or, even better, Destiny Hero Departed(actually, would he work in this situation, clarify this for me), make that card's power more controlled. Luck wise, you'll be getting mostly two heads, which is in most cases good and controllable. I will say though that something like this is a rather skilled set up and not just OP'd, and I never really wanted Metamorphisis banned. I simply said it was banned because there are way more monsters to choose from and with the level manipulation that came out Konami thinks the card grant the person too much control. I'm saying Metamorphisis should be either limited or semi'd. A properly defended Horus the Black Flame Dragon LV8 could lead to a deadly lockdown too. The number of cards needed to get out The Last Warrior from Another Planet and to then clear the opponent's field and to then protect him from removal in order to create a lockdown is great enough that it is not a problem. By the way' date=' just to make sure you know, The Last Warrior from Another Planet still permits the opponent to Set monsters.[/quote']Correct me if I'm wrong.Horuslv4 > Horus lv6 > Horus Lv8-Maybe one or two defensive card(s) used in process-(3/6)Fussilier > Metamorphisis - Maybe protected Fussilier once- (2/3) Now Horus needs some summoning restrictors like, say, Barrier Statue of Whirwinds and maybe a regular summoning restrictor, maybe a monster field clearer, and Trap Jammer(s) (6/10) Horus uses 5 to 10 cards in a successful lockdown. I'll use either a Heavy Storm or a Lightning Vortex, and set down maybe two to one Trap and Magice negation cards, and a Light of Intervention. (5/7) Last Warrior uses less cards in the lesser and worst situation. Yes, you may have to set new trap and magic negators, but that's simple as you'll be drawing new cards as the match progresses, and applies to Horus too somewhat. Using level manipulation in addition to a monster merely increases the number of cards you need to spend in order to use Metamorphosis' date=' thereby increasing the cost. Versatility is not a crime; there's nothing wrong with having a wide array of cards to choose from.[/quote']Well, having 12 good fusion monsters would eliminate the problem of level manipulation. No matter what level monster you have, there will be an even better monster that you can use Meta with to get out.(Except some really low levels and high ones, of course, but decks mostly use 3-8. Under the current card pool' date=' there are no Fusion Monsters that should be Limited or Semi-Limited. Nevertheless, it is possible that a Fusion Monster could be created in the future that would need [semi-']Limiting. An example of one that might deserve Semi-Limitation: Heaven-Shattering Crimson Face[LIGHT/Machine/Fusion/Effect/Level 4/2000 ATK/2000 DEF]"Thousand-Eyes Idol" + "Skull Servant"By sending 2 "Heaven-Shattering Crimson Face" from your Extra Deck to your Graveyard, destroy all cards your opponent controls and inflict 8000 damage to your opponent's Life Points. Before you bring up some sort of Phantom of Chaos + Necroface combo to use this with only two copies, I'd like to see Phantom of Chaos banned, but at any rate, a full Limit would still solve the problem. The point is the principle that [semi-]Limitworthy Fusions are possible.Yes, cards like that could exist. But in the current situation they don't. I said there was not point in limiting fusions in regard to what Emerald Yoshi had in mind. That letting 2 monsters in your Extra Deck instead of three would somehow limit their effectiveness. No matter how cleverly you construct your Normal Monster' date=' it will only ever be a combination of six characteristics: ATK, DEF, Type, Attribute, Level, and Tunership (i.e. whether or not it's a Tuner). No matter how clever you are, there's only so much you can do by modifying those six characteristics. Regardless, the people who are criticized for making Normal Monsters never make anything good anyhow.[/quote']This isn't really the topic at hand, but w/e. It's not exactly the norm himself, but what he can do. And I don't mean 2000/1900 ATK Normal Monsters. When it comes to creativity, making a Normal monster alone will give you a C at best in my book, most likely a F. But look at some cards like Elemental Hero Neos or Red Eyes Black Dragon. Cards that come with them are rather imaginative. It's Normal monsters with direct support that I find interesting. Don't look at this in a how effective it will be in a duel sort of way, this was made for Pop Culture. It's a matter of realism. New subtypes can be added into the game at any time. Konami wants to create Gemini Monsters? Sure' date=' it can make them whenever it wants. Perhaps a new subtype called Spirit Monsters? That's fine too. It can do those whenever it wants. New types, however, can only be added when the game is completely overhauled. This has only happened once - namely, when the Yu-Gi-Oh! Trading Card Game was officially discontinued and the Yu-Gi-Oh! 5D's Trading Card Game was created to take its place. Something that can be done at any time is inherently more realistic than something that can only be done when the game is destroyed and re-created.[/quote']You sort of backed up my point by saying this only happened when the game was rebuilt. This was made for Pop Culture, where the games are being completely overloaded with new characters. An entirely different cast of characters are converging, there should at least be one new type. And that's the way I look at it. Either no new type should be added, one should be added, or every monster should be a new type, only there's at least three monsters to a type, and it's well supported. I personally only judge originality and balance' date=' so I agree to some extent here, but you need to look at it from the raters' point of view too. Seeing the same picture over and over again gets boring after a while.[/quote']Yes, it may get slightly boring for the rater, so they could up the points for an original pic or something like that. But honestly, when someone could get a higher grade on ULTIMATE DOOMSDAY DRAGON for using a bunny picture instead of an over-used dragon pic, you know somethings wack. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 5, 2008 Report Share Posted October 5, 2008 You need a Level 8 monster plus Metamorphosis in order to get out a bit of monster removal. There's nothing broken about that. Take note that Gatling Dragon makes you destroy a number of monsters on the field equal to the number of heads flipped' date=' not a number of monsters on the field [b']that does not exceed[/b] the number of heads flipped. This gives him an annoying habit of blowing himself up if the opponent has insufficient monsters to destroy. Properly set up Metamorphisis decks could just use Fussilier and Synchro Boost(or something along those lines). Now we're wasting additional cards on level manipulation too, all for the sake of getting out some inconsistent monster removal? And that's the fun thing about Gattling. Cards such as Ojama Trio or' date=' even better, Destiny Hero Departed(actually, would he work in this situation, clarify this for me), make that card's power more controlled.[/quote'] We now have a four-card combo whose purpose is to destroy a couple of the opponents' monsters with some degree of consistency. Does it work? Yes. Is it somehow bad for the game? No, of course not. Luck wise' date=' you'll be getting mostly two heads, which is in most cases good and controllable. I will say though that something like this is a rather skilled set up and not just OP'd, and I never really wanted Metamorphisis banned. I simply said it was banned because there are way more monsters to choose from and with the level manipulation that came out Konami thinks the card grant the person too much control. I'm saying Metamorphisis should be either limited or semi'd.[/quote'] Why Limited or Semi-Limited? Would 3 Metamorphosis somehow damage the game in a way that 2 Metamorphosis would be unable to? A properly defended Horus the Black Flame Dragon LV8 could lead to a deadly lockdown too. The number of cards needed to get out The Last Warrior from Another Planet and to then clear the opponent's field and to then protect him from removal in order to create a lockdown is great enough that it is not a problem. By the way' date=' just to make sure you know, The Last Warrior from Another Planet still permits the opponent to Set monsters.[/quote']Correct me if I'm wrong.Horuslv4 > Horus lv6 > Horus Lv8-Maybe one or two defensive card(s) used in process-(3/6)Fussilier > Metamorphisis - Maybe protected Fussilier once- (2/3) Yes, getting out Horus LV8 might be slightly more expensive. However, both can still cause a lockdown, which you claim to see as an inherent problem. Now Horus needs some summoning restrictors like' date=' say, Barrier Statue of Whirwinds and maybe a regular summoning restrictor, maybe a monster field clearer, and Trap Jammer(s) (6/10)[/quote'] Or he can just Scapegoat and plop a Plasma on the field. With the opponents' effects negated, blocking Summons isn't too important. Horus uses 5 to 10 cards in a successful lockdown. I'll use either a Heavy Storm or a Lightning Vortex' date=' and set down maybe two to one Trap and Magice negation cards, and a Light of Intervention. (5/7)[/quote'] Take a look at the laundry list of things you need to use: You WILL use Fuselier Dragon.You WILL use Metamorphosis.You WILL use Heavy Storm.You WILL use Lightning Vortex.You WILL use Light of Intervention. Those alone are five cards, and even five-card OTK's aren't a threat to the game - and we haven't even done a thing at this point to block the opponent's Spells and Traps. By the time you've spent additional cards doing that - say, Royal Decree, DNA Surgery, and Secret Village of the Spellcasters - you're in the realm of 8 cards before you have a true lockdown. An 8-card combo like that is in no way a problem for the game. Last Warrior uses less cards in the lesser and worst situation. Yes' date=' you may have to set new trap and magic negators, but that's simple as you'll be drawing new cards as the match progresses, and applies to Horus too somewhat.[/quote'] Next turn, the opponent activates Fissure/Smashing Ground/Hammer Shot/Soul Taker/Dimensional Prison/whatever. You are vastly underestimating your opponents' monster removal reserves, and assuming that you'll have an arbitrarily high number of turns to draw what you need. If you really had those turns, you wouldn't need to draw those things anyhow. Using level manipulation in addition to a monster merely increases the number of cards you need to spend in order to use Metamorphosis' date=' thereby increasing the cost. Versatility is not a crime; there's nothing wrong with having a wide array of cards to choose from.[/quote'] Well, having 12 good fusion monsters would eliminate the problem of level manipulation. No matter what level monster you have, there will be an even better monster that you can use Meta with to get out.(Except some really low levels and high ones, of course, but decks mostly use 3-8. Again: so what? Is being versatile now a problem for the game? Under the current card pool' date=' there are no Fusion Monsters that should be Limited or Semi-Limited. Nevertheless, it is possible that a Fusion Monster could be created in the future that would need [semi-']Limiting. An example of one that might deserve Semi-Limitation: Heaven-Shattering Crimson Face[LIGHT/Machine/Fusion/Effect/Level 4/2000 ATK/2000 DEF]"Thousand-Eyes Idol" + "Skull Servant"By sending 2 "Heaven-Shattering Crimson Face" from your Extra Deck to your Graveyard, destroy all cards your opponent controls and inflict 8000 damage to your opponent's Life Points. Before you bring up some sort of Phantom of Chaos + Necroface combo to use this with only two copies, I'd like to see Phantom of Chaos banned, but at any rate, a full Limit would still solve the problem. The point is the principle that [semi-]Limitworthy Fusions are possible. Yes, cards like that could exist. But in the current situation they don't. I said there was not point in limiting fusions in regard to what Emerald Yoshi had in mind. That letting 2 monsters in your Extra Deck instead of three would somehow limit their effectiveness. Which is why it was obvious that he was joking. No matter how cleverly you construct your Normal Monster' date=' it will only ever be a combination of six characteristics: ATK, DEF, Type, Attribute, Level, and Tunership (i.e. whether or not it's a Tuner). No matter how clever you are, there's only so much you can do by modifying those six characteristics. Regardless, the people who are criticized for making Normal Monsters never make anything good anyhow.[/quote'] This isn't really the topic at hand, but w/e. It's not exactly the norm himself, but what he can do. And I don't mean 2000/1900 ATK Normal Monsters. When it comes to creativity, making a Normal monster alone will give you a C at best in my book, most likely a F. But look at some cards like Elemental Hero Neos or Red Eyes Black Dragon. Cards that come with them are rather imaginative. It's Normal monsters with direct support that I find interesting. The Normal Monsters themselves are still completely uninspired. Don't look at this in a how effective it will be in a duel sort of way' date=' this was made for Pop Culture.[/quote'] Realistic Cards has more critical rating than any other forum, so most people will assume it was meant for Realistic. It's a matter of realism. New subtypes can be added into the game at any time. Konami wants to create Gemini Monsters? Sure' date=' it can make them whenever it wants. Perhaps a new subtype called Spirit Monsters? That's fine too. It can do those whenever it wants. New types, however, can only be added when the game is completely overhauled. This has only happened once - namely, when the Yu-Gi-Oh! Trading Card Game was officially discontinued and the Yu-Gi-Oh! 5D's Trading Card Game was created to take its place. Something that can be done at any time is inherently more realistic than something that can only be done when the game is destroyed and re-created.[/quote'] You sort of backed up my point by saying this only happened when the game was rebuilt. This was made for Pop Culture, where the games are being completely overloaded with new characters. An entirely different cast of characters are converging, there should at least be one new type. And that's the way I look at it. Either no new type should be added, one should be added, or every monster should be a new type, only there's at least three monsters to a type, and it's well supported. lolpopculture Creating new Types for new monsters results in horribly narrow Types. They also are just pointless in almost every case; you don't need to create a "Ninja" Type for your Naruto cards when "Warrior" will suffice, and your Gundams can certainly fall under "Machine". Although Pop Culture's inherent silliness makes this less of a problem. I personally only judge originality and balance' date=' so I agree to some extent here, but you need to look at it from the raters' point of view too. Seeing the same picture over and over again gets boring after a while.[/quote'] Yes, it may get slightly boring for the rater, so they could up the points for an original pic or something like that. But honestly, when someone could get a higher grade on ULTIMATE DOOMSDAY DRAGON for using a bunny picture instead of an over-used dragon pic, you know somethings wack. Using a bunny picture would result in "picture makes no sense 0/10". >_> Link to comment Share on other sites More sharing options...
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