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YCM King of Games


Legend Zero

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my 2nd round entry

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[spoiler=click here for effect]This card can only be Set in the Field Spell Zone. This card can only be activated when a monster is Special Summoned to the field or a Spell or Trap card is activated. If a monster was Special Summoned, flip a coin. If Heads, destroy that monster and inflict 200 damage to your opponent. If Tails, negate this card's effect. If a Spell or Trap card was activated, flip a coin, If Heads, destroy that card and flip 1 face-up Spell or Trap card on the field. If Tails, negate this card's effect. If this card was destroyed when it was face-down, randomly select 1 card in your opponent's hand and return it to his/her Deck. As long as this card remains face-up on the field, once per turn during your Standby Phase, you can pay 1000 Life Points to randomly destroy 1 card on your opponent's side of the field.

 

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Field monster eh...Hm...

 

((Art taken from www.Konachan.com))

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Lore: You can Tribute two monsters to Special Summon this card to your Field Spell Zone. As long as this card remains in your Field Spell Zone your opponent cannot attack your life points directly with monsters with 2100 ATK or less. When a Spell Card is activated, you can add 1 Spell Counter to this card. You can remove 5 Spell Counters from this card to Special Summon 1 "Wall Token" (Spellcaster-Type/DARK/Level 5/ATK 0/DEF 3000). When a "Wall Token" you control battles, destroy it at the end of the Damage Step.

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