CrabHelmet Posted October 25, 2008 Report Share Posted October 25, 2008 And we justify our assertions. Go. Link to comment Share on other sites More sharing options...
tonisanoob Posted October 25, 2008 Report Share Posted October 25, 2008 night assilent Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 25, 2008 Author Report Share Posted October 25, 2008 night assilent And we justify our assertions. Go. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 25, 2008 Report Share Posted October 25, 2008 Destiny Hero Malicious. It is anywhere from 1-3 since it interacts with one or two other copies of itself, the degree of limitation depending on how unacceptable the interactions are found to be. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted October 25, 2008 Report Share Posted October 25, 2008 Toon Table of Contents: On the same grounds as Malicious. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted October 25, 2008 Report Share Posted October 25, 2008 Mirror Force. If you can't figure this out, :lol:^ 0I think Emergency Teleport should remain at 3, unless we get some crazy Psychics soon. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted October 25, 2008 Report Share Posted October 25, 2008 I think Emergency Teleport should remain at 3' date=' unless we get some crazy Psychics soon.[/quote']lolno. E-Teleport makes Buster Mode playable.@OP: Batteryman AA: OTK at 3.Twin-Headed Behemoth: Once per Duel dislikes rulings.Night Assailant: Infinite discard fodder FTL. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 25, 2008 Report Share Posted October 25, 2008 Magic Cylinder. It may not be a good card but at 3 it could be real troublesome. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 25, 2008 Report Share Posted October 25, 2008 lolno. E-Teleport makes Buster Mode playable. What's wrong with good cards making other cards more playable? Link to comment Share on other sites More sharing options...
Orochi Posted October 25, 2008 Report Share Posted October 25, 2008 every card that has a direct or indirect interaction with more copies of itself is a 1-2 copies depending on the recursion of the effect... ITT: e-hero stratos... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 25, 2008 Report Share Posted October 25, 2008 Green Baboon, Defender of the Forest. Direct or indirect interaction with more copies of itself. In this case, Green Baboon is a 1. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 25, 2008 Report Share Posted October 25, 2008 Manticore of Darkness: has unacceptable interaction with other copies of itself and should be at one. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 25, 2008 Report Share Posted October 25, 2008 CoSR makes this interaction unacceptable. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted October 25, 2008 Report Share Posted October 25, 2008 CoSR makes this interaction unacceptable. Ban CoSR, problem solved. Zombies lose their draw engine, but that's okay, right? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 25, 2008 Report Share Posted October 25, 2008 CoSR deserves to be banned because of the fact it rewards overextending which under normal circumstances is bad play. CoSR replaces resources in the form of drawing that were spent to revive cards allowing you to overextend without fear of losing any advantage. Link to comment Share on other sites More sharing options...
Azuh Posted October 25, 2008 Report Share Posted October 25, 2008 Mask of Darkness why the funk is this thing on the list =/ (other than Crush Card... but still) Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 25, 2008 Report Share Posted October 25, 2008 Mirror Force. At 0 it allows aggro too much freedom, but at 3 it totally destroys aggro as a stratagy. Link to comment Share on other sites More sharing options...
Spiff! Posted October 25, 2008 Report Share Posted October 25, 2008 Anything on the Limited and Semi-Limited list.otherwise,they wouldn't BE there,would they? Link to comment Share on other sites More sharing options...
Tsuki ni Mau Majin Posted October 25, 2008 Report Share Posted October 25, 2008 Breaker the Magical Warrior. Fine at 1, but at 3 would present hell; that and 0 is a boring number for this card. :P Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 25, 2008 Report Share Posted October 25, 2008 CoSR makes this interaction unacceptable. Yeah but the point remains that Manticore is not 3 or 0. If his interaction was found unacceptable for any reason, he would be a 1, 2 or 3 card. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 25, 2008 Report Share Posted October 25, 2008 Anything on the Limited and Semi-Limited list.otherwise' date='they wouldn't BE there,would they?[/quote'] Konami is stupid/incompetent. Link to comment Share on other sites More sharing options...
Tabris Posted October 26, 2008 Report Share Posted October 26, 2008 Anything on the Limited and Semi-Limited list.otherwise' date='they wouldn't BE there,would they?[/quote'] Konami is stupid AND incompetent. Corrected. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted October 26, 2008 Report Share Posted October 26, 2008 lolno. E-Teleport makes Buster Mode playable. What's wrong with good cards making other cards more playable? If Buster Mode is playable, bad things are happening. Basically, with a Malicious (a not 3-or-0, incidentally), it's a +0 that gives you a Stardust/Thoughtruler/Colossal/insertlv8synchrohere. Ontopic: Malicious, Batteryman AA, Night Assailant, and Twin-Headed Behemoth aren't 3-or-0; Malicious/AA/Assailant for interaction with copies of themselves, THB for once per duel. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 26, 2008 Author Report Share Posted October 26, 2008 I'll break this chart into three sections: Stuff That Obviously Combos With Itself3-Hump Lacooda7Batteryman AADestiny Hero - MaliciousElemental Hero StratosGood Goblin HousekeepingGreen Baboon, Defender of the ForestManticore of DarknessNight AssailantReckless GreedThunder DragonToon Table of ContentsVolcanic Scattershot Stuff With That Stupid Once-Per-Duel TextTwin-Headed Behemoth Stuff That Is Here For Other ReasonsBreaker the Magical WarriorMagic CylinderMirror Force Now, the first two sections of this chart are extremely clear-cut, so cards can go on them even if they actually do belong at 3 or 0. The last section, however, can't be discerned by an action as simple as reading the card text, so let's restrict it to cards that either actually belong at 1 or 2 or are extremely borderline and could be reasonably argued to belong at 1 or 2. So what's on that part of the chart that doesn't belong, and what's there that shouldn't be there? Go. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 27, 2008 Report Share Posted October 27, 2008 I think Torrential Tribute should be on the "other reasons" section for the same reason mirror force is. Link to comment Share on other sites More sharing options...
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