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Chaos versus Tele-DAD, who would win?


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So you're wondering what would happen if Tele-Dad went up against a Chaos (I'm assuming you mean the Envoys), which could possibly happen in the traditional format? Well that's impossible to tell. A lot of the game in general is in the luck of the draw and the ability to pick your opponent's next move. I think Chaos would win.

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Guest Chaos Pudding

Chaos

 

Monsters: 20

 

Level 5 and above: 7

3x Chaos Sorcerer

1x Airknight Parshath

1x Chaos Emperor Dragon - Envoy of the End

1x Black Luster Solider - Envoy of the Beginning

1x Dark Magician of Chaos

 

Level 4 or lower: 13

3x Night Assailant

2x Kycoo the Ghost Destroyer

1x Magician of Faith

1x Yata-Garasu

1x Sangan

1x Witch of the Black Forest

1x Cyber Jar

1x Fiber Jar

1x Breaker the Magical Warrior

1x Tribe-Infecting Virus

 

Spells: 13

1x Raigeki

1x Harpie's Feather Duster

1x Pot of Greed

1x Graceful Charity

1x Confiscation

1x Delinquent Duo

1x The Forceful Sentry

1x Painful Choice

1x Premature Burial

1x Dimension Fusion

1x Monster Reborn

1x Change of Heart

1x Heavy Storm

 

Traps: 7

3x Solemn Judgment

1x Sixth Sense

1x Call of the Haunted

1x Imperial Order

1x Ring of Destruction

 

I'm not sure about the exact restrictions at the time, but I'm sure I'm underestimating some of these cards. Even so, just the inclusion of the many hand disruption cards leads me to believe that TeleDAD will, in no way, have an easy time with Chaos. There's still Magical Scientest, TER, and many other cards I could have added. This is actually probably a very poor build.

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Late game? Last I checked, Tele-DAD was famous for having no late game. Either it won early on, or it was bound to lose.

 

Actually, that's the only argument I can think of for it, it explodes early on. That is completely contrary to the way Chaos played, where you would wait and try to draw out your opponent's Envoy before you dropped your own. Chaos wasn't really equipped with enough defensive cards to deal with a deck like that.

 

On Chaos's side, the amount of hand destruction it runs could very easily keep TeleDAD from getting off any Synchro Summons and/or put it irrevocably above the 3 DARK threshhold to bring down DAD. Also, Imperial Order shuts everything down, etc.

 

And at Pudding: I don't think Sixth Sense was ever released TCG.

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Teledad wins. The chaos decks of the era couldn't' date=' contrary to what people say, pull of consistent FTKs/locks... and that's what they'd need to do to stop teledad because in the late game CED will have no way of stopping the multitude of defensive cards teledad can stop it with.

[/quote']

 

Other than Solemn Judgment, Tele-DAD has virtually no card that can stop Chaos Emperor Dragon. The closest things it has are Trap Dustshoot and Mind Crush, neither of which are a real consistent countermeasure - especially since Tele-DAD never runs more than one of those two.

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I think teledad would win. Although chaos is/was good, it doesn't have a steady draw engine which compares to teledad. So I would have to say teledad. There's also another factor: it depends in which format you play. If it was traditional, teledad would stomp. If it was advanced, teledad wouldn't win as aggressively as in traditional.

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By "late game" I only really mean turn 2-3' date=' which is late compared to FTKs. That's how soon Chaos would have to win because if it doesn't it just isn't equipped to handle Stardust.

[/quote']

 

All three of the Chaos monsters can easily handle Stardust Dragon. Chaos Sorcerer can remove it from play, Black Luster Soldier can remove it from play OR run over it, and Chaos Emperor Dragon can run over it OR send it to the graveyard along with everything else.

 

Not to mention that Chaos often runs DMoC, who can run right over it, and D.D. Warrior Lady, who can remove it.

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Here's a good comparison. Here's the deck that won worlds in 2004:

 

1 Witch of the Black Forest

1 Sangan

2 Kycoo the Ghost Destroyer

1 Magical Scientist

1 Breaker the Magical Warrior

2 Magician of Faith

1 Shining Angel

3 D. D. Warrior Lady

1 Sinister Serpent

1 Tribe-Infecting Virus

1 Jinzo

1 Black Luster Soldier - Envoy of the Beginning

1 Chaos Emperor Dragon - Envoy of the End

 

Spells

3 Mystical Space Typhoon

1 Heavy Storm

1 Confiscation

1 The Forceful Sentry

1 Premature Burial

1 Monster Reborn

1 Pot of Greed

1 Graceful Charity

1 Mirage of Nightmare

1 Smashing Ground

1 Creature Swap

1 Nobleman of Crossout

1 Dark Hole

1 Snatch Steal

2 Scapegoat

 

Traps

1 Call of the Haunted

1 Mirror Force

1 Ring of Destruction

2 Torrential Tribute

 

Could this beat modern teledad?

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Chaos wins, simply because Tele-DaD has to win in the first 6 turns or else it risks burning itself out.

 

Chaos also has the nifty little ability of having BLS run over everything Tele-DaD can throw out (albeit a powered up Colossal) and STILL deal 3k damage. So what if SDD can stop CED. BLS says hi.

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I assumed from the way Pojo's 2005 guide stated that it blew everything up. I've never cared to dive deep into Traditional format cards.

 

Then you aren't exactly qualified to discuss them' date=' are you now?

[/quote']

 

It's still an obvious answer. Chaos is broken. Tele-DaD can burn itself out by turn 6, and unless you're playing really conservatively, it will burn out by turn 10.

 

Chaos, does not do this.

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I would disagree.

 

Tele-DAD is consistent and fast.

 

Chaos is inconsistently fast (meaning it has certain overpowered draw cards, searchers, etc, but not a reliable draw engine on which it can lean.) and in general a reliable deck. On top of that, it has far more sheer power.

 

Tele-DAD has more capability for an early kill. However, after it's first push, it's done.

Chaos has both an early and late game. The question is, can Chaos hold on long enough to get to the late game? Or does Tele-DAD simply overpower it in the first few turns.

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Guest Chaos Pudding

I would disagree.

 

Tele-DAD is consistent and fast.

 

Chaos is inconsistently fast (meaning it has certain overpowered draw cards' date=' searchers, etc, but not a reliable draw engine on which it can lean.) and in general a reliable deck. On top of that, it has far more sheer power.

 

Tele-DAD has more capability for an early kill. However, after it's first push, it's done.

Chaos has both an early and late game. The question is, can Chaos hold on long enough to get to the late game? Or does Tele-DAD simply overpower it in the first few turns.

[/quote']

 

Double Malicious opening hands happen far too often for my taste in TeleDAD. At least in my opinion.

 

It's a testement to the sheer power of Chaos.dek that, in order to be a reasonable match-up against modern decks, it has to be constricted in its deck construction options to the point that there are less cards that it can run and still be a fair matchup than cards it can't run lest the game be thrown to Chaos' side so often that it would be pointless to even have a contest in the first place.

 

ITT: Really long sentences.

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