The Dark One Posted October 26, 2008 Report Share Posted October 26, 2008 I'm not saying this in the context of what would happen if the Chaos cards were unbaned. I mean Chaos using the cards that it used back when it was legal, versus modern TeleDAD> Link to comment Share on other sites More sharing options...
Jericho Posted October 26, 2008 Report Share Posted October 26, 2008 So you're wondering what would happen if Tele-Dad went up against a Chaos (I'm assuming you mean the Envoys), which could possibly happen in the traditional format? Well that's impossible to tell. A lot of the game in general is in the luck of the draw and the ability to pick your opponent's next move. I think Chaos would win. Link to comment Share on other sites More sharing options...
Skuldur Posted October 26, 2008 Report Share Posted October 26, 2008 if Chaos used the cards it used back when it was legal then Tele-DAD would pwn it. It's much faster it has Stardust which can stop Chaos Emperor Dragon. and the match would be over before CED would even get out. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 26, 2008 Report Share Posted October 26, 2008 Chaos Monsters: 20 Level 5 and above: 73x Chaos Sorcerer1x Airknight Parshath1x Chaos Emperor Dragon - Envoy of the End1x Black Luster Solider - Envoy of the Beginning1x Dark Magician of Chaos Level 4 or lower: 133x Night Assailant2x Kycoo the Ghost Destroyer1x Magician of Faith1x Yata-Garasu1x Sangan1x Witch of the Black Forest1x Cyber Jar1x Fiber Jar1x Breaker the Magical Warrior1x Tribe-Infecting Virus Spells: 131x Raigeki1x Harpie's Feather Duster1x Pot of Greed1x Graceful Charity1x Confiscation1x Delinquent Duo1x The Forceful Sentry1x Painful Choice1x Premature Burial1x Dimension Fusion1x Monster Reborn1x Change of Heart1x Heavy Storm Traps: 73x Solemn Judgment1x Sixth Sense1x Call of the Haunted1x Imperial Order1x Ring of Destruction I'm not sure about the exact restrictions at the time, but I'm sure I'm underestimating some of these cards. Even so, just the inclusion of the many hand disruption cards leads me to believe that TeleDAD will, in no way, have an easy time with Chaos. There's still Magical Scientest, TER, and many other cards I could have added. This is actually probably a very poor build. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted October 26, 2008 Report Share Posted October 26, 2008 We need to find a way to test this, but I think Tele-DAD might win. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 26, 2008 Report Share Posted October 26, 2008 Anyone who says Tele-DAD has never played the game before 2003. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted October 26, 2008 Report Share Posted October 26, 2008 Anyone who says Tele-DAD has never played the game before 2003. No, I just didn't exactly know how much of an impact Chaos Decks were making. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 27, 2008 Report Share Posted October 27, 2008 Teledad wins. The chaos decks of the era couldn't, contrary to what people say, pull of consistent FTKs/locks... and that's what they'd need to do to stop teledad because in the late game CED will have no way of stopping the multitude of defensive cards teledad can stop it with. Link to comment Share on other sites More sharing options...
The Dark One Posted October 27, 2008 Author Report Share Posted October 27, 2008 Late game? Last I checked, Tele-DAD was famous for having no late game. Either it won early on, or it was bound to lose. Actually, that's the only argument I can think of for it, it explodes early on. That is completely contrary to the way Chaos played, where you would wait and try to draw out your opponent's Envoy before you dropped your own. Chaos wasn't really equipped with enough defensive cards to deal with a deck like that. On Chaos's side, the amount of hand destruction it runs could very easily keep TeleDAD from getting off any Synchro Summons and/or put it irrevocably above the 3 DARK threshhold to bring down DAD. Also, Imperial Order shuts everything down, etc. And at Pudding: I don't think Sixth Sense was ever released TCG. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 27, 2008 Report Share Posted October 27, 2008 Teledad wins. The chaos decks of the era couldn't' date=' contrary to what people say, pull of consistent FTKs/locks... and that's what they'd need to do to stop teledad because in the late game CED will have no way of stopping the multitude of defensive cards teledad can stop it with.[/quote'] Other than Solemn Judgment, Tele-DAD has virtually no card that can stop Chaos Emperor Dragon. The closest things it has are Trap Dustshoot and Mind Crush, neither of which are a real consistent countermeasure - especially since Tele-DAD never runs more than one of those two. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 27, 2008 Report Share Posted October 27, 2008 By "late game" I only really mean turn 2-3, which is late compared to FTKs. That's how soon Chaos would have to win because if it doesn't it just isn't equipped to handle Stardust. Link to comment Share on other sites More sharing options...
armageddon08 Posted October 27, 2008 Report Share Posted October 27, 2008 I think teledad would win. Although chaos is/was good, it doesn't have a steady draw engine which compares to teledad. So I would have to say teledad. There's also another factor: it depends in which format you play. If it was traditional, teledad would stomp. If it was advanced, teledad wouldn't win as aggressively as in traditional. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 27, 2008 Report Share Posted October 27, 2008 By "late game" I only really mean turn 2-3' date=' which is late compared to FTKs. That's how soon Chaos would have to win because if it doesn't it just isn't equipped to handle Stardust.[/quote'] All three of the Chaos monsters can easily handle Stardust Dragon. Chaos Sorcerer can remove it from play, Black Luster Soldier can remove it from play OR run over it, and Chaos Emperor Dragon can run over it OR send it to the graveyard along with everything else. Not to mention that Chaos often runs DMoC, who can run right over it, and D.D. Warrior Lady, who can remove it. Link to comment Share on other sites More sharing options...
The Dark One Posted October 27, 2008 Author Report Share Posted October 27, 2008 @ armageddon08: I'm not talking about formats really. I'm talking about Modern Tele-DAD verse Invasion of Chaos and backwards Chaos. No Destiny Draws and Solar Recharges in Chaos. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 27, 2008 Report Share Posted October 27, 2008 Here's a good comparison. Here's the deck that won worlds in 2004: 1 Witch of the Black Forest1 Sangan2 Kycoo the Ghost Destroyer1 Magical Scientist1 Breaker the Magical Warrior2 Magician of Faith1 Shining Angel3 D. D. Warrior Lady1 Sinister Serpent1 Tribe-Infecting Virus1 Jinzo1 Black Luster Soldier - Envoy of the Beginning1 Chaos Emperor Dragon - Envoy of the End Spells3 Mystical Space Typhoon1 Heavy Storm1 Confiscation1 The Forceful Sentry1 Premature Burial1 Monster Reborn1 Pot of Greed1 Graceful Charity1 Mirage of Nightmare1 Smashing Ground1 Creature Swap1 Nobleman of Crossout1 Dark Hole1 Snatch Steal2 Scapegoat Traps1 Call of the Haunted1 Mirror Force1 Ring of Destruction2 Torrential Tribute Could this beat modern teledad? Link to comment Share on other sites More sharing options...
The Dark One Posted October 27, 2008 Author Report Share Posted October 27, 2008 It's hilarious how nearly every card in the deck is run at 1 copy. Talk about a game of luck. Link to comment Share on other sites More sharing options...
Tekken Ham Posted October 27, 2008 Report Share Posted October 27, 2008 Chaos wins, simply because Tele-DaD has to win in the first 6 turns or else it risks burning itself out. Chaos also has the nifty little ability of having BLS run over everything Tele-DaD can throw out (albeit a powered up Colossal) and STILL deal 3k damage. So what if SDD can stop CED. BLS says hi. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 27, 2008 Report Share Posted October 27, 2008 So what if SDD can stop CED. It doesn't. READ. Link to comment Share on other sites More sharing options...
Tekken Ham Posted October 27, 2008 Report Share Posted October 27, 2008 I assumed from the way Pojo's 2005 guide stated that it blew everything up. I've never cared to dive deep into Traditional format cards. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 27, 2008 Report Share Posted October 27, 2008 I assumed from the way Pojo's 2005 guide stated that it blew everything up. I've never cared to dive deep into Traditional format cards. Then you aren't exactly qualified to discuss them, are you now? Link to comment Share on other sites More sharing options...
Tekken Ham Posted October 27, 2008 Report Share Posted October 27, 2008 I assumed from the way Pojo's 2005 guide stated that it blew everything up. I've never cared to dive deep into Traditional format cards. Then you aren't exactly qualified to discuss them' date=' are you now?[/quote'] It's still an obvious answer. Chaos is broken. Tele-DaD can burn itself out by turn 6, and unless you're playing really conservatively, it will burn out by turn 10. Chaos, does not do this. Link to comment Share on other sites More sharing options...
The Dark One Posted October 27, 2008 Author Report Share Posted October 27, 2008 But on the other hand, Chaos doesn't have a draw engine that let's it consistently grab the cards it needs to win by the first turn. (Yeah, it has draw power and searchability, but it's all isolated, there's no real engine.) Tele-DAD does. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 27, 2008 Report Share Posted October 27, 2008 TeleDAD is inconsistant and fast. Chaos is consistant and as fast/a little slower. Chaos > TeleDAD. Link to comment Share on other sites More sharing options...
The Dark One Posted October 27, 2008 Author Report Share Posted October 27, 2008 I would disagree. Tele-DAD is consistent and fast. Chaos is inconsistently fast (meaning it has certain overpowered draw cards, searchers, etc, but not a reliable draw engine on which it can lean.) and in general a reliable deck. On top of that, it has far more sheer power. Tele-DAD has more capability for an early kill. However, after it's first push, it's done.Chaos has both an early and late game. The question is, can Chaos hold on long enough to get to the late game? Or does Tele-DAD simply overpower it in the first few turns. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted October 27, 2008 Report Share Posted October 27, 2008 I would disagree. Tele-DAD is consistent and fast. Chaos is inconsistently fast (meaning it has certain overpowered draw cards' date=' searchers, etc, but not a reliable draw engine on which it can lean.) and in general a reliable deck. On top of that, it has far more sheer power. Tele-DAD has more capability for an early kill. However, after it's first push, it's done.Chaos has both an early and late game. The question is, can Chaos hold on long enough to get to the late game? Or does Tele-DAD simply overpower it in the first few turns.[/quote'] Double Malicious opening hands happen far too often for my taste in TeleDAD. At least in my opinion. It's a testement to the sheer power of Chaos.dek that, in order to be a reasonable match-up against modern decks, it has to be constricted in its deck construction options to the point that there are less cards that it can run and still be a fair matchup than cards it can't run lest the game be thrown to Chaos' side so often that it would be pointless to even have a contest in the first place. ITT: Really long sentences. Link to comment Share on other sites More sharing options...
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