nobody9999 Posted November 16, 2008 Report Share Posted November 16, 2008 It's time for a throwdown. Of cards. Make 2 Monsters (Both Effect)1 Spell Cardand 1 Trap Rules:No entry reserving. People do that and never post one card.This contest ends November 23rd. (P.S, I haven't stopped by in like 3 months, so tell me If I'm doing anything wrong or bad, I'm not aware of new rules.:) Link to comment Share on other sites More sharing options...
DesCrow Posted November 16, 2008 Report Share Posted November 16, 2008 Should the cards all be related? or just be good cards by them selves? or either? Link to comment Share on other sites More sharing options...
nobody9999 Posted November 16, 2008 Author Report Share Posted November 16, 2008 Should the cards all be related? or just be good cards by them selves? or either? It doesn't matter. Link to comment Share on other sites More sharing options...
lookfun78 Posted November 16, 2008 Report Share Posted November 16, 2008 Here is my entry. If this is not what your looking for let me know. Link to comment Share on other sites More sharing options...
nobody9999 Posted November 16, 2008 Author Report Share Posted November 16, 2008 Here is my entry. If this is not what your looking for let me know. Please add one more monster. I stated 2. Thanks. Link to comment Share on other sites More sharing options...
Jazza 101 Posted November 16, 2008 Report Share Posted November 16, 2008 here is my entry [/img] [/img] Link to comment Share on other sites More sharing options...
J123 Posted November 16, 2008 Report Share Posted November 16, 2008 Here I Go! :D[spoiler=Effect:]Once per turn, by paying 400 Life Points to your opponent, you may change the battle position of 1 monster on the field. When this card inflicts battle damage to your opponent's Life Points, you may draw a card. Increase this cards attack by 200 points for every Fiend-Type monster on the field. When this card is destroyed by battle and sent to the Graveyard, by paying 1000 Life Points. You may destroy 1 monster on your opponents side of the field with attack points equal to or less than the attack points of this card. [spoiler=Effect:]This card cannot be Normal Summoned or Set. This cards type is also treated as ''Winged Beast''. This card can only be Special Summoned when there are 3 or more DARK monsters in your Graveyard by Tributing 1 DARK Monster on your side of the field. When this card is Special Summoned put 3 Outrage counters on this card. This card gains 1 Outrage counter whenever a monster on your opponents side of the field is Normal Summoned, Flip Summoned or Special Summoned. This card gains 400 ATK points for every Outrage counter it has. If this card attacks, remove a counter. [spoiler=Effect:]You can only activate this card when you have 5 or more monster cards in your Graveyard and you have just taken 1000 or more points of damage from a direct attack. After activation Special Summon this card in Attack Postion. It is treated as an Effect Monster Card. (Warrior-Type/EARTH/Level 8/ATK 2200/DEF 2700). You cannot Normal Summon or Set any monsters as long as this card is on the field. This card cannot attack directly. [spoiler=Effect:]This card can only be activated when there are 5 or more monsters in your Graveyard and your Life Points are lower than half your opponent's. Special 1 Level 4 or lower monster from your Graveyard to side of the field. The Summoned monster cannot be destroyed by battle as long as this card stays face-up on your side of the field. If your opponent controls no monsters, destroy all Spell and Trap cards on your side of the field. When this card is removed from the field. Gain 1000 Life Points. Link to comment Share on other sites More sharing options...
nobody9999 Posted November 16, 2008 Author Report Share Posted November 16, 2008 Here I Go! :D[spoiler=Effect:]Once per turn' date=' by paying 400 Life Points to your opponent, you may change the battle position of 1 monster on the field. When this card inflicts battle damage to your opponent's Life Points, you may draw a card. Increase this cards attack by 200 points for every Fiend-Type monster on the field. When this card is destroyed by battle and sent to the Graveyard, by paying 1000 Life Points. You may destroy 1 monster on your opponents side of the field with attack points equal to or less than the attack points of this card. [img']http://img238.imageshack.us/img238/1081/51165vo9.jpg[/img][spoiler=Effect:]This card cannot be Normal Summoned or Set. This cards type is also treated as ''Winged Beast''. This card can only be Special Summoned when there are 3 or more DARK monsters in your Graveyard by Tributing 1 DARK Monster on your side of the field. When this card is Special Summoned put 3 Outrage counters on this card. This card gains 1 Outrage counter whenever a monster on your opponents side of the field is Normal Summoned, Flip Summoned or Special Summoned. This card gains 400 ATK points for every Outrage counter it has. If this card attacks, remove a counter. [spoiler=Effect:]You can only activate this card when you have 5 or more monster cards in your Graveyard and you have just taken 1000 or more points of damage from a direct attack. After activation Special Summon this card in Attack Postion. It is treated as an Effect Monster Card. (Warrior-Type/EARTH/Level 8/ATK 2200/DEF 2700). You cannot Normal Summon or Set any monsters as long as this card is on the field. This card cannot attack directly. [spoiler=Effect:]This card can only be activated when there are 5 or more monsters in your Graveyard and your Life Points are lower than half your opponent's. Special 1 Level 4 or lower monster from your Graveyard to side of the field. The Summoned monster cannot be destroyed by battle as long as this card stays face-up on your side of the field. If your opponent controls no monsters, destroy all Spell and Trap cards on your side of the field. When this card is removed from the field. Gain 1000 Life Points. Those are excellent. Good work. Link to comment Share on other sites More sharing options...
J123 Posted November 16, 2008 Report Share Posted November 16, 2008 Yay! Thank You XDWait! So I herd u liek mudkipz? Link to comment Share on other sites More sharing options...
caner5000 Posted November 16, 2008 Report Share Posted November 16, 2008 [spoiler=Click here to see effect:]This card cannont be summoned-set, this card can only be special summoned by the spell card "tribute summoning to the god of the gods". Once this card is on the field it can only attack during or before your second stand by fase until then this card is left in defense mode and cannot attack. Only when thier are one or more greek gods on the field can this card attack during your battle fase. If this card is sent to the graveyard as a result in battle gain lifepoints equal to the amout of damage. [spoiler=Click here to see effect:]This card can be special summoned by tributing one water attribute monster to the graveyard. This cards ATK is determined by how many monsters are left on your side of the field, gain 1500 for each one. If there arent any monsters the ATK can be determined by how many water atribute monsters are in your deck. Link to comment Share on other sites More sharing options...
Mr. Hyde Posted November 16, 2008 Report Share Posted November 16, 2008 This sounds fun im in[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 EARTH monsters you control from play. Increase this cards ATK by 100 for each Warrior-Type monster face-up on the field. Increase this cards DEF for each face-up Beast-Type monster on the field. When this card attacks a Defense Position monster, increase this cards ATK by 100 until the end of the End Phase. When this card is destroyed by a card effect, place it in your Spell and Trap Card zone instead of sending it to the Graveyard. While this card is face-up in the Spell and Trap Card zone, no monsters can be played in face-down Defense Position. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 17, 2008 Report Share Posted November 17, 2008 Link to comment Share on other sites More sharing options...
ICEBURG Posted November 17, 2008 Report Share Posted November 17, 2008 My cards, and Canner, I did not get the Idea for the god cards from you, I already had them made for a set I'm working on.....just so you know... [spoiler=[b]My Cards[/b]][spoiler=[b]Lady Beatrice - Queen of Black Kingdom[/b]][spoiler=[b]Effect[/b]]When this card is Summoned, change it's Attribute to Dark. When this cards Attribute is changed, your opponent loses 500 Life Points. For all Light monsters on the field, this card gains 400 ATK and DEF. During your Stand By Phase, if this card is of the Dark attribute, change it to Light and destroy 1 Spell or Trap card on the field. [spoiler=[b]Emrala - Goddess of the Forbidden Fountain[/b]][spoiler=[b]Effect[/b]]This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by paying 2000 LP. If this monster is successfully Summoned, you may Special Summon 1 'Herculessa: Heroine of Old' from your Hand, Deck, or Graveyard. If you do, this monster and monsters with it's name cannot attack for the remainder of the duel. [spoiler=[b]Meeting of the Gods[/b]] [spoiler=[b]De-Fang[/b]] Link to comment Share on other sites More sharing options...
Dragon™ Posted November 17, 2008 Report Share Posted November 17, 2008 Im in! Hope i win! Link to comment Share on other sites More sharing options...
Brittle Ice Posted November 17, 2008 Report Share Posted November 17, 2008 OK.Here are my cards:[spoiler=Effects][spoiler=Celestial Guardian]Each time a monster you control is sent to the Graveyard by your opponent's card effect, put 1 Celestial Counter on this card. If this card is sent to the Graveyard with 5 or more Celestial Counters on it, return all cards on the field to their owner's Deck. For each card returned to Deck by this card's effect, increase your opponent's Life Points by 100. [spoiler=Ness,Protector of Heaven]When this card is Summoned, send 1 Spell Card from your Deck to Graveyard. This card gains 100 ATK for each Spell Card in your Graveyard. By removing from play 2 Spell Cards in your Graveyard, negate the effect of Spell, Trap or Effect Monster Card that specifically targeted this card. If this card is destroyed by battle while it's ATK was 2300 or higher, add 1 Spell Card from your Graveyard to your hand. As long as this card remains face-up on the field, any Battle Damage your opponent would take is halved. [spoiler=Universal Barrier]You can only activate this card when your opponent selects 1 of the monsters you control as an attack target. Decrease the attacked monster's ATK by half. If you take 1000 or more Battle Damage involving the selected monster, it cannot be destroyed by battle during this turn. At the End Phase of the turn this card was activated, inflict 300 damage to your opponent x number of monsters you control. [spoiler=Small Trick]A monster equiped with this card gains 200 ATK during your Standby Phase and loses 100 ATK during your End Phase. Each time the equiped monster destroys a monster by battle, put 1 Trick Counter on it. By removing 3 Trick Counters from the equiped monster, you can add 1 Continuous Spell Card from your Deck to your hand. You cannot use the selected Spell Card during the turn you added it to your hand. Link to comment Share on other sites More sharing options...
lookfun78 Posted November 18, 2008 Report Share Posted November 18, 2008 I made my changes. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 25, 2008 Report Share Posted November 25, 2008 Just a little cuestion. Who won? Link to comment Share on other sites More sharing options...
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