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Kingdom archetype, TONS OF NEW CARDS ADDED 4/16/09


Mysty

Should I make more "Kingdom" Continuous Spells?  

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  1. 1. Should I make more "Kingdom" Continuous Spells?

    • Yes.
      8
    • No.
      2


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[spoiler=Monsters]

Castle Builder

Level 3 EARTH [Warrior / Effect]

FLIP: Activate "Kingdom - Castle" from your hand or Deck.

ATK 1000 DEF 1000

 

Kingdom - Cleric

EARTH Level 3 [Warrior / Effect]

When this card inflicts Battle Damage to your opponent: gain Life Points equal to that amount.

ATK 1000 DEF 1000

 

Kingdom - Forgotten Knight

EARTH Level 3 [Warrior / Union]

Once per turn: you can equip this card to another face-up "Kingdom - Forgotten Knight" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster's ATK becomes twice its original ATK. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

ATK 1100 DEF 1100

 

Kingdom - Jester Finder

EARTH Level 3 [Warrior / Effect]

Once per turn: You can add a "Kingdom - Court Jester" from your Deck or Graveyard to your hand.

ATK 0 DEF 0

 

Kingdom - Jester's Assistant

EARTH Level 1 [Warrior / Effect]

When this card is Summoned or flipped face-up: Special Summon 1 "Kingdom - Court Jester" from your hand, Deck, or Graveyard. While this card is on the field, "Kingdom - Court Jesters" cannot be destroyed in battle.

ATK 0 DEF 1900

 

Kingdom - Mounted Knight

EARTH Level 4 [Warrior / Effect]

When this card is Normal Summoned: You can pay 1500 Life Points; Special Summon a "Kingdom" monster from your hand.

ATK 1600 DEF 1200

 

Kingdom - Royal Fool

Level 4 EARTH [Warrior / Effect]

Once per turn: You can send a card in your hand to the Graveyard; your opponent discards a card.

ATK 1400 DEF 700

 

Kingdom - Secret Economic Protector

EARTH Level 4 [Warrior / Effect]

When "Ultimate Kingdom!" would be destroyed by a card effect, you can send this banished card and another one of your banished "Kingdom" monsters to the Graveyard instead.

ATK 500 DEF 500

 

Kingdom - Swordsman

EARTH Level 3 [Warrior / Effect]

Once per turn: You can Special Summon a Level 4 or lower "Kingdom" monster from your hand.

ATK 1500 DEF 500

 

Kingdom - Unifier

EARTH Level 3 [Warrior / Effect]

When a "Kingdom" monster you control is attacked: you can send this banished card to the Graveyard; the attacked monster gains ATK equal to half the sum of the ATK of all other "Kingdom" monsters you control, until the End Phase.

ATK 1000 DEF 800

 

Kingdom - Field Protection Agency

Level 6 EARTH [Warrior / Effect]

While this card is on the field, no Field Card can be activated, except "Ultimate Kingdom!".

ATK 2100 DEF 1200

 

Kingdom - Jack

Level 6 EARTH [Warrior / Effect]

Once per turn: You can inflict 200 damage to your opponent. If you do, this card cannot attack your opponent directly this turn.

ATK 2200 DEF 1400

 

Kingdom - Prince

EARTH Level 5 [Warrior / Effect]

Instead of taking your normal draw during your Draw Phase: you can activate this effect; add one of your banished cards to your hand.

ATK 2200 DEF 2000

 

Kingdom - Princess

EARTH Level 5 [Warrior / Effect]

Once per turn: You can banish a card from your hand; gain Life Points equal to half the total Life Points you have paid and lost this turn (this includes damage).

ATK 2100 DEF 2100

 

Kingdom - King

Level 7 EARTH [Warrior / Effect]

When you Normal Summon a "Kingdom" monster, if you control "Kingdom - Queen" and "Kingdom - Jack": You can activate "Kingdom - Royal Family" from your hand or Deck.

ATK 2550 DEF 1650

 

Kingdom - Queen

Level 7 EARTH [Warrior / Effect]

During your Standby Phase: You can put a Queen Counter on this card. You can Tribute this card: draw a number of cards up to half the number of Queen Counters on it, rounded down.

ATK 2450 DEF 1600

 

Kingdom - Court Jester

Level 1 EARTH [Warrior / Tuner]

A jester that serves the royal family of a great kingdom. Although he is of no relation, the royal family treats him like part of the family.

ATK 300 DEF 300

 

Kingdom - Jester Imposter

Level 2 EARTH [Warrior / Tuner]

While this card is in your hand, it is treated as a Level 1 monster. This card's name is also treated as "Kingdom - Court Jester" while it is on the field. Once per turn: You can Special Summon a "Kingdom - Court Jester" or "Kingdom - Jester Imposter" from your Hand. Once per turn: you can target any number of "Kingdom - Court Jesters" on the field; the targets are treated as non-Tuner monsters until the End Phase.

ATK 800 DEF 800

 

Dark Tuner Deathwizard

Level 12 DARK [Fiend / Dark Tuner]

If this card is used for a Dark Synchro Summon of a Dark Synchro monster: Special Summon a monster from your hand.

ATK 0 DEF 0

 

Hidden Archfiend in the Kingdom

Level 8 EARTH [Fiend / Effect]

Cannot be Normal Summoned or Set. Must be Special Summoned by "Ultimate Kingdom!", and cannot be Special Summoned by other ways. Once while this card is face-up on the field: you can destroy all Spells and Traps your opponent controls.

ATK 3900 DEF 3500

 

Kingdom - Dark Emperor

Level 8 DARK [Warrior / Effect]

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 2 monsters while you control "Ultimate Kingdom!", and cannot be Special Summoned by other ways. When this card is Summoned: send all other monsters you control, except "Hidden Archfiend in the Kingdom", to the Graveyard. "Ultimate Kingdom!" cannot be destroyed by a card effect.

ATK 3000 DEF 1600

 

Kingdom - Dragon

EARTH Level 9 [Dragon / Synchro / Effect]

"Kingdom - Court Jester" + 1 or more non-Tuner monsters

This card's original ATK becomes the total ATK of the monsters used to Synchro Summon it. When this card inflicts Battle Damage to your opponent: Special Summon 1 "Kingdom Soldier Token" (Warrior-Type/EARTH/Level 4/ATK ?/DEF ?) during your next Standby Phase. The original ATK and DEF of the Special Summoned "Kingdom Soldier Token" are each equal to the Battle Damage you inflicted to your opponent.

ATK ? DEF 2500

 

Kingdom - Emperor

Level 8 EARTH [Warrior / Synchro / Effect]

"Kingdom - Court Jester" + 1 or more non-Tuner monsters

If the following monster(s) was used in the Synchro Summon of this card, this card gains the appropriate effect(s):

• Kingdom - King: When this card is destroyed: activate a "Kingdom" Continuous Spell from your Deck.

• Kingdom - Queen: Once per turn: You can draw a card.

• Kingdom - Jack: Once per turn: You can inflict 500 damage to your opponent.

ATK 3000 DEF 1600

 

Kingdom - Royal Castle Guard

EARTH Level 6 [Warrior / Synchro / Effect]

"Kingdom - Court Jester" + 1 or more non-Tuner monsters

If the following monster(s) was used in the Synchro Summon of this card, this card gains the appropriate effect(s):

• Kingdom - Princess: Once per turn: You can banish 2 "Kingdom" cards from your Graveyard; gain 1000 Life Points.

• Kingdom - Prince: Once per turn: You can pay 3000 Life Points; add all your banished cards to your hand.

ATK 2500 DEF 2500

 

Kingdom - Royal Knight

Level 7 EARTH [Warrior / Synchro / Effect]

"Kingdom - Court Jester" + 1 or more non-Tuner monsters

When this card is Synchro Summoned, if "Kingdom - Jack" was used in the Synchro Summon of this card: inflict 500 damage to your opponent.

ATK 2700 DEF 1800

 

Kingdom - Super-Armor Knight

Level 12 EARTH [Warrior / Synchro / Effect]

"Kingdom - Court Jester" + 1 or more "Kingdom" non-Tuner monsters

The combined Levels of the Synchro Material Monsters can add up to more than the Level of this card. This card's original ATK and DEF are each equal to the number of monsters used in this card's Synchro Summon x 850. This card cannot be Tributed. If the following monster(s) was used in the Synchro Summon of this card, this card gains the appropriate effects:

• Kingdom - Emperor: Once per turn: You can draw a card. Once per turn: You can inflict 500 damage to your opponent.

• Kingdom - Dark Emperor: "Ultimate Kingdom" cannot be destroyed. A new Field Spell cannot be activated. Once per turn: You can target one of your banished "Kingdom" monsters; Special Summon it, ignoring its Summoning conditions or if it hasn't been Summoned properly.

• Kingdom - Corrupt Czar: This card cannot be destroyed by battle or by card effects. Once per turn: You can target one of your banihed cards; add it to your hand.

ATK ? DEF ?

 

Kingdom - Corrupt Czar

Level -8 DARK [Warrior / Dark Synchro / Effect]

1 non-Tuner monster - 1 Dark Tuner monster

This card cannot be destroyed by a Spell or Trap card. This card cannot be destroyed by battle. Once per turn: You can pay 500 Life Points; draw a card.

ATK 2800 DEF 2600

 

 

[spoiler=Spells]

Call the Guards

Normal Spell

Pay 2000 Life Points; send this card to the Graveyard, then activate "Kingdom - Guards" from your hand or Deck.

 

Dismantle and Rebuild

Normal Spell

Target 2 "Kingdom" Continuous Spells you control; destroy both those targets, then activate a "Kingdom" Continuous Spell from your Deck.

 

Kingdom Elimination Hole

Normal Spell

If you control 4 "Kingdom" Continuous Spells: destroy all monsters on the field. If you control 5 "Kingdom" Continuous Spells: you can banish this card from your hand; destroy all monsters on the field.

 

Kingdom Rush!

Normal Spell

Banish this card from your hand; activate as many "Kingdom" Continuous Spells and "Ultimate Kingdom!" as possible from your hand, Deck, Graveyard, and from among your banished cards. At the beginning of your opponent's next Standby Phase, you lose the Duel.

 

Kingdom Super Stability

Normal Spell

If you would lose and this card is banished, instead add your hand, your non-"Kingdom" and facedown cards you control, your Graveyard, and all your banished cards to their owners' Deck and draw 5 cards. Reset your Life Total. Your opponent cannot declare another attack this turn.

 

Kingdom Tornado Storm

Normal Spell

If you control 4 "Kingdom" Continuous Spells: destroy all spells and traps on the field, except "Ultimate Kingdom!". If you control 5 "Kingdom" Continuous Spells: you can banish this card from your hand; destroy all spells and traps on the field, except "Ultimate Kingdom!".

 

Profits of the Kingdom

Normal Spell

Draw a card for each "Kingdom" Continuous Spell you control.

If you control 5 "Kingdom" Continuous Spells: you can banish this card from your hand; draw a card for each "Kingdom" Continuous Spell you control.

 

Unity of the Kingdom

Normal Spell

Inflict 200 damage to your opponent for each "Kingdom" card on the field.

If you control 5 "Kingdom" Continuous Spells: you can banish this card from your hand; inflict 200 damage to your opponent fopr each "Kingdom" card on the field.

 

Kingdom - Castle

Continuous Spell

Must be activated by "Castle Builder", and cannot be activated by other ways, except by a "Kingdom" card. Once per turn, during your opponent's Battle Phase, you can activate one of the following effects:

*When your opponent's monster declares a direct attack; target the attacking monster; negates its attack.

*When you would take damage: halve the battle damage you take.

 

Kingdom - City

Continuous Spell

Must be activated by the effect of a "Kingdom" card, and cannot be activated by other ways. You can banish 1 monster, 1 other Spell, and 1 Trap from your hand; activate this card (from your hand). Once per turn: You can add a "Kingdom" card, a card named "Castle Builder", "Appearing Moat", or "Call the Guards", from your Deck to your hand.

 

Kingdom - Guards

Continuous Spell

Must be activated by "Call the Guards", and cannot be actgivated by other ways, except by a "Kingdom" card. Once per turn, you can activate one of the following effects:

*Target 1 face-up monster on the field; destroy the target.

*Target 1 face-down monster on the field; destoy the target. If an Effect monster is destroyed this way, you take 1000 damage.

 

Kingdom - Moat

Continuous Spell

M be activated by "Appearing Moat", and cannot be activated by other ways, except by a "Kingdom" card. Once per turn, during your opponent's Standby Phase: You can declare a Type or Attribute; Monsters of that Type or Attribute cannot attack this turn.

 

Kingdom - Royal Family

Continuous Spell

Must be activated by a "Kingdom" card, and cannot be activated by other ways. You can send 3 monsters you control to the Graveyard; activate this card (from your hand). Once per turn: you can activate one of the following effects;

*Special Summon a Level 4 or lower Warrior-type monster from your hand.

*Special Summon up to 2 Level 1 monsters from your hand.

 

Ultimate Kingdom!

Field Spell

Musst be activated (from your hand) while you control 5 "Kingdom" Continuous Spells with different names, and cannot be activated by other ways, except "Kingdom Rush". When this card is activated: Special Summon "Hidden Archfiend in the Kingdom" from your hand, Deck, or Graveyard. Other "Kingdom" cards cannot be destroyed. When this card is removed from the field, destroy all "Kingdom" cards you control.

 

 

[spoiler=Traps]

Appearing Moat

Normal Trap

When your opponent's monster declares an attack; target the attacking monster; negate its attack and end the Battle Phase. When this card is sent to the Graveyard after activation, you can activate "Kingdom - Moat" from your hand or Deck.

 

Kingdom Mini-Tornado

Normal Trap

Target a Spell or Trap your opponent controls; destroy it.

You can send this banished card to your Graveyard to target a Spell or Trap your opponent controls; destroy it.

 

Kingdom Rat Trap

Normal Trap

When a non-"Kingdom" monster attacks: target the attacking monster; destroy the target.

When a non-"Kingdom" monster attacks: You can send this banished card to the Graveyard to target the attacking monster; destroy the target.

 

Kingdom Judgment

Counter Trap

When a monster is Summoned or a Spell, Trap, or Monster effect is activated: pay half your Life Points, then pay half your remaining Life Points; negate the summoning or activation and effect of the card and destroy it.

During a Main Phase, when a monster is Summoned or a Spell, Trap, or Monster effect is activated: you can send this banished card to the Graveyard and pay half your Life Points, then pay half of your remaining Life Points; negate the summoning or activation and effect of the card and destroy it. This effect has Spell Speed 3 timing.

 

 

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  • 2 weeks later...

Nice "Kingdom" set. And by saying that, here's some cards you can add to it.

 

Kingdom - Forgotten Knight

EARTH / Level 3

[Warrior/Union/Tuner]

ATK/1100 DEF/1100

When there is another "Kingdom - Forgotten Knight" on your side of the field, you can equip or Un-equip this card to another "Kingdom - Forgotten Knight". If you equip this card to another "Kingdom - Forgotten Knight", the equipped "Kingdom - Forgotten Knight" gains these 2 effects: During your next Standby Phase, Special Summon a number of "Kingdom - Forgotten Knight"(s) from your Deck. Once per turn, double this card's ATK by this card's original ATK.

 

Kingdom - Dragon

EARTH / Level 8

[Dragon/Synchro/Effect]

ATK/???? DEF/2500

"Kingdom - Forgotten Knight"+"1 or more non-Tuner monsters". When this card is Synchro Summoned, if "Kingdom - Royal Knight" was used in the Synchro Summon, this card's original ATK become the combined total of ATK of the monsters used to Synchro Summon it. When this card inflicts Battle Damage to your opponent, Special Summon 1 "Kingdom - Dragon Token"(EARTH/LV4/Dragon/ATK/???? DEF/????). The ATK & DEF of the Special Summoned "Kingdom - Dragon Token" becomes the Battle Damage you inflicted to your opponent.

 

Kingdom - Dragon Token

EARTH / Level 4

[Dragon/Token]

ATK/???? DEF/????

This card is Special Summoned by the effects of "Kingdom - Dragon". This card's ATK & DEF becomes the Battle Damage you inflicted to your opponent.

 

Consider this a gift.

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There Ok.I think when you get some more cards into this sit itll be excellent.Also if you want i coudl get you some pictures

 

Personally I like just the card text, but, if you got pictures for me, I would be able to post these cards in the realistic card section. That would be good, I suppose, velociraptor3000. Just post the links for the pictures here and I'll figure out what picture goes with what card.

 

BTW, did you happen to think of other card ideas for the card set? If I see them good enough (which I most likely will) I will add them to this card set.

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Nice "Kingdom" set. And by saying that' date=' here's some cards you can add to it.

 

Kingdom - Forgotten Knight

EARTH / Level 3

[Warrior/Union/Tuner']

ATK/1100 DEF/1100

When there is another "Kingdom - Forgotten Knight" on your side of the field, you can equip or Un-equip this card to another "Kingdom - Forgotten Knight". If you equip this card to another "Kingdom - Forgotten Knight", the equipped "Kingdom - Forgotten Knight" gains these 2 effects: During your next Standby Phase, Special Summon a number of "Kingdom - Forgotten Knight"(s) from your Deck. Once per turn, double this card's ATK by this card's original ATK.

 

Kingdom - Dragon

EARTH / Level 8

[Dragon/Synchro/Effect]

ATK/???? DEF/2500

"Kingdom - Forgotten Knight"+"1 or more non-Tuner monsters". When this card is Synchro Summoned, if "Kingdom - Royal Knight" was used in the Synchro Summon, this card's original ATK become the combined total of ATK of the monsters used to Synchro Summon it. When this card inflicts Battle Damage to your opponent, Special Summon 1 "Kingdom - Dragon Token"(EARTH/LV4/Dragon/ATK/???? DEF/????). The ATK & DEF of the Special Summoned "Kingdom - Dragon Token" becomes the Battle Damage you inflicted to your opponent.

 

Kingdom - Dragon Token

EARTH / Level 4

[Dragon/Token]

ATK/???? DEF/????

This card is Special Summoned by the effects of "Kingdom - Dragon". This card's ATK & DEF becomes the Battle Damage you inflicted to your opponent.

 

Consider this a gift.

 

You neglected one VERY important detail: Kingdom - Dragon is Level 8, the tuner monster is Level 3, and Royal Knight is Level 7. That makes it nearly impossible to get the Dragon's ATK-boosting ability.

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Nice "Kingdom" set. And by saying that' date=' here's some cards you can add to it.

 

Kingdom - Forgotten Knight

EARTH / Level 3

[Warrior/Union/Tuner']

ATK/1100 DEF/1100

When there is another "Kingdom - Forgotten Knight" on your side of the field, you can equip or Un-equip this card to another "Kingdom - Forgotten Knight". If you equip this card to another "Kingdom - Forgotten Knight", the equipped "Kingdom - Forgotten Knight" gains these 2 effects: During your next Standby Phase, Special Summon a number of "Kingdom - Forgotten Knight"(s) from your Deck. Once per turn, double this card's ATK by this card's original ATK.

 

Kingdom - Dragon

EARTH / Level 8

[Dragon/Synchro/Effect]

ATK/???? DEF/2500

"Kingdom - Forgotten Knight"+"1 or more non-Tuner monsters". When this card is Synchro Summoned, if "Kingdom - Royal Knight" was used in the Synchro Summon, this card's original ATK become the combined total of ATK of the monsters used to Synchro Summon it. When this card inflicts Battle Damage to your opponent, Special Summon 1 "Kingdom - Dragon Token"(EARTH/LV4/Dragon/ATK/???? DEF/????). The ATK & DEF of the Special Summoned "Kingdom - Dragon Token" becomes the Battle Damage you inflicted to your opponent.

 

Kingdom - Dragon Token

EARTH / Level 4

[Dragon/Token]

ATK/???? DEF/????

This card is Special Summoned by the effects of "Kingdom - Dragon". This card's ATK & DEF becomes the Battle Damage you inflicted to your opponent.

 

Consider this a gift.

 

You neglected one VERY important detail: Kingdom - Dragon is Level 8, the tuner monster is Level 3, and Royal Knight is Level 7. That makes it nearly impossible to get the Dragon's ATK-boosting ability.

 

It's not impossible if you used the "Cost Down" spell card. BTW, look at my thread called "Awakening of Chaos X (A New Beginning Part 4)"[/size]

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