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A Tournament for you, you or maybe even YOU! l FINAL ROUND HAS COMMENCED! GOOD LUCK CAMOSITYDUDE & C-MAY! l


Death Bishop

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i'll enter

here's my WIND card

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[spoiler=card lore] This card cannot be Normal Summoned or set. This card only can be Special Summoned by Tributing 2 WIND monster you control. If this card is Special Summoned succesfully return up to 2 Spell and Traps card on the field to the owner's Deck. If this card attack an EARTH monster on your opponent field, the attacked monster swicthed to Attack Position until damage calculation is resolved. If this card is destroyed by effect of a Spell Card controlled by your opponent, Special Summon this card at your next End Phase to your field in Defense Position.

 

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When this card is normal summoned to the field destroy 1 set spell or trap card on your side of the field and add 1 explosive counter(max 1) to this card. At the beginning of your standby phase you can destroy 1 set spell or trap card on your side of the field to add 1 explosive counter to this card. Remove 1 explosive counter from this card to destroy 1 face up monster on your opponents side of the field. During your standby phase if you did not add an explosive counter to this card discard 1 card from your hand and flip a coin. If heads destroy 1 set spell or trap card on your opponents side of the field. If tails destroy this card and inflict 1000 damage to your LP.

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Here's my card

 

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Card effect:

This card cannot be Special Summoned if you have more than 15 cards in your Graveyard. As long as this card remains face-up on your field, any cards destroyed are removed from play instead. As long as this card remians in your Graveyard, each time you Summon a Level 3 or higher WIND monster you can decrease it's ATK or DEF by 500 to place 2 Lightning Counters on a Thunder-Type monster you control (max.6.) Once atleast 2 cards you control have 4 or more Lightning Counters on them, remove them from play and Special Summon the amount of Thunder-Type monsters from your Graveyard equal to the number of cards with Lightning Counters removed from play by this card's effect (excluding this card.)

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123745ba8.jpgThis monster can be Ritual Summoned with the Ritual Spell Card, "The Pot". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent’s Life Points. This effect can only be used once as long as this card remains face-up on the field.You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, the during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated.
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sorry if my card is late i had forggoton about the Tourament but since i hold one crown i must not ruin my reputation:

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card lore:

This card Cannot be destroyed by Battle from a FIRE Attribute Monster. When This card is Destroyed and Sent to the Graveyard from a Card Effect, Special Summon This card and Increase This card ATK by 500. When this card is Destroyed as a Result of Battle, Inflict Damage to your Life Points equal to the ATK of this card, Then Special Summon this card. When this card has been Special Summoned 3 Times by its Own Effect, This card Cannot be Special Summoned.

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I choose this card! :P

I hope you like it! :D

 

 

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[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 Beast-Type monsters in your Graveyard and sending 1 DARK monster from your side of the field to the Graveyard. When this card is Special Summoned put 3 Chaos Counters on this card. This card gains 900 ATK points for each Chaos Counter on this card. If this card attacks, remove 1 Chaos Counter from this card or send 1 monster on your side of the field to the Graveyard. Once per turn, during your Battle Phase, if this card is in Defence Position you my negate the effects of all face-up Trap Cards on the field. If this card would be destroyed by a card effect, Special Summon 1 Beast-Type monster from your hand. If this card successfully inflicts direct damage to your opponents Life Points, flip a coin. If tails, you take half the damage this card inflicted to your opponents Life Points.

 

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