Virlym Posted November 29, 2008 Report Share Posted November 29, 2008 These are three new cards I made. Hopefully I didn't do too bad, but please criticise (it helps me make them better and better cards in the future). The images were google searches of "fairy" and "angel of death". I edited this first picture a little bit...original image from: http://i256.photobucket.com/albums/hh190/AlwaysABrokenHeart/Angel_of_Death.jpgthen edited by me. This is a field spell for fairies...img from: http://www.tuscandecor.com/_borders/HWGLPFParadiseFtnLarge.jpg This is my first Tuner monster so I don't know if I made it right...effect: When this card is put in play, both you and your opponent must draw cards until you both have 13 cards in your hand. Then you both may Special Summon 1 level 3 or lower non-Tuner monster from your hand in face-up Attack Position. Then you must discard your entire hand, and your opponent discards until they have 3 or less cards in their hand.image from: http://www.testriffic.com/resultfiles/19281fairy1.jpg Lastly, my fairy synchro monster...effect: 1 Tuner + 1 or more non-Tuner monsters.When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. Any Battle Damage this monster does to your opponents Life Points, you add to your Life Points.image from: http://static.squidoo.com/resize/squidoo_images/-1/draft_lens1568717module4159484photo_IndigoFairy.jpg again, please help me get better by stating your opinions. Link to comment Share on other sites More sharing options...
Sammidysam Posted November 29, 2008 Report Share Posted November 29, 2008 First card effect should be: "When this card is Summoned(excluding Special Summon), both players send all monsters in their Deck to their Graveyard." 2nd and 3rd cards are overpowered and have OCG errors. 6.2/10 Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2008 Report Share Posted November 29, 2008 these cards I sort of like them but there are not enough words to express how powerful you made them... Link to comment Share on other sites More sharing options...
Virlym Posted November 29, 2008 Author Report Share Posted November 29, 2008 I didn't really know how to balance out the power with drawbacks in the fairy cards. suggestions would be very much appreciated. Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2008 Report Share Posted November 29, 2008 I didn't really know how to balance out the power with drawbacks in the fairy cards. suggestions would be very much appreciated. ok .. first;; in the second card... is like sanctuary in the sky plus gives 1000 ATK to any fairy.. at most make that 300. for the thirdteen fairy, morphing jar only makes players draw 5 cards and is limited (on the edge of forbiden).. what can you suggest would be one that makes players draw up to 13 cards.. even discarting them, deck out decks would be banned, I only need one of those and moster reborn it to take out more than half of my oponents' deck and leave him/her with no hand. of course you will also loose your hand, but sinse it's your card, you will put on the field as much cards as posible before using that. =) unfair! like the pic though Link to comment Share on other sites More sharing options...
Virlym Posted November 29, 2008 Author Report Share Posted November 29, 2008 thx, i'll change them up a bit then repost the new cards. plz tell me if they r better.or should Thirteenth Fariy's effect be, "When this card is put in play, both you and your opponent must draw cards until you both have 13 cards in your hand. Then you both may Special Summon 1 level 3 or lower non-Tuner monster from your hand in face-up Attack Position. Then you must discard your entire hand, and your opponent shuffles their entire hand into their deck and draws 2 cards."? Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2008 Report Share Posted November 29, 2008 they look better now... but about the part of fairy-type monsters not being destroyed by battle... sorry , I didn't see that part last time... could you put some kind of payment to that efect on your field card? something like pay 500 life points to prevent a fairy from being destroyed by battle or something like that because it still seems too powerful ^-^" Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted November 29, 2008 Report Share Posted November 29, 2008 Deck may = can_______________________ Last card's pic is blurred. 8/10 Link to comment Share on other sites More sharing options...
†Gravity Binder† Posted November 29, 2008 Report Share Posted November 29, 2008 Image cred or link for the original images... >.> "The images were google searches of "fairy" and "angel of death"."isnt enough now that the rules are changed.... >.> Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2008 Report Share Posted November 29, 2008 I guess the efect of your fairy is not overpowered now .. It doesn't look bad to me ^-^ you are not making any real damage to your oponent. and it only makes your deck a lot faster when it has less cards =D Link to comment Share on other sites More sharing options...
Kyrnen Posted November 29, 2008 Report Share Posted November 29, 2008 Pointer, don't make anything, I mean anything, divine.~milleniumpuzzle~ Link to comment Share on other sites More sharing options...
Virlym Posted November 29, 2008 Author Report Share Posted November 29, 2008 ok, I stated the links and i changed the cards, are they better now? Link to comment Share on other sites More sharing options...
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